so i was just thinking, so what if i made a series of images of the quetz thing rather than a full animation perhaps, like and maybe eventualy expand apon it like have it in the background maybe but make some nice images maybe could be used as wallpaper or smthn
It's Moon Day, so let's look at a dinosaur from the moon!
…Well, not literally. But Eoraptor lunensis' name means "dawn thief from the moon", in reference to it being discovered in the Valle de la Luna (Valley of the Moon) of Ischigualasto Provincial Park, Argentina.
Living during the Late Triassic, around 231-229 million years ago, Eoraptor was one of the earliest known of all dinosaurs. Originally classified as an early theropod, it's now thought to actually be a very early offshoot of the sauropodomorph lineage, closely related to other South American forms like Buriolestes and Pampadromeus.
It measured around 1.2m long (~4'), with leg proportions that indicate it was a fast runner. Its jaws contained both leaf-shaped and serrated pointed teeth, suggesting it may have been an opportunistic omnivore, feeding mainly on plant matter but occasionally supplementing its diet with smaller prey.
Unlike later dinosaurs it also still had vestigial palatal teeth on the roof of its mouth.
Eoraptor would have lived in a warm humid climate alongside several other early dinosaur species such as Herrerasaurus and Eodromaeus — but this was at a time before the dinosaurs had become the dominant terrestrial vertebrates, so other animals like rhynchosaurs, aetosaurs, rauisuchians, cynodonts and dicynodonts were also very abundant in the Ischigualasto ecosystem.
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References:
Mancuso, Adriana C., et al. "Paleoenvironmental and biotic changes in the Late Triassic of Argentina: testing hypotheses of abiotic forcing at the basin scale." Frontiers in Earth Science 10 (2022): 883788. https://doi.org/10.3389/feart.2022.883788
Sereno, Paul C., et al. "Primitive dinosaur skeleton from Argentina and the early evolution of Dinosauria." Nature 361.6407 (1993): 64-66. https://doi.org/10.1038/361064a0
Sereno, Paul C., Ricardo N. Martínez, and Oscar A. Alcober. "Osteology of Eoraptor lunensis (Dinosauria, sauropodomorpha)." Journal of Vertebrate Paleontology 32.sup1 (2012): 83-179. https://doi.org/10.1080/02724634.2013.820113
Wikipedia contributors. “Eoraptor” Wikipedia, 23 May. 2026, https://en.wikipedia.org/wiki/Eoraptor
Wikipedia contributors. “Ischigualasto Formation” Wikipedia, 23 Jun. 2026, https://en.wikipedia.org/wiki/Ischigualasto_Formation
Xenokeryx amidalae. Named after Padmé Amidala from Star Wars because its horns resemble her hairstyle.
A Miocene ruminant that lived in what is now central Spain about 16 million years ago, one of the palaeomerycids, an extinct group of three-horned ungulates. Formally described in 2015.
Poster by Lucas Lima. fossi.ls/Xk8mBz
If anyone is interested in getting prints directly from me, I am doing a limited signed giclée print run of four of my most loved recent illustrations. They'll all be hand-signed, titled and numbered by me in pencil and some of my art books and original drawings are also up in the shop.
To avoid waste, I'm going to print in batches so this time please get your orders in by the 22nd July, they'll be shipped by August 3rd.
Sadly I can only ship original artwork (not prints or books) to the EU at the moment, but regular prints are available on my INPRNT too if that's a better option for some. 🌸
Thank you for all the support on recent works! Very grateful and I enjoy all your fun and lovely comments ❤️
My garden, with the innumerable herbs and alliums I let flower instead of pulling out, has suddenly acquired a myriad of wasps. They’re mostly solitary species and fairly chill so of course I had to stick a camera in their faces.
So far I’m really happy with these!
These will eventually make their way to the @animalphotorefs repository, once I sort the uh…. Six thousand and seven hundred something bug photos I just took.
