Cilia as part of Simple Matter at Maison and Objet by matériO (All Images by matériO)
— Sarat
Jules of Nature
Misplaced Lens Cap
todays bird

titsay
h
we're not kids anymore.
let's talk about Bridgerton tea, my ask is open
Lint Roller? I Barely Know Her

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❣ Chile in a Photography ❣
One Nice Bug Per Day
sheepfilms

@theartofmadeline
taylor price
PUT YOUR BEARD IN MY MOUTH
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AnasAbdin
Not today Justin
ojovivo

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@breadcollectiveblog-blog
Cilia as part of Simple Matter at Maison and Objet by matériO (All Images by matériO)
— Sarat
Material Matters
Material Matters : New Materials in Design
A couple of months back now I was asked to contribute a few images and text on Designing Hybrid Variable Materials for Material Matters: New Materials in Design by Philip Howe and Zoe Laughlin. It's always great to see our images in print. The book has just gone on sale and it's an impressive hybrid between an introduction to material science and a compendium of modern materials and processes. Well worth picking up.
— Sarat
Design, Materials and ALM for EOS User Day Conference
Design, Materials and ALM for EOS User Day Conference
Along with its installation for Clerkenwell Design Week, Cilia was part of a presentation that I co-authored with Ulf Lindhe from Nefabb which was presented last week at the EOS User Day Conference.
It's mostly clips from a variety of videos from over the years but there are a number of new shots which show processes and speaks to the tactile quality we achieved with the new iteration for Clerkenwell Design Week.
For those interested in whats being shown in the video here is an outline of the clips used in the film (from first to last):
(1) — Panning shot of Nylon fibres, these are about 0.5mm thick, one of my very first experiments, these parts are more than 3 years old now, (2) — Composite swatches, (3) — A composite ball with variable elastic modulus, (4) — A jug made of composite material which forms a spout when you grab it, (5) — An MRI style scan of a variable density open cell foam ball, (6) — A prototype for Cilia, no.2 testing the density, resolution and length of fibres we could print on an EOS Formiga P100. The fibres here are 150mm in length, (7) — An MRI style scan of a Cilia, no.1 from the Surface Design Show, (8) — Cilia, no.2 installed at the BREAD office, (9) — Cilia, no.2 installed at SCIN Gallery,
— Sarat
Embracing a Little Chaos
Rich and I are currently working on an evolution of Cilia for the upcoming Clerkenwell Design Week. The complexity of the SLS processes inevitably leads to some failed builds where not all of the numerous parameters which need to be maintained are done so. Usually this stops the process in the middle of its tracks and you end up with half built models. However we pulled out a failed build only to extract a rather perplexing artefact — an incredibly detailed organic furry surface.
With a bit of deduction we figured that fibres had detached from the main surface of the Cilia prototype in the build and been scraped into the material powder volume. These loose fibres had then be joined together by the laser pathways essentially creating a network of randomly sintered fibres to create organic mesh that looked and felt like an organic fur.
Whether we could replicate this is another matter entirely but it goes to show the creative potential with additive process.
— Sarat
Persistent Modelling — Book & Seminar
Persistent Modelling — Extending the Role of Architectural Representation, edited by Phil Ayres
Phil very kindly asked me to contribute a chapter to this book that collects an impressive array of interpretations on the Persistent Model and its role in Design and Architecture. Some what strange to see my words in print, but it is a theme I feel I identify with strongly.
To celebrate the books release I've been asked to contribute to a Seminar with a number of the authors at CITA this Wednesday — it promises to be a really engaging experience.
— Sarat
Self Projector — Source Code
Kinect > Processing > Grasshopper > MeshLab
Stefan and I were reminiscing on Self Projector in the pub a few days back and decided we should get around to opening up the source code. Of course with the explosions of programs like reconstructME our foray is pretty old hat, but for some I imagine the code is still of interest.
