Army from the 1st regiment-Labria. This is from the mysterious deep forest right outside of Seirinda.

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@bykoti
Army from the 1st regiment-Labria. This is from the mysterious deep forest right outside of Seirinda.
My official Orthia map :3 Just need to take time and draw it traditionally.
Unknown small mountain village. All mountains are inside the below 5 degrees Celsius zone.
Fictional worldbuilding
I have this list I compiled of topics for developing of countries, whether fantasy based or not, and it seems to be a useful resource to share. Feel free to use this list to develop your own lore, but DO NOT claim it as your own or repost. It's pretty long, but I think it covers a lot of relevant topics for worldbuilding.
Some of the soldiers of Orthias army branch. These are part of 1st regiment Lab, based in Treinose, which is the oldest currently active regiment.
Reblog if it's okay to befriend you, ask questions, ask for advice, rant, vent, let something off your chest, or just have a nice chat.
The cityscape of Beiniegi, the world capital of Orthia.
World Building
City Elements
✵
Businesses
⤔ bakery
⤔ brothel
⤔ factory
⤔ farm
⤔ healers
⤔ inn
⤔ market
⤔ messengers
⤔ museum
⤔ school
⤔ slaughterhouse
⤔ tavern
⤔ university
⤔ winery
—————
Jobs
↠ alchemist
↠ apothecary
↠ archer
↠ architect
↠ archivist
↠ armorer
↠ artisan
↠ astrologer
↠ baker
↠ barber
↠ bard
↠ barkeep
↠ blacksmith
↠ bladesmith
↠ bodyguard
↠ bookseller
↠ brewer
↠ bricklayer
↠ brothelkeeper
↠ builder
↠ butcher
↠ carpenter
↠ charioteer
↠ chef
↠ city guard
↠ clerk
↠ cobbler
↠ cook
↠ courtier
↠ cutler
↠ dairymaid
↠ distiller
↠ farmer
↠ fisherman
↠ fletcher
↠ gardener
↠ glazier
↠ guildmaster
↠ hatter
↠ healer
↠ herbalist
↠ herder
↠ historian
↠ housemaid
↠ hunter
↠ innkeeper
↠ jailer
↠ jester
↠ jeweler
↠ leatherworker
↠ locksmith
↠ mapmaker
↠ mason
↠ merchant
↠ messenger
↠ midwife
↠ miner
↠ monk
↠ mortician
↠ nurse
↠ page
↠ painter
↠ pirate
↠ prostitute
↠ ranger
↠ roofer
↠ ropemaker
↠ rugmaker
↠ saddler
↠ sailor
↠ seamstress
↠ sculptor
↠ servant
↠ shaman
↠ shepherd
↠ shipwright
↠ shoemaker
↠ slave
↠ smuggler
↠ soldier
↠ stablehand
↠ stonemason
↠ tailor
↠ tanner
↠ tavernkeeper
↠ teacher
↠ thief
↠ trapper
↠ undertaker
↠ weaver
↠ wetnurse
↠ wheelwright
↠ woodcarver
—————
Landmarks
⇥ arena
⇥ armory
⇥ astronomer’s tower
⇥ citadel
⇥ city fountain
⇥ city pool
⇥ colosseum
⇥ crypt
⇥ docks
⇥ jail
⇥ palace
⇥ public bath
⇥ temple
⇥ town hall
⇥ water supply
—————
Services
⤖ city guard
⤖ exterminators
⤖ guilds
⤖ sanitation
⤖ undertaker
—————
Juniper’s Massive World-Building Resource List
(Shamelessly cribbed from a dozen different sources)
1. The Checklists
These are the kinds of things that present you with a list of questions about your world, that you then answer as creatively as you want to. I find myself continually having to go back and add to them, because goodness sometimes I just want to write and not think about stuff that isn’t directly relevant to the plot…until it is. And then suddenly I have to think about the ramifications of that.
CRV’s Worldbuilding Checklists (originally from btot.de) - obviously more fantasy-focused Patricia Wrede’s Worldbuilding Lists - a good balance between fantasy and other genres
2. The Masterlist
This link has nearly everything you can think of. It’s not the be-all-end-all, because nothing is, but it’s damn good.
r/Worldbuilding’s Resources List
3. The Visuals
Yes, there’s the ever-present AI-generated images, things such as Artbreeder or Wombo Dream, but sometimes you need something more concrete. Like maps. Or people.
Also, pay artists to make beautiful things whenever you can. AI art is designed to remove the actual humanity from the creative process, and while it’s fine for face claims or inspiration, I would never ever use it as, say, my book cover.
Alsoalso, learn a little something about graphic design. Please. Color theory. Rule of thirds. I beg of you.
Things I have used for maps:
Inkarnate - Browser-based, but almost entirely fantasy-focused
Wonderdraft - Large-scale mapping for countries/continents/worlds
Dungeondraft - Smaller scale mapping that shines when doing smaller areas, especially interiors (both ‘drafts are from the same creator, and are desktop only) There is not, as of yet, a Towndraft, although the community is ravenous for it!
I highly recommend the art packs from Cartography Assets, although if you’re going to use them in a commercially released work, do be a good human and pay the artists for their work! If you want to do sci-fi or modern maps, this is where to get your assets!
Things I have used for people:
HeroForge - A 3D tabletop miniature creator with a vibrant modder community. The free version lets you create as many figures as you want, but their Pro deal lets you organize them into folders, which I absolutely love. It also lets you save specific colors/materials to use across multiple figures, which saves a lot of time when creating folks with a shared uniform. You can even import people/outfits/poses from other figures! I’m told that facial feature modification, clothing patterns, and kitbashing are coming this year! (I’m a little addicted, as you might’ve noticed.) Best on desktop, but you can get a quick “sketch” done on mobile.
Picrew - A truly massive collection of portrait creators. The Discord associated with it is really helpful, in that you can frequently get links to creators that meet your specific requirements, like ‘must have elf ears and POC skin tones’ or ‘must have heterochromia and vitiligo’. This site got me through the roughest parts of 2020. Great for mobile.
Meiker.io - Similar in scope to Picrew, Meiker has a few treasures, including a lot from the now mostly defunct DollDivine, which relied entirely on Flash. There are a few that I return to again and again, but not many. Best on desktop and very easy to create your own creators.
Neka.cc - A Chinese-based site with a lot of similarities to Picrew, although a lot less diversity, both in skin tones and bodies. Great for mobile.
Storior gets an honorable mention because it has a ton of potential, with a lot more options in some respects, but precious few in others. Best on desktop. Can you tell I really love these things?!
4. The Organizers
It helps to have somewhere to store all this information, right? Preferably in an easily accessed database? Perhaps with links or prompts?
These are the ones I’ve used:
World Anvil - Browser-based, incredibly detailed and complex, even for the free version. I found it to be too complicated to figure out, but maybe it’ll be your cuppa!
Campfire - Browser-based, mostly focused on writers, and has a suite of options that you can opt into or out of. This also wasn’t as useful to me, since there’s nowhere to put an outline!
Kanka.io - Browser-based, and just this perfect sweet spot between bare bones and overloaded. There are specific modules you can enable or disable, like in-universe calendars, dice rollers, character journals, etc. It’s my preferred option for organizing my world-building, outside of things like Google Docs.
I also understand a lot of writers like using Scrivener for their work, but as I have Linux, I don’t have any experience with it.
5. The Rest
So, a lot of world-building comes down to how well you know our world. I love world-building because it means I get to use all my education and interests together to create something that feels realistic to my readers and players. This is a time when ADHD is absolutely useful! Chase those squirrels! I can’t tell you how many times I’ve ended up reading an article on, say, rivers, only to end up with an idea for how leylines function in my world!
So here are my top 5 recommendations for figuring out how our world works:
Sociology! - If you want to know how different cultures interact, why certain customs come about, or just how a population reaches a decision, learn about sociology. It’s probably my favorite subject, and most useful to very culture-focused world-builders.
Geology! - If you want to know how your world fits together, what it’s made of, where things like mineral or gem deposits might be or how they might form… in addition to how rivers, lakes, and “strange” geographical features form, geology’s a great place to start.
History! - Okay, maybe this one is cheating, but I can’t tell you how many times I’ve read about something in history and thought “what if it went this way instead?” BAM, there’s a premise for you. (I have an entire novel idea built around that, told mostly through a writer interviewing a famous figure in this alt-history for their biography. After seeing the popularity of Dracula Daily, I almost want to release it like that…)
Ecology! - Oh man, if you want to figure out the botany and zoology of your world, ecology is a great place to start. It builds very nicely off of geology, and covers such a broad range of topics and how each of these pieces interact with one another - like how hydrology affects meteorology affects climate affects plant distribution affects animal distribution… which of course then affects culture!