#jfc 4000 iso...#<- im a beginner. i've never seen iso that high#or shutter speed that fast prev tags from @time-teller
What you'll find - for prev but also anyone interested - is that the faster the moving animal you're trying to photograph the higher the shutter speed gets. I normally shoot birds at 2000-3000 frames per second in order to get sharp feathers in flight, and after a bunch of trial and error anything under about 8000 was just not enough for these little wasps while in flight if I wanted to see detail. They're so fast that even getting these shots required setting my focus distance when they were sitting on the flower, shooting burst, and hoping they took off during the burst.
The reason the ISO is so high is because that lets me use a higher aperture (how wide open the lens is). The narrower the aperture - the higher the F number on the screen - the less light gets in, but the deeper the depth of field is. If you have a shallow depth of field, you get photos like a lot of my early macro attempts... where the nose of an animal facing the camera is in focus but the eyes and ears are not! When you're shooting with a high ISO your images can get really noisy, especially in low light, but I was working in really strong direct sunlight so I had room to mess around with settings. (You can push this too far. I accidentally took a bunch of baby elephant pool wrestling photos on 12000 ISO because I was exhausted and forgot to reset after messing with settings in a really dark reptile house. There's a reason those aren't online.)
I also just want to point out that I am also fairly new at photography overall - I've only really been doing animal photography seriously for the last three years - and that a lot of what will help you get better is trial and error. I have two photography mentors who are both super technical guys and they repeatedly tried to explain the exposure triangle theory to me (the relationship between ISO, aperture, and shutter speed). It never stuck. Y'know what did? Taking a truly astounding number of photos and just messing around with my settings until it started making sense. I shoot with all my settings on manual now, but I absolutely did not start there.
So even as a beginner you too can learn to use ridiculous settings! Find a thing you want to photograph, put the settings where you think they need to be to get what you want. Get enough photos to make you happy, and then change one setting a little bit and try again. I suggest using auto settings where you only have to pick a value for one setting manually and then the camera automatically adjusts the other two for the best photo. Play with a couple adjustments to the same setting on the same subject so you can compare the photos. Over time, it really will start to make sense and come more naturally. And then you can join me in the "your shutter speed was what?" club!
i love the random wild dinos who are nosy about my dive loot grinding, and just stand there Staring at me pulling up junk out of water for literal hours
edit:
took them home w/ me. how i could not fall in love with them after that.
Hello! You're a major inspiration and motivation for me as an aspiring paleoartist (and I'm sure many others). Could I ask you about your process and technique when illustrating? More specifically, I was wondering if you create/use 3D environments and models to include in your pieces or for use as reference? And, do you incorporate photos/photobashing into your work, e.g. for your phenomenal textures (fur, skin, scales, etc.), or is it all brushes? Thank you so much regardless.
Hi, thank you for the kind words!
My process involves primarily 3D (in Blender), for creating the scenes and adding as much detail as I can, and later on doing some post-production in Photoshop. That includes color correction, filter effects, overpainting and sometimes photobashing, if I feel like some textures are lacking. Learning more about Blender for the past few years has been so much fun though, that I'm striving for getting the best result possible at the rendering stage, studying stuff like fluid simulation and geometry nodes.
For anyone that enjoys creating photorealistic artwork (though there are wonderful techniques for doing painterly, anime and cartoony styles as well) I very much recommend learning a bit of Blender! It's a free software with lots of available resources, and setting up a scene can help a lot with grasping things that are often hard to get right intuitively like lighting, reflections, volumes etc. I felt like there was a huge jump in my creative freedom where I could rely on 3D to create the settings I had in mind and from there achieve physically accurate lighting for example, or easily create complex vegetation environments by scattering some assets.
The Animal Photo Reference Repository is an independent, permanently open-access project and funded entirely by donations. Artists creating derivative or transformative works (without AI) have blanket permission to use all photos in the repository as references.
The Animal Photo Reference Repository is an independent, permanently open-access project and funded entirely by donations. Artists creating derivative or transformative works (without AI) have blanket permission to use all photos in the repository as references.