I'm so pleased that the Idiot Box somehow managed to get a blu-ray release
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@carapacewreckage
I'm so pleased that the Idiot Box somehow managed to get a blu-ray release
Locking character archetypes and genres to specific genders and sexualities is cowardly.
If i wanna write mechsploitation with women, men, and enbies, then goddamnit i will and all the whiny bitches will be unable to stop me.
Sidenote: If you're writing a ttrpg where you are gender locked, and then have a sidenote of "oh i guess enbies are allowed, so long as they follow this strict gender archetype", fuck you. And no I'm not gonna vaguepost, fuck you Dungeon Bitches, enbies aren't women, and if you're forcing me to play an enby as women-lite only, you're just perpetuating transphobia. Thanks a lot.
God I'm so fucking tired of everything being needlessly gender locked.
Hi there, thehangarqueen! Cavegirl here, designer of dungeon bitches.
As you might have noticed, DB is a game about lesbians. This is its central core premise. As such, the protagonists of the game are going to be lesbians, because that's what the game is about.
This is a pretty basic level game design thing; the protagonists of your game are your player characters. You will notice a lot of games do this. In Lancer (a game about mech pilots), you are required to play a mech pilot. In Monsterhearts (a game about teenagers), you are required to play a teenager. In Don't Rest Your Head (a game about people with insomnia), you are required to play somebody with insomnia. In Pendragon (a game about arthurian knights), you are required to play an arthurian knight.
Dungeon Bitches is a game about lesbians. You are required to play as a lesbian. If you weren't, it would be a different game, about something else. Realistically, if you remove the lesbian bits of DB you get just yet another dark fantasy dungeon crawler and the world has plenty of them already.
So. The game is about lesbians. What does that mean?
My fellow creators and I found that, in practice, the most useful metric for that was the lesbian community, and - being a community - its boundaries are fuzzy. In the game, like in real life, we care less about strict taxonomic definitions and more about who's welcome (or *should* be welcome) in a space. So, rather than going with a strict dictionary definition of lesbian, we went for a 'good enough' definition, which includes space for bisexual women, ace women, and people whose gender identity might not strictly be 'binary woman' but who are close enough that they feel comfortable in these spaces.
Let's take bisexual women first. Personally, I am not a fan of biphobia in queer spaces, nor the whole gold-star thing, or any of that. I didn't want to write a game that pushed bisexual women out of the space it's there to represent.
Same with ace-spectrum women. You're gonna have trouble fitting into cishet society, so you're welcome into the community if you want to be. A decent amount of design work went into carving out a space for ace characters in the game.
So, let's get to the topic of non-binary people. Non-binary is not a single pinned-down identity. It covers agender people, bigender people, people whose gender varies, people whose gender is a third thing outside the regular binary, people whose gender is much like one of the binary genders but somewhat askew from it. There is a broad and complex world here. We had non binary people, of a variety of identities, on the design team and in our playtests, and designing space for these different identities.
So, the question, then, is "should non-binary people be part of lesbian spaces"? And I will be honest, the answer for me and the rest of the team is always going to be "it depends". Whether a given non-binary person is part of the lesbian community will depend on the gender and sexuality of that individual person. The position of the game is that it's a personal judgement call; somebody is in if they feel like they ought to be in, and not if they don't.
Behold:
I'd like to think that this is followed through in the actual game itself; we use a wide variety of pronouns throughout the text, and our art likewise tries not to limit itself to only cis, binary womanhood in favour of a more expansive and inclusive vision of the game world.
Consider the other possibilities before us.
Perhaps we could state that the opinion of the game is that Dungeon Bitches is exclusively about binary gold-star lesbians. Anybody outside that little dotted line can fuck off. I think doing so would make the game weaker, make the themes it can explore less interesting, and would ideologically align it with movements I dislike.
Alternatively, perhaps we say that Dungeon Bitches can be about anybody, actually, and lesbianism has nothing to do with it. That would also make DB a far weaker game by immediately excising its central themes. Arguably, it wouldn't be dungeon bitches, it would just be another Dungeon World knockoff.
Both of these would be bad.
I think your central complaint is that Dungeon Bitches is, fundamentally, a game by, about, and for Lesbians. It takes a broad and impressionistic definition of who a lesbian is, but that's what it is. And you don't identify with being a Lesbian. You do not want to present yourself as such. That is your right! If you are not - by the game's expansive definition - a lesbian, then Dungeon Bitches is not by, for or about you.
Luckily, you do not have to play Dungeon Bitches. You can if you want to, of course. If you aren't a lesbian, you can still play Dungeon Bitches, because ttrpgs let you pretend to be other people. But if you don't want to do that, then you don't have to. You can simply accept that something has been written that is not catering to you, and move on with your life.
Heck, you could even write your own games that focus on the identities you do resonate with. I have, for example, been quietly yearning for somebody to make a genderflipped Dungeon Bitches about gay men (presumably it involves paisley shirts and mimosas), but I am not the right person to make that. If you want to see games in the world that explore the nuances of non-binary identity and your perspectives on them, then the best person to make those games is you.
Hell, if you did go out and make those games, I would not want you to dilute them thematically to better include me.
In conclusion:
Oh damn! Didn't think the Dungeon Bitches dev would find my 3am ventpost from months ago.
First off, wanna apologize. I was dealing with a real nasty bout of dysphoria from the constant rejection of being in online queer spaces. Being fem-enby is rough because I always feel like Im either rejected from spaces or only accepted as a woman, and i was having a moment.
My opinions have changed a lot, admittedly since checking out Girl Frame. I've been coming around on a lot of things, dealing with a lot of complicated internal thoughts.
Might make another post elaborating how I'm feeling nowadays, but thanks for actually giving a well thought out response, it's appreciated.
i don't know if Dungeon Bitches is the only ttrpg book to use water based intimate lubricant suitable for anal use in the graphic design elements, but it could be.
It’s getting to the point where the majority of RPG art is actively turning me off games.
What are some examples of RPG art that would be actively turning you off of a game? And maybe some examples of some that doesn't?
So, I think about this a lot. Sometimes I think it isn't just the art by itself but the AMOUNT of it. Some of my favorite games have no art at all. I'm fond of using full page frontice pieces at the beginning of chapters with little to no spot art in my own work. But some games just have lavish illustrative layouts to the point of gaudiness. So, like, I really love the art in Raven or Shadows of Esteren but it is EVERYWHERE. And when I see that kind of book design I start to question whether you're actually selling game or if you're really selling an art book or illustrated work of fiction in game form. Paul Beakley refers to these as game-shapped-objects.
That said, there are a few art styles that are almost instant turn offs. There is a kind of web-comic/anime-adjacent style where the characters are either kids or all very young adults. Sometimes that's appropriate to the subject matter (Kids on Bikes) but sometimes I find myself asking "Why are all these lawyers and doctors under 25?" The second kind is stuff that looks like high-production concept art for a feature film. Like nothing says, "I'm building an IP, not a game" like lavish oil panting looking illustrations of static characters and empty set pieces. My Hot Take No One Will Like: There's a reason AI is very good at generating approximations of these styles. They are the most milquetoast, middle of the road, "marketable", in offensive, ubiquitously commercial styles out there. People call this stuff "soulless" when it's generated by AI. I call it "soulless" when it's generated by people too. (No offense to working artists who make this stuff for a paycheck to spec. I don't blame them. I blame their employers). I'm fond of saying is if your work can be satisfactorily illustrated with AI, the problem is your work, not the AI. </digression> Now there's a third category that's more a tragedy of commerce than an actual stylistic choice. Sometimes there's a game that when it is first released feels like the art really is a strong central vision for that game in particular. The art feels like part of the gameplay. But then a WHOLE lot of other people jump on the popularity of that game and start intentionally copying it. Then the art unfortunately shifts from "voice of the game" to "voice of the brand" to "voice of the genre." This has happened to poor Mork Borg at this point.
So what do I like? I like it when the art style feels entirely unique to the game. Like the game couldn't have been illustrated any other way. In some ways the art is an extension of the game design. I will be able to play the game better because the art is, itself, an extension or expression of the game's procedures. It helps if the art was drawn by a fan of the game who has actually played it (or least feels like it was). My top contender for this is @cavegirlpoems's Dungeon Bitches Jesus, fuck, I can't imagine trying to play this game without trying to live up to what's in these illustrations. They set the bar for play. You must be *this* emotional to ride. (or die trying). And, for what it's worth, this is also entirely achievable through the curation and manipulation of public domain or stock art. Some times I think it's MORE achievable because it's easier to curate a vision than art direct one whole cloth. An excellent example of this is Deep Nightly Fathoms entirely illustrated with the works of Gustave Doré.
