don’t let anyone dehumanize you
dehumanize yourself
be the creeping eldrich horror you have always longed to be; rain furious vengeance down upon those who would unmake you

titsay
Peter Solarz

Kaledo Art
Monterey Bay Aquarium
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Game of Thrones Daily

Product Placement
art blog(derogatory)
sheepfilms

⁂
Mike Driver

Andulka
Three Goblin Art
Not today Justin

No title available
One Nice Bug Per Day
Sweet Seals For You, Always
wallacepolsom
Fai_Ryy

@theartofmadeline

seen from Pakistan

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@champagnereverie
don’t let anyone dehumanize you
dehumanize yourself
be the creeping eldrich horror you have always longed to be; rain furious vengeance down upon those who would unmake you
Mile High Lullaby, Episode 1: Loveland Ski Area
We meet our intrepid heroes for this campaign at 11,000 feet, on a sparkling winter day at Loveland Ski Area. While all are there for different reasons, love of adventure is hardly one of them...most are reluctant visitors, and the peak’s rugged beauty is less of a draw than the warm fire place and activities happening at the Lodge.
We meet Alvin Redding, paladin, devoted son, Juggalo, scion of the vaunted Redding family and heir to the Red Rocks Environmental Development corporation (RRED). He is here with his best friend, former Juggalo/sell-out/RRED Head of PR, Danny McGee, and Alvin’s beloved mother, RRED CEO Elizabeth Redding (a Gucci devotee even in the face of single digit temperatures). Ever the good son, Alvin channels his fire genasi power to conjure flames and warm his mother, strange looks be damned. Elizabeth and Danny are slightly more concerned about the looks.
We meet Io Morrow, blue-haired air genasi astronomer, as distant as her objects of study. A druid with a connection to the cosmos as strong as any other’s connection to the land, she feels the pull of the stars and a simmering disdain for the light pollution that robs Denver and surrounds of their sky. She is here holding an educational lock-in for teens about light pollution activism with her fellow professor Evelyn Schneider. Evelyn prefers to be called Cassiopeia. Io refuses.
We meet Cedy Doun, a longstrider shifter of unicorn heritage that gives him unmistakable features that turn the heads of even cosmopolitan Denverites: the powerful haunches and hooves of a palomino horse and the upper body of a man, with a horn in his forehead that serves as the equine wizard’s built-in wand. Highly intelligent, educated, and wise, Cedy also possesses the high-strung nature of his ancestor...and a nasty narcolepsy curse placed on him by a witch he knows only as Naproxen.
We meet Lute, a drow farmer who is having a very, very hard time with all the sun shining off the snowy peaks, the ensuing snow blindness likely not what her coworkers intended when they sent the workaholic farm hand to the mountains for a rest. She is a simple woman, a bit of a bumpkin, but also a stout warrior and an absolute genius with mechanics. Lute feels out of place on the mountain, surrounded by the wealthy at play, thrill seekers, activists, and the occasional wandering curiosity, but at least she’s given a proper jacket before the sun sets on the mountain.
Io and Evelyn capture the attention of their fellows, preaching the ecological impact of light pollution on the environment, animals, and even people. They’re watched closely by pair of humanoid Denver police in the while and gold uniforms worn by all members of the theocracy. The astronomers’ diatribe turns critical of the gold-plated rooftops of Denver, mandated to honor the Sun Goddess Amatis, and they are interrupted by a Department of Wildlife ranger, who clandestinely alerts them to the authorities about to put an end to their lecture.
The ranger, a young woman with a bobbed haircut, heavy black eyeliner and a chip on her shoulder, seems to be familiar with two members of ski patrol: a stunning woman with long wavy black hair and mischief all over her face introduces herself as May, and gets Lute a coat so the poor drow doesn’t freeze. A tall, muscular man with a waist-length braid introduces himself as Chris and warns the newbies not to take the peak lightly.
As the day turns into evening and the final lifts are coming in for the day, the valley is rocked by the sound of an explosion, and an avalanche crashes down the slopes. The last occupied lift chair is buried under a mass of snow, threatening to suffocate or crush the family of three trapped beneath it.
On the bunny slopes east of the lift, a ski class is slammed down the slope by the avalanche onto the village pavement. To the horror of the instructor, two of the children from the class didn’t make it to the bottom.
Our heroes realize that under so much snow, the victims likely have 3 minutes or less before they suffocate. The countdown begins.
Alvin and Lute leap into action to save the lost students, following the baying guidance of Chris’ two basset hound assistants, Tybalt and Mercutio, who he rushes up the mountain in a sled pulled by a snowmobile. Faced with powdery snow that can’t hold their weight, Alvin uses his natural fire to make a solid icy crust for himself and Lute to run on, and they use their considerable strength to dig out 8-year-old Alex and his 9-year-old sister Rocio. Alvin wraps the boy in his coat and makes a tiny bro for life. When Lute pulls Rocio from the snow, she recognizes the girl likely has a collapsed lung, and sends her down the hill with May on the snowmobile to get her to treatment from the Emergency Clerics as soon as possible.
Meanwhile, Io announces to all present that she’s detected the smell of gunpowder, and a massive brown wolf digs furiously at the spot where the last lift chair is buried. Io, driven more by curiosity perhaps than by any innate heroism, follows the wolf and helps dig...using her magic, she detects not just the family of three under the snow, but a fourth figure as well. Cedy, possessing hooves and a skiddish nature, considers fleeing until a small child on tiny skis bumps into him while trying to scramble up the slope. Learning that the child’s mom, dad, and sister are the ones trapped under the fallen chair, Cedy straps skis to his hooves, scoops up the child on his back and carries the little boy up the mountain.