I’m going to be sacrilegious in the eyes of some of my fellow world-builders here and NOT put linguistics - not because it’s not useful, just because it’s not a field I know much about. Instead, I’d suggest looking at world myths and religions. Yeah, it’s technically part of sociology, but if you’re developing a world from scratch, the creation stories that the sentient species tell themselves can inform a lot of their culture.
For instance, the world that Starcrossed, Amongst the Goblins & the Fishes, and The Silver Hand are all set in is an alternate Earth where magic never left the land. The creation myths in this world are much more centered around humanoids living in harmony with nature, rather than dominating it. In fact, some of the human societies have a specific taboo against desecrating the earth that is taken to such an extreme that other species, like elves and dwarves, occupy that niche instead, acting as stewards of the forest and mountain because they don’t have that same taboo. Part of these myths explain the existence of ley lines, and why they wither and die out (because of excessive logging, destructive farming/mining, or large-scale slaughter of creatures). Will this ever come up in Starcrossed? I highly doubt it. But it figures into the other two VERY prominently.
Phew! That was quite a tangent. Anyway - did I get any of your favorites? Do you have something you’d like to add? Should I make this all a separate page so it’s easy to access and update it regularly? Tell me things! Ask me things! I am an open book and love talking about world-building! Tell me where you’re stuck and maybe we can figure out a way forward together! (Also hmu on Discord, I am so mediocre at Tumblr.)
World Building 101
World building! How many other hobbies or careers involve creating an entire world all your own? Not many.
There’s nothing quite like setting out to create your fictional world. Drawing maps, deciding which civilizations live where, throwing in crazy kinds of solar systems and vegetation if you’re really going all out… it can be a ton of fun.
However, one of the writer’s most exciting tasks is also one of their most intimidating.
On one hand: you get to build your own world. On the other hand… you have to build your own whole entire WORLD?! Where do you even start??
Well, you can start right here. Today I’m going to walk you through some basic pointers to get your world up and running.
World Building and World Building
Right off the bat, you should be aware that there are two kinds of world building. There’s the large-scale fantasy world building which I will be talking about today, and there is also world building that goes into other story genres.
Every writer is going to do some level of world-building, whether you’re painting a verbal picture of the lake your character goes to to get some peace of mind, pulling a reader into an important event and making them feel like they’re actually attending, or creating a whole new planet for your space pirate to fly to.
The Top 6
When you have a massive task ahead of you it’s always best to start by breaking it down. So, let’s take a look at the top 6 features you’re going to be focusing on when building your world.
WHO
Ask yourself: who lives in your world?Most likely there is a variety of species and races. Or, you could decide on a world where every creature is exactly alike — it is of course, your world.
Do the creatures of your planet have different cultures or are these homogeneous?
It will be easiest to start off with your main characters and work out from there. What is their species and race, and what does their culture look like?
For each species in your world, jot down the following:
Species name
Race names
Physical description
Language
Cultural notes
Special abilities
WHAT
Ask yourself: what social structures exist in your society? Again, start with your main characters and work out from there. For each species within your world, you’re going to need to determine how they manage their society.
What beliefs do they have? Are they religious, or more philosophical? Is there a divide between the two? What do their political structures look like? How strict are their laws?
You’ll want to consider trade and economy as well. Do they have a money system? A barter system?
You may not need to go too in depth with every single species in your world, but you’ll want a basic note or two about each in case it comes up in your writing.
For each species in your world, decide at least one point about each of the following:
Religion
Philosophies
Politics and laws
Economy
WHERE
Ask yourself: where does your species exist?Finally, we get to the physical world of your world building. What is the geography like? The biomes? Is your world bountiful with resources or is it a dying planet with species’ in desperate search of new sustenance?
For some writers, they will take years fleshing out the ‘where’ of their world, including the cosmos surrounding it. For others, a map with the basic locations of the story will suffice. It is up to you how in-depth you would like to go.
At the very least, you should outline one or two notes about each of the following:
Solar system (does your world exist near ours or is it completely fabricated?)
Geography (this one can be split per species — forest elves live in the woods, nymphs live near the sea, etc.)
