Homebrew Kitsune Race (5e D&D)
Here’s my stats for my homebrew Kitsune race. Critique is welcome. This is made for my specific homebrew setting where Kitsune are a race manufactured by Elven Magic and were dominated by enchantment spells for a number of years before obtaining sentience and free will. Feel free to edit this to fit your own setting. Kitsune Ability Score Increase: +2 Dexterity, +1 Charisma. Age: Maturity at 15 and live to 80. Alignment: Kitsune tend to be Chaotic in nature. Size: Kitsune tend to be from four and a half feet to about five and a half feet. Your size is Medium. Speed: Your base walking speed is 30 feet. Darkvision: Your vulpine eyes let you see in the dark. You can see dim light within 60 feet of you as though it were bright light and darkness as if it were dim light. You can not discern color in darkness, only shades of grey. Fox’s Deceit: You gain proficiency in the Deception Skill. Bite: Kitsune can deal 1d4+strength piercing damage using their bite as an action. Alternatively you may bite as a bonus action if you have attacked with a weapon that turn. Wild Speech: Speak with foxes. Born Subservience: You have disadvantage on saving throws to spells that apply the charmed condition. Nature’s Trickster: You know the Dancing Lights cantrip. Once you reach 3rd level, you can cast the Disguise Self spell once per day as a 2nd-level spell. Once you reach 5th level, you can also cast the Invisibility spell. You may use the spells once and they recharge on a long rest. Charisma is your spellcasting ability for these spells. Languages: You can read and speak in Common and Sylvan. Lore Creatures of servitude: Kitsune were created by the Summer and Winter Court Seelie and Unseelie during their wars. The race has gained much independence from their creators but after lifetimes of being controlled with enchantment magics they are susceptible to spells that apply the charmed condition. Natural Tricksters: Kitsune were created to be spies and assassins but most use their innate magic to perform pranks and tricks as opposed to true harm. Kitsune often become classes with an attatchment to nature or classes that lend themselves to their deceitful nature. These include Rangers, Druids, Bards, Rogues, Warlocks, and Barbarians. While Kitsune Clerics are not unheard of they are rare due to the distrust most Fey have of the Gods. Physical features: Kitsune resemble their animal brethren and either come in the Red Fox variety or the Fennec Fox variety. Fennec Kitsune are slightly shorter than their red fox cousins as Fennec Kitsune are closer to four feet in height and red fox Kitsune are closer to five and a half feet in height. Their fur comes in a variety of colors such as red, orange, white, black, beige, and grey. Many Kitsune choose to grow fur on their heads long to resemble hair as many Kitsune are enamored by beauty. Their “hair” color is usually the same as their fur color though some will dye their fur. Kitsune also feature Digitigrade legs and feet, as opposed to Plantigrade. Names: Kitsune usually share a family last name but give themselves a first name to be called by. These names are named after the fey of their plane of origin. Example names include: Sidhe, Cu, Leanan, Fauth, and Ghillie. Kitsune Personality: Kitsune are sly but mean no harm for the most part. While there are good and evil members of every race Kitsune mostly lean towards neutral. They have little care for laws or structure however which is why they are often Chaotic. A Lawful Good Kitsune Paladin is one of the most rare things an individual could come across. Nine Tailed Kitsune: As Kitsune become more experienced in their field or trade sometimes the magic of the fey realm allows them to undergo a transformation. The Number of tails a Kitsune has is equivalent to their experience. Most have one to three tails with few having six tails and even fewer having nine tails. These tails give them greater connection to the fey realm and allows their spells to be improved or used more often. Kitsune Feats:
Kitsune Scion Upon obtaining this feat you gain three tails. Your spell-like abilities also improve. - You gain +1 to either Intelligence, Wisdom, or Charisma.
- You add Faerie Fire as part of your Nature’s Trickster ability.
- Disguise Self lasts 1 hour per character level.
- When you cast Invisibility you can choose to cast Invisibility or Improved Invisibility
Kitsune Ascendant
Upon obtaining this feat you gain three more tails and your spells from Nature’s Trickster improve further.
- Requires Kitsune Scion
- You gain +1 to either Intelligence, Wisdom, or Charisma.
- You may use your Nature’s Trickster spells twice per short rest as opposed to once per long rest.