In summary, use less art in your RPGs, and what art you do use, make it a direct expression of *how the game plays* not just its "content".
@sarahcarapace
to be honest, I'd cop to me turning Dungeon Bitches into a fairly hostile maximalist playable artbook. If I were to do it again, I'm not sure if I might ease up a bit or go even harder.
still workin' on her!
Heya naarm and other aussie type nerds, a punk friend of mine is making super custom screen-printed shirts that rule, are weird and also own from her garage. If you are into like, extreme noise or hardcore techno and that sorta stuff you should give her stuff a gander!
Screen printing business making small runs, one offs, hand-made fashion from the garage.
Do you know someone who backed Violet Core?
They'll have the preview soon.
how soon?
As of typing this, they could have had it yesterday! There is a public kickstarter update that goes over the current state of the game and lists a bunch of the changes and added stuff as well as talking about some of the stuff to look forward too! you can read it here
You could totally play it with them.
Glad it’s not just me
The first time I saw this video I didn't reblog or save it anywhere and it's been genuinely impossible to find again. I searched every variation of "dyke falling apart car bentley review asmr meme" I could come up with on Google and across multiple websites/apps.
So, thanks for putting this back on my dash.
Merry crimmas everyone.
Can't believe this still comes around every few months 😇
this halloween, did you know that the popular alternative t-shirt brand MISFITS actually had a short-lived spin-off band in the 80s? Wild, I know!
I'm gunna shove you in a locker
yesterday's Dungeon Bitches game that me and @emeraldtintedsword ran went wonderfully, here's some art of our dungeon's first zone, The Necropolis, and an npc, Emily!
@cavegirlpoems , @kkdreamboat and @sarahcarapace are the devs, we had so much fun! excited to run more sessions :D
yoooo! this rules. I hope you're having a good..ur, well a time!
Dump Matsumoto
Do me a favour and reblog this with a show you like that was cancelled after only one season. I don't mean shows that were always meant to be miniseries or shows that work perfectly well as a standalone story, or shows that might still get renewed. I mean shows that are and will forever remain unfinished. The more obscure the better.
'Threshold' was a super interesting sci-fi action/mystery/alien-invasion type show that was super interesting and got cancelled while the first season was underway. It had a hell of a cast
was lookin' through my hardrive and found a screenshot (circa 2019) of me talking about Cosmoknights by Hannah Templer, a gay comic that has lesbians and you should read it because it is very good. lesbians. you can read it for free on Hannah's website or get the lovely print versions :'3 Also @sabusthings mention.
Bull Nakano again (with a little Kyoko Inoue)
they are perfect and we don't deserve them
Talking About Bionic Commando (2009) with Jonathan!
I was a guest on the Talking to Women About Video Games podcast! Again! Did I talk about Bionic Command (2009) for 30-ish minutes just to bring up Texhnolyze (2003)??? Probably!
It was a joy to talk with Jonathan again and it's a real fun episode :3
lesbian wivesssss 🐺🩷🦊✨
(she/her for both characters)
Carapace Wreckage - ADHD tip
if you're like me and are prone to misplacing your phone and other important small items, I gotta thing that has been saving my ass for the last few years.
Get reflective tape. I'd rec the yellow cuz it's often the brightest and most human eyes pick up on it quick, but you can pretty easily get red, orange and green as well. Whack little design of tape on the item (I put a yellow cross on the back of my phone) then pop a few little bits on each side (usually...uur put it on your case, not the phone itself...mine busted recently and i ain't got a replacement yet so its naked X'D)
it's easy to generally spot
if you misplace it and can't find it, now you get to play Resident Evil, turn off the lights in the room and swish a flashlight around and there is a good chance the reflective tape will light up and boom, you can skip the goddamn ad interrupting your podcast or whatever.
Obvs there are lots of other similar tricks around to help with this kinda thing, this is the one that works for me :3