Biomes (split by species region)
Resources (split by species region)
WHEN
Ask yourself: when do the events of your story occur?The story you are telling may be the main focus of your book, but what happened to lead up to it? What has your main character’s species and world been through that is causing the story to occur? Even if the events of the world do not impact your story much, they will have had at least some level of ripple effect that reflects on your characters’ day-to-day. Was this civilization a warring one and the story takes place in a broken society? Or, has their society reached its peak of enterprise?
For each region in your world, establish the following:
Founding events
Defining events
Recent events
(if relevant) Future events
WHY
Ask yourself: why do the species in your world behave as they do?The why of your story will tie in with many of the previous points you’ve outlined, but it gets more to the point in a way that can directly apply to your story and characters. Why are things happening as they are today? What evolution did this society go through? Do they share common goals now or are your characters going against the grain of their people? What conflicts exist in this world, and is your main character involved in those conflicts or attempting to avoid involvement?
A few pertinent notes to take per species would be:
Social evolution
Societal goals
Societal conflicts
HOW
Ask yourself: how do the species in your world solve problems? In the category of ‘who’, you will have outlined your main characters’ abilities. These could be magical or technological or maybe they are super strong, or super smart. Now, you can get deeper into the magical or technological systems of your world. Start with your main characters and work outwards. Is everyone magical here? Do different species and races have different abilities? Is there a human or human-related race, and at what point are they at with their technology?
Figure out the following (for each species and race if applicable):
Magic abilities
Technological advancements
Scientific knowledge
Militaristic power
The World is yours: Command it
An author with a strong command of the world they are writing within will have at their fingertips an endless landscape of possibility. Look to authors such as J.R.R. Tokien or George R.R. Martin — it’s no wonder their works are so successful. They perfectly encapsulate what fantasy readers are looking for in a novel: escapism. The worlds don’t need to be pretty, they need to be fully formed; realistic in their mysticism.
World-building can seem like a lot of work, and it is. But do it bit by bit, and try to keep it fun. Don’t sit down in one day expecting to create your whole world. It’ll take time. But that time spent will be well worth it in the end!
Worldbuilding Categories | Part 1
I'd like to preface this with two things:
worldbuilding is complex; none of this is exhaustive, but rather a starting point
unless you're doing this for RPG purposes or you're George R.R. Martin, you don't need to have a comprehensive bible on every aspect of every little thing. start with what is important to you and the story you're telling.
Languages
Most common by geographic location, demographic, religion, etc. Dead languages. Pidgin + creole languages. Different dialects, pronunciation, and communication issues within a language. Class and economic influence. Generational differences, slang, and evolving connotations of words. Education and preservation of languages. Monolingual, bilingual, polyglot prevalence.
Folklore
[Folklore encompasses legends, tales, proverbs, and myths.]
Origin of lore (religion, morality, societal need/panic, historical sightings or explanations of (super)natural events...) Focus of lore (agricultural, seasonal, health/wellness, lessons...) Common themes (deities, supernatural, cryptids...) Expression of lore (oral tradition, art, dance, rituals...)
Literature/Storytelling
Oral vs. written. Types of recording + distribution. Common and popular genres, themes, lessons... Importance in society and certain demographics.
Art
Folk art, "high" vs "low" art, fine art, popular art, classic art. Common mediums. Popular themes. How it's valued, displayed, traded/sold. Influence of socioeconomics, religion, region, history, demographics... Societal view of artists, mediums, and importance of art.
Drama
Stage plays, narrative dance, operas/musicals, radio, television, film, literary/poetic performance... Geographic and socioeconomic access. "Art" criteria can be applied here as well.
Music
Instruments. Purposes (religious, traditional, entertainment...). Lyricism and composition. Performance, recording, + distribution. Genres, themes, popularity. Perception of different variations. Prevalence and importance. Interaction with political movements and modernity. Accessibility of composition and consumption.
Celebrity
Who is valued above others (royalty, politicians, public figures, artists, performers, writers, certain families...) How gossip and information about celebrities are shared + consumed. Trends and crazes. Reality vs. generated press.
Fashion
Available fabric, dyes, labor, + technology. Expectations of modesty. Class and occupational influence. Social importance of style + quality (+ possibly brand or designer). Gendered considerations (both of wear and creation of fashion). Implications of certain colors, materials, symbolism...