The idea of Kinect as a cheap 3D scanner is definitely something that grabbed me more than a year ago now. Stef went back to the code and with a little bit of tweaking we were soon knocking out point cloud data from processing. I put together a quick grasshopper script which allows for a bit of manual control over the csv data in rhino (controlling pixel density, depth scaling etc). The excellent Meshlab is your friend when it comes to triangulation.
We've setup a Github page for all your forking pleasure: github.com/breadltd/selfProjector
— Sarat
Laser etching / cutting carbon fibre
— Sarat
For Inspiring Matter
The following images and text are from a recent installation at the Royal College of Art as part of the Inspiring Matter 2012 conference on materials, art and innovation:
—
Nylon-Silicone Composites placed in tension
New ways to Shape Form —
Additive Manufacturing is unique in that the complexity of an objects form has little to no bearing on the cost or time it takes to produce it.
Despite this benefit, the impact of Additive Manufacturing on commercial products has been limited. The outputs, though visually convincing, have often failed to provide the mechanical properties or aesthetic qualities we take for granted in everyday products. The few examples that have managed to use these processes effectively have all focused on the creation of niche artisan objects: ornamentation, jewellery and accessories — where the complexity of forms and negligible setup cost allow for short runs of aesthetically unique objects.
But is there more we can do with this powerful means of rendering complex form? Just how far can Additive Manufacturing by pushed?
Variable Density Auxetic Sphere
Printing Hybrid Materials —
As these technologies have developed, one of the major performance parameters has been improving resolution. Most machines now create layers at the scale of microns. Selective Laser Sintering is one method that can manufacture at below the millimetre. Its unique approach of fusing powder particles allows the creation of robust elements with thicknesses as fine as 0.4mm.
At these resolutions we are able to fabricate structures with details at the boundary of our perception. When we assemble these sub millimetre elements into a lattice we create a plastic foam – a hybrid material of nylon and air. Similarly we can embed these structures into other materials such as silicone to form composites. The physical and mechanical properties of these hybrid materials depend on the structures we impose. As such we design material through microstructural geometry.
Variable Density Auxetic Sphere (Macro)
From Selection to Design —
The implications of this leads us to larger questions. What does it mean to be able to design material in relation to products? How do we as designers explore and exploit these opportunities?
When we consider an object we have a tendency to split its form and its material such that we can deal with them one at a time. Doing so make the problem easier — after all material is but a parameter of form. Materials make a form hard or soft, strong or tough, they are in the context of an object, one dimensional.
Designing material offers us unprecedented control over their properties. We no longer have to select but can shape them to our exacting requirements. I can make them lighter, stronger, tougher but again how important is this? Not all our commercial products are solely performance driven. Is there more to this than simply property optimisation?
Nylon-Air Non Convential Auxetic Foam Block
Embedding behaviours —
What makes using additive manufacturing unique in the fabrication of hybrid materials is the level of control we are able to achieve. We prescribe every single strut, every joint, and every contour and as such we are able to change them not only en-mass but also at a local level. We are able to vary our microstructures, changing them as we please and as a result creating variations in properties throughout an object volume. We move from one material to another simply through microstructure.
In doing so we elevate material. A material is not solely soft or hard, it can be soft to hard or vice versa (the precise description is a function of its form). Suddenly the way an object behaves in three dimensions is not solely prescribed through form, but also through material. Perhaps an apt example is in a loaded die. The intention in such an object is to favour a certain behaviour — we wish to make it more likely to land on one particular face. Changing the shape of the dice from a cube is not an option; it makes the deception obvious and defeats the objects purpose. However by changing the distribution of weight — varying the material within the form — we can embed this behaviour into the object.
Designing material then offers us more than just better properties. It adds a new dimension in prescribing behaviours on the artificial. Embedding behaviours through microstructures not only challenges our visual understanding of form but also enables us to embed a new level of sensory and functional intelligence into material, which we control.
Nylon-Air Non Convential Auxetic Foam Block (Macro)
— Sarat
Matt Brand has joined the collective fold. Here's a prototype for an internal project we're working on.
