HOW TO DRAW SCREAMING FACES - A PROCESS TUTORIAL
Hi! I made a new process/tutorial video about how to draw screaming faces. From my first, failed screaming face to the last one I did recently that… well, it’s not that bad. I hope you like it!!
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@cerulieanraven
HOW TO DRAW SCREAMING FACES - A PROCESS TUTORIAL
Hi! I made a new process/tutorial video about how to draw screaming faces. From my first, failed screaming face to the last one I did recently that… well, it’s not that bad. I hope you like it!!
UMM PEOPLE ASKED ABOUT NOSES AND EARS SO YEAH!! please look up real references too don’t just look at THESE CAUSE REAL REFS ARE THE BEST I HOpe this helps somewhat i wan’t sure waht to cover SOBS
How to show expression with the mouth!
This was a request and at first I wasn’t sure if I had anything to provide with, but as it turn out it got a little longer than I expected because there were actually things I had to say!! Wow!!
Anyway, this is some guidelines I follow when I try to make the face expressfull, more specifically the mouth! It is often neglected, since it’s actually pretty hard, I’ll admit. But I’m here to help (hopefully…)! A mouth expression tutorial as per request. Enjoy and hopefully it will help some a little. ʕ•ᴥ•ʔ
Draw the teeth at the right angle.
This is super important. The upper jaw follows the angle of the head, and the lower jaw will depend on how open it is. Make sure you have a rough estimate of where the teeth are, and how much of them you’re going to see!
The lips will VERY roughly follow the same angle as the teeth. It really depends on the character, but it gives you a sense at least.
If you DON’T do this, you’re going to lose so much volume and the mouth is going to end up looking unrelatable. I showed this example in this tutorial:
It’s not just the lips!
The cheeks, chin, and tongue play a role too!
Try look at your own mouth or references! I have a very pliable and large mouth, so that’s one reason why my characters have it too lmao.
ASYMMETRYYYYY (ง ͠° ͟ل͜ ͡°)ง
I cannot emphasize how important asymmetry is when drawing expressions. It applies not only to the eyebrows to achieve the Dreamwork Face™, but also the mouth. Seriously if you draw a symmetric mouth I will deliver myself to your mailbox and then shout at you until you fix it.
Look at the difference between these two for example: which one has more “life”?
I think you get the idea.
Push and squish - give it flow
Here’s an old drawing I have but it illustrates how I think when I squish the mouth, and use folding and wrinkles to my advantage.
Look at your own face and see where skin bundles up, where it creases the most and when bumps appear on your chin. Subtle details makes all the difference!
One VERY effective detail is illustrated in the first sketch, where I pull upwards on one side, and downwards on the other. That’s a good detail to use when the character is making a skewed expression, or is extremely frustrated. I encourage you to play around with that concept bc it’s ~super effective~!
EXAMPLES:
Happy: Your entire mouth is pushed upwards, not just the corners of your mouth!
I tend to draw a :3 mouth bc I’ve been drawing Lance too much….. You don’t have to but it’s basically imprinted in my motor memory by now.
Pouting/frowning: corners are pushed down, middle pushed slightly up. Sometimes, there’s a slight dip in the middle too. It can give a sense that the character is biting their lips.
Showing frustration/intimidating/is intimidated: basically showing a lot of teeth. The corners are as open as possible and the middle sorta more squished. An extremely important detail here is showing some of the gums, and open space between the cheeks and teeth. That way it looks like the mouth it open to it’s full potential. Here is also where you basically MUST add folds and bumps, or else it’s not going to look relatable.
(Here I am again with the pulling upwards on one side and downwards on the other, as illustrated on the last sketch)
And then again, here’s just another doodle showing how important it is to show the gums. It’s the same face twice, but the second one looks slightly more frustrated doesn’t it?
(from my other tutorial on how to draw facial expressions)
As you can see, this last one is very versatile and I draw it a lot. Play around with the basic shape and see how much subtle details makes a lot of difference!
That’s it!
I hope that cleared some things up and was somewhat helpful! Enjoy drawing ✨
i didn’t mean to make this so long but i wanted to both analyze my own style and give other people a look into it! I hope someone can find some use for it!
Some drawing tips previously posted on twitter. More drawing tips on my patreon. Hope some of these can be helpful.
what are some really important pointers you have for people who want to make animatics?
this is probably gonna be a bit long so just a heads up i guess?? also please note im not a student for anything in art and am not a professional i’m just giving out my opinions on this and things based on my own experience.
do thumbnailing
you don’t always have to start it with the actual frame and the drawing for thumbnailing doesn’t have to be good. this is just to let you have a feel of what you want for the final frame. it also doesn’t have to be digital you can just doodle it in some paper you found lying about. this is also good for parts of your animatics where there’s lots of movement(like dancing!)
thumbnailing is also good for parts where you have multiple ideas! doodle all your possible ideas and see which one is best for that scene
perspective/angled shots
these are super cool and can help with the atmosphere of the scene! for example:
they also just look really nice and interesting and fun
landscapes and backgrounds
you can’t always have just a bunch of people gathered around all in one frame, you gotta show the setting of the whole thing
this also allows for your characters to move around more! don’t always make them flat like this though(this doesn’t mean you can’t do this, just don’t do it all the time)
grab a ruler or if you don’t have one like me, zoom out completely and try to make straight lines(they don’t rlly have to be perfectly straight though! but don’t make them too slanted either)
and if you have sai, free deform it and set the perspective to 100% and then just mess around with it!
also remember to add buildings/furniture/etc if needed!!
do dynamic poses
these help the facial expressions of the character! a lot of people seem to just concentrate on just the face for emotion but body language is also important!
you can throw in some perspective into this as well!
make a LOT of frames
as mentioned above, movement is very exciting!! and you can show movement with those frames. it doesn’t even have to be a lot of movement like one second they were there and now they’re in an entirely different spot, subtle movement is also very good!
try not to reuse the same frame too much! it might end up looking very awkward
also try not to just erase and add things to the body of a character as if it were some kind of paper doll stuck to a wall like this:
it’ll end up looking very stiff and awkward. instead, just redraw the character completely! make them move around a bit
you don’t always have to make things super clean
you don’t have to do clean lineart, just doodle a frame and make it easy to read for everyone on what’s happening. especially because drawing hundreds of frames is already so time consuming and not to mention stressful. do yourself a favor and not tire yourself out more than you should.
that’s kind of all the pointers i have. hope this helps!!!
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shiro | keith | pidge | hunk | lance
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