Food
Access. Restaurants, street vendors, chefs... Recipe distribution. Popularity or disapproval of cuisine from different groups. Agricultural considerations. Preparation, processing, health and safety regulation, trade/sale... Diet culture. Delicacies and comfort foods. Hunting + gathering. Who's in charge of each stage of food from acquisition to plate.
Water + Sanitation
Cost and accessibility of clean water. Sewage. Running water. Bathing. Hot water. Rural vs. city. What happens to gray and black water. Toilets.
Religions
Historical significance. Modern view + prevalence. Branches + denominations. Conflict between groups. Church vs. state in government. Religion-based assumption of rights/ownership (colonization, crusades...).
Religion (individual)
Monotheistic, pantheistic, polytheistic, no deities... Prophets, messengers, spiritual beings (like angels or demons)... Closed or open religion. Written or documented material. Historical and cultural significance. Traditions, holidays, and other sacred practices. Buildings, sites, objects, and other sacred physical things. Afterlife belief. Magic. The "soul" and values/morals.
Holidays, Traditions, + Celebrations
Cultural and religious influence. Government recognition. Birthdays, equinoxes, lunar/solar calendars, anniversaries, births, marriages... Parties, parades, gifts, gatherings, ceremonies. Food, dress, location. Associated symbolism.
Marriage, Family, + Parenting
Age, gender, socioeconomic, religious, race/ethnicity considerations for partnerships. Marriage definition, importance, + practices. Birth vs. adopted children. Surrogacy. Community and extended family involvement with childrearing. Morality and ideas of "sanctity" around partnership/marriage. Legality and legacy of family. Strict vs. gentle parenting. Views of parental involvement vs. nannies, wet nurses, + other childcare. Single parenthood. Polyamory and multiple "direct" parents. Divorce, remarrying, + step-parenting. Family pride, loyalty, name importance...
Non-Religious Beliefs
Anything that (even if originally rooted in religion) has become mainstream, commonplace, universal, or widespread. Etiquette and manners. Superstitions. Understanding of science and the natural world. Ethics.
Government
The type of government and its popularity among the masses. Voting + the people's voice. Political parties + important families. Politicians. Corruption. Inherited vs. elected vs. appointed positions. Divisions (local, designated counties/states, federal...). Branches of government. Executive power. Inherited power.
Law (Enforcement + Judiciary Systems)
Who defines and implements the law. Geographic divisions of law and enforcement. Systems of law enforcement and judiciary procedure (e.g. police vs FBI, local court vs. Supreme Court). Investigations, trials, sentencing, punishment or rehabilitation efforts. Forensics and law enforcement ethics. Community-based efforts. Non-government positions (lawyers, advocates, informants, clerks...). Procedures, protocols, and protection of individual rights. Emergency response and law enforcement patrol.
Crime
Religious + cultural influence/view on criminality of acts or substances. Prevalence of crime and prejudiced/preconceived ideas of certain crimes/criminals. Legality of certain substances or services (such as marijuana or sex work). How it affects perception or traffic of certain areas/times of day. Disparities in who is victimized, suspected, and prosecuted.
As always, take what is helpful and leave the rest.
Again, this is far from exhaustive and more of an attempt to kickstart your brainstorming. There are always caveats and asterisks and whatever else because every world, universe, galaxy, etc is incredibly varied.
Take what ya need and happy writing!
[Call it Good] Writing
The high-class humans living in the world capital Beiniegi. Called “Vinti” on makkan.
HARRIET TUBMAN ESCAPED FROM SLAVERY AND THEN WENT BACK TO GET OTHERS. LIKE, I KNOW YOU KNOW WHO HARRIET TUBMAN IS AND THAT SHE DID THAT, BUT I JUST WANT YOU TO TAKE THAT IN FOR A SECOND.
HARRIET TUBMAN WAS HELD CAPTIVE AND BOUND TO UNPAID, BACK-BREAKING LABOR SINCE BIRTH UNDER PENALTY OF TORTURE OR DEATH. SHE MANAGED TO ESCAPE THAT LIFE, AND SHE TURNED THE FUCK AROUND AND WENT THE FUCK BACK TO GET EVERYONE ELSE WHO WAS STILL TRAPPED IN IT. AND THEN SHE DID IT AGAIN EIGHTEEN MORE TIMES.
WHEN ABRAHAM LINCOLN WAS UNSURE WHETHER OR NOT HE WAS PREPARED TO MAKE A STAND AGAINST SLAVERY, HARRIET TUBMAN BASICALLY SAID HE SHOULD STOP BEING SUCH A DIAPER BABY AND THAT GUYS WHO ARE TOO SCARED TO END SLAVERY DON’T DESERVE TO WIN WARS.
NOT ONLY DID SHE SECRET OVER 300 SLAVES TO FREEDOM ON THE UNDERGROUND RAILROAD, BUT SHE ACTED AS A SPY FOR THE UNION ARMY DURING THE CIVIL WAR, AND BECAME THE FIRST WOMAN TO LEAD AN ARMED ASSAULT IN THE CIVIL WAR. THAT RAID BROUGHT FREEDOM TO OVER 700 SLAVES IN ONE GO.
SO I JUST WANT YOU TO STEW ON THAT FOR LIKE A MINUTE. ACTING IN THE SHADOWS, SHE WALKED INTO HELL ON EARTH 19 TIMES TO SAVE HER FELLOW HUMAN BEINGS FROM THE TORMENT SHE ENDURED, AND THE SECOND SHE WAS GIVEN EVEN A MODICUM OF POWER, SHE MANAGED TO FREE SEVEN HUNDRED SLAVES IN ONE DAY.
I GUARANTEE, HOWEVER IMPRESSED YOU ALREADY ARE WITH HARRIET TUBMAN, YOU ARE FALLING LIKE AT LEAST 40% SHORT OF HOW IMPRESSED YOU SHOULD BE WITH HARRIET TUBMAN. SHE IS ONE OF THE BEST EXAMPLES OF BADASSERY IN THE ENTIRETY OF AMERICAN HISTORY.
I just feel like it should be noted that she navigated her way across the Underground Railroad (through thicket and swamp and forest and every risk of wildlife you could imagine) with her own knowledge of the natural world. Some call her “the first Eco-womanist” because it was that understanding of the plant and animal life around her as well as knowledge of the stars that allowed her to bring people with her. Her prowess for dealing with immense problems and obstacles on the spot was nothing short of genius.
She didn’t stop there, either. Harriet Tubman also worked with the Union army during the Civil War as a cook, nurse, scout, and spy. She organized black men in the area as scouts, and often led missions herself with the task of gathering information and to persuade slaves to leave; most of whom joined the regiments of black soldiers for the Union.
She also got ripped off by the government, who wasn’t paying her what she deserved (and wouldn’t even give her her pension after the war for her service- but instead eventually granted her pension as the widow of a veteran), so she supported herself by making and selling root beer.
She used her earnings to support free black women, she worked to support two schools for freed men in the south, she provided food and care to the black people that came to her home, and she fought for women’s suffrage. When she died, she was buried with military honors.
Oh, and when she had brain surgery, she denied anesthesia and instead bit down on a bullet.
x / x / x / x / x
THESE ARE EVEN MORE AWESOME THINGS ABOUT HARRIET TUBMAN, GOOD ADDITIONS, YOU GUYS!!
Also worth noting that she did all this while living with the results of a traumatic head injury sustained in her childhood, which included pain, bouts of dizziness, and episodes of hypersomnia (sudden passing out) she was not just a badass, she was a disabled badass
That head injury was from when she was trying to save someone else, too. A boy was in trouble with their slave master and the master threw a weight at him, but she jumped in front of him and took the blow. She then suffered from narcolepsy the rest of her life. Also, a cool story about her: One time she was riding on a train, lightly disguised so as to hopefully not be recognized, and there was a ‘WANTED’ poster of her on the train wall. Some guys were looking at it and she overheard them saying they thought she looked like the woman on the poster. Because the poster described that she was illiterate, she grabbed a book and pretended to read it. The men then said it couldn’t be her, and she got off the train safely. She was literally such a smart, quick thinker. I can’t wait to have her on American money!
Going to school doesn’t give you knowledge you need for life, it prepares you for a consistent work schedule.
reblog so your followers won’t forget to drink water
eat food too
Please sleep also
and brush your teeth
and take your meds
mythology family ♥︎ eir for @bykoti
in norse mythology, eir (old norse “help, mercy”) is a goddess and/or valkyrie associated with medical skill. she is one of the handmaids of frigga, and is also listed as one of the handmaids – or valkyrjur – of odin. she is also named as the goddess who oversees childbirth.