— Sarat
Plug: ReconstructMe
STL Mesh data produced with a Kinect and ReconstructMe
Ever since Kinect came out and I initially started messing around with it, I've always wanted to use it as a 3D scanner.
The response to this has always been why?. After all the resolution of the Kinect Sensor is pretty limited (as you can see from the image above) and there's no doubt that in comparison to dedicated systems with higher resolutions and more comprehensive software packages - Kinect ain't all that great. Just take a look at the incredible stuff coming out of scanLAB projects with their FARO laser scanner to see how advanced this technology is right now.
But my interest in the Kinect as a scanner has never really been about creating ultra high-resolution digital representations of the physical rather, its been about being able to track the way that objects physically move and react in space. Video & photography are powerful design tools that are not only crucial in communicating concepts but also in providing us with a means of analysing how people and objects interact with their environments. Particularly in the biomedical field and the design of on-body products - understanding how complex structures like the joints of the body move is critical to making products work. Of course these tools are limited in recording planar data. Kinect may not be able to render every last hair of my eyebrows - but it could potentially track the way I move in 3D space with enough accuracy to tell me what I need to know. Which at £130 in your local Argos is impressive.
A little tweet this morning informed me that Profactor have just recently released ReconstructME which does exactly what I've always hoped Kinect could do. Essentially the package is able to output STL data (a staple 3D format) direct from the Kinect which you can use in pretty much any 3D package. It's also completely free with a whole host of options I have yet to get my teeth into. A pretty incredible extension of an already powerful tool, looking forward to future releases from these guys.
— Sarat
Fragile installed for The Big Egg Hunt
Fragile installed in W1
The Big Egg Hunt begins today with Fragile being installed in a secret outdoor mayfair location! Let us know if you find it.
— Sarat
Cilia, no.1 for the Surface Design Show
Cilia (closeup)
I made a few posts back in October and November with little snippets of experimentation for a surface concept we've been developing.
Late last year we were asked by Annabelle Filler to contribute some samples of Metafoams to the Future Thinking segment of this years Surface Design Show. However, rather than simply show a material sample, we thought it might be better to actually develop something specific for the show.
A lot of my own research is about designing the form and structure of a material in parallel to play with its properties. Usually the challenges are mechanical in nature, but we thought we'd take the contribution to Future Thinking as an opportunity to just experiment with aesthetics, light, texture and touch.
We've been exceptionally lucky to be trialing Selective Space Structures from Netfabb an incredibly powerful program that allows you to design microstructures in rapid prototyped objects. With digital tools in hand, we began exploring different structural opportunities, to affect sensory impact.
Richard Beckett joined the project to provide some much needed input and our experiments began to really push hard at object complexity - the experimental results of which we have been posting. Things recently took a turn for the biological as we started to construct a complex scaffold through which to create resin Stalactite's:
Variable resin stalactites grown on a SLS scaffold
But for us, one of the most interesting experiments was the very first. By pushing the SLS machines to its limits its possible to construct fibres, no more than 0.5mm in diameter, that are like hairs to the touch. The concept of printing a fur got us pretty excited and we started to explore how we could apply such a construct.
Given the constraints provided by Future Thinking, we decided on a 240mm x 240mm x 80mm double sided tile. Inside this volume we wanted to control both the form of the tile, but also its structure to create a heterogeneity in the fibres. We did this by creating a surface topology (to control the height of the fibres) and a 2D gradient of pattern through which we could selectively control the thickness of the fibre individually. We could then use Selective Space Structures to populate our shells.
Modelling steps for Cilia
Even at this scale, the sheer density of the fibres is over 50,000 in this tile alone. To create this without something like Netfabb's tool would be incredibly difficult, just in terms of the complexity of the 3D model. Instead we are able to design and print the final tile in the space of days rather than months. Cilia installed at the Surface Design Show 2012
Cilia is on show at Future Thinking from the 7th - 9th February at the Surface Design Show at the Business Design Centre.