Their charges safely delivered to the keeping of Ski Patrol, Alvin steals Chris’ snowmobile and Lute wisely rolls her way down the slow to the fallen lift. Realizing that one of the 4 shapes under the snow is somehow rising, the wolf shoulders the small child out of the way, and Cedy pulls the kid away from the hole. Io grabs a fascinating crystal as it rises to the surface, only to lose her hold on it when the wolf clamps its massive jaws down on her wrist. Alvin and Lute immediately start digging, knowing the clock is ticking for the buried family.
As the crystal falls, the first hand is uncovered from the snow...a man. The wolf grabs the unconscious man by the coat and starts dragging him down the hill. The fallen crystal snaps into a living being of ice and malice, and attacks our heroes with savage claws and frigid breath that’s so cold it burns. Alvin shrugs off the attacks of the creature, instead focusing on digging out a second figure...a little girl. The boy in Cedy’s care takes his sister down the mountain, and the wizard turns his considerable brain to the task of identifying the creature and its weaknesses...an ice mephit, impervious to cold but vulnerable to force or fire. Lute’s skill with a pitchfork becomes incredibly handy against the brittle creature, and Io hurls fists full of stars at the ice imp to melt its defenses.
Alvin pulls an unconscious woman from the snow and gives her the very shirt off his back, his hair flaming with righteous anger and generating as much body heat as he can for the frozen mother. Slashed, frozen and battered, our heroes defeat the mephit and take a moment to lick their wounds. Chris appears, snowshoe-clad and riding the back of May’s snowmobile. Fortunately, as far as dudes go he is about as chill as they come, and he’s here to take the mother back to base camp, not to raise the issue of the stolen snowmobile. His hounds no longer bay urgently, but instead offer tail wags of a job well done. May checks on the party and gives her congratulations and very charming wink or two before returning to her ski patrol duties.
The large wolf appears again and, in a flurry of fur and magic, transforms back into the shape of the bob-haired Wildlife ranger, who at last introduces herself as Chipeta. With a an entirely inconvenienced groan, she casts a healing spell that fully restores the entire party as effortlessly as rolling her eyes, which she does - a lot. After a brief conversation with someone that our heroes can neither see nor hear, Chipeta tells them that they’re expected.
The party follows the wolf druid up the slopes to an impossible cave that could neither exist nor be hidden if it did, but here we are. “Grandmother wants to see you,” Chipeta tells them, and, much chagrined, adds by way of directions through the magical labyrinth of caves, “Over the river and through the woods, to Grandmother’s house you go. The horse knows the way to carry the sleigh.”
The party is thusly left to navigate the cave, which is warm and smells like autumn, with the sound of running water guiding them to a subterranean river. They ford the warm water and emerge into a forest, or at least the essence of a forest, as the scent of pine and feeling of soft fir needles on their skin doesn’t seem to have any source that our company can detect.
They come at last to three separate paths, and, remembering Chipeta’s unenthusiastic rendition of the song, everyone looks to Cedy to see if, in fact, the horse knows the way. Suddenly aware of something strange in his pocket, Cedy realizes that something has been pickpocketed onto him - a stone, with three indentations but only one that passes all the way through. Matching the stone to the orientation of the cave, Cedy guides the party through a doorway to a large den occupied by a massive, sprawling tree covered in autumn leaves and occupied by a mammoth coyote wearing a beaded headress.
Grandmother Coyote welcomes the heroes with a smile that has entirely too many teeth and thanks them for helping her children. Chipeta, May, and Chris, it turns out, are all members of the Mouache tribe, who have been charged with keeping the Nameless trapped under the Continental Divide for as long as the people have inhabited these mountains.
Grandmother then poses a classic riddle to the company: “When you walk the mountain, you come to two paths. One leads to the Sacred Valley, another leads you astray and you wander forever. Two golden reflections of the same woman appear at the head of each trail. One always tells the truth, and one always lies. What should you ask to determine who is who?”
Thanks to Cedy’s powers of logic, they answer the riddle to Grandmother’s satisfaction, who then poses another...a riddle that does not yet have an answer, but that they must seek the answer to, instead. “Now what do you do if both reflections are liars? What do you do if neither knows the way to the Sacred Valley, and they lie to keep everyone at the base of the mountain, under her?” Charging our heroes to find the answer to this unanswered riddle and to help her children keep the Nameless contained, Grandmother Coyote offers them a gift, if they can find it, and they sense that they have taken enough of the ancient predator’s time.
On the way out of the cave, our heroes catch sight of something in the summery river. Alvin fishes it out and finds beaver skin with strange pictoglyphs shaved into it. As they ask themselves what the skin might be, the glyphs come to life and sketch out the shape of the slope, and show a safe path down the mountainside and back to the village. Reunited with Chipeta at the entrance, our heroes make their way down the mountain, guided by the beaver skin map.
As they pass, the smell of gunpowder hangs in the air.
— Explorations in New Cinema History: Approaches and Case Studies (Maltby; Biltereyst; Meers, 2011)
Aren't we all?
My Daeva just got a gift from her Bruja coterie mate. A van airbrushed with the likeness of herself as a mermaid. Lenore is over the fