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@bravelybound
MY BLOG IS NOT INACTIVE PLZ DO NOT DELETE THANK U
neither is this one thx
Decided that I want to have walls with small holes in them in Cat Slime Does a Dungeon, which requires a shrinking ability to squeeze through. Pictured is how it’ll look to be inside the wall in game.
Bravely Bound is back! I’ve been working on a Pico 8 RPG which is a prequel to Bravely Bound, and will have a number of side games like the tamagotchi/dungeon diving game pictured above called Cat Slime Does a Dungeon.
Get all the details on my Patreon page, which will be responsible for continued development. You can also follow cat slime on Twitter at @HappyCatSlime.
Behold cat slime!
The sprite I’ll be using to represent encounters on the map for my lesbian web RPG Bravely Bound.
I was planning to do a fully random invisible encounters type system like Final Fantasy, but after doing more research decided against it. I like the idea of having encounters visible on the map so you can avoid them, because it makes things more interesting. But I can’t afford to make sprites for every monster in the game for the map as well, so I decided to use a generic encounter and what you’ll get if you hit it is random.
This system will be a little more work up front than truly random encounters, but once I get it set up it should be barely any more work.
While I’m talking about encounters, I’ve also decided to add a system of affixes like seen in Diablo that can randomly be applied to a monster in an encounter, which means there’s a chance you’ll have to fight a sort of mini boss occasionally.
Reworked the dungeon arena by adding brand new mode7 style walls and some spiffy dust motes!
Bravely Bound is an episodic web game RPG which is also a lesbian love story. Themes include the interplay of power and vulnerability, feeling bound by duty and responsibility, family of choice, and...
The about page has been updated with information on why Bravely Bound is branded specifically as a LESBIAN web game.
Episode 1, coming soon.
What inspired the title? Given that it's an RPG, I'm reminded of Earthbound. The title cards also sorta look similar.
I knew I wanted something with Bound in the title, because of some of the themes I have planned for the story about feeling trapped either physically or by duty. ‘Bravely’ hints at vulnerability, but also the fact that it’s an RPG where things are killed with weapons.
As for the graphical design I didn’t look at Earthbound, I mostly looked at the style of classic RPG logos like Golden Sun, Breath of Fire II, Chrono Trigger, Final Fantasy 6, Secret of Mana and Tales of Phantasia.
First post whoo!