— Sarat
Fragile for The Big Egg Hunt
Richard Beckett recently asked me to get on board with his and Aleksandria Rizova's entry to The Big Egg Hunt. Part of an installation spanning London with over two hundred eggs built by designers and artists hidden in the city as part of scavenger hunt to raise awareness for Elephant Family and Action for Children. The eggs are then auctioned for charity at the end of the hunt.
Fragile (closeup)
[1] Negative construction mould for Fragile (milled 6mm MDF plywood) [2] Joining shells using clasps to hold the construct and allow the resin to set [3] The inner tubes are added to the shell [4] Alek and Rich 'tapping' and setting the top half of the shell [5] Through fragile's surface
Fragile was a pretty daunting construct, fabricated from just over 1 Kilogramme of selectively laser sintered nylon - donated and manufactured by the DMC - thats quite a small amount of material for an elliptical volume over 750mm tall and 450mm wide. Not to mention that the majority of elements are just a few millimetres thick. Due to its complexity, the shape had to be split into separate shells which were assembled in a negative mould. Each shell was joined by 'tapping' using a soldering iron (not all to dissimilar from how you would locate metal panels for welding) and then fixed with epoxy resin.
It's always difficult to appreciate how the complexity one can create in the digital realm will manifest in the physical, so it was a rather nerve racking process watching the egg take shape. Suffice it to say, everyone was pretty pleased with the final result.
— Sarat
Record Bakery
Its been a while since anyone has posted an update - rumors of our demise have been grossly over exaggerated. The truth is far less spectacular - we've been huddled up in our Studio beavering away. A lot of upcoming stuff hopefully coming out in the next few months.
We've been working on a project called Record Bakery for almost a year now. It's the kind of project that gets thrown on and off the back-burner whenever we can spare a moment. I think we're finally getting there with the techniques and the materials but when it starts getting into manufacturing technicalities, the devil is in the detail (as you can see from the pictured prototype). The nice thing about Node is it makes for an uber futuristic washing line for drying / curing prototypes. A purpose I didn't think we originally envisioned.
— Sarat
Soft Surfaces — Concepts
Now that things have quieted down a little post workshops we've had a good chance to return to the backburner. Above is a little sneak peak of our surface concept. Every iteration just produces another generation of ideas, of what structures and geometries work and how to make others better.
— Sarat
Materials Exploration Workshop at AA DRL
For the last few weeks I've been helping Robert Stuart-Smith of Kokkugia to run a workshop titled "Materials Exploration" at the Architectural Association's Design Research Lab.
Students are generating dynamic, hydraulically controlled surfaces using latex and silicone. Sarat, Matt and Min-Kyu Choi stopped by the AA yesterday to do a quick walk around of the studio. Considering that the students have little to no experience with this pallete of materials before the workshop, the work is impressively detailed and complex.
— Matt
Buell Build — Reframing
Its been far too long since the last update on the Buell project. Things are moving along well and major fabrication is almost complete. Welding should be wrapped up by the end of this week. After welding, the dry build will start ensuring that everything fits.
The bike will be built with a Motogadget M-unit which will mount to the subframe here along with the ignition module. The M-unit is a great piece and should simplify the wiring harness significantly. Check out Motogadget's work here.
Steering Damper mount. I turned a simple mount so that the damper can attach directly to the frame rather than via an aluminum collar.
Seat pan is going to secure the voltage regulator, a couple of relays and grants access to the oil tank through the hole in the center. All new parts have been fabricated with the same 4130 chromoly as the stock frame.
Everything on the frame is tacked and is ready to be seam welded. Brief fitup of tank and tail, showing new frame bracing and lots of small changes. Tail is sitting nicely, but will need to be extended to interface with the tank properly After trimming the cam cover and remove various brackets, the header side of the bike is beginning to look much cleaner. Motodaget M-Unit and ignition unit mounted. Seat pan has now changed from this photo.
Taillight bas has been turned from aluminum bar stock, lens is from a tractor, polished to remove markings. Light will be provided by a plate of 36 LEDs.
Headlight, Motogadget Classic gauge and Nissin master cylinder, hinting at two new front calipers from an MV Augusta F4
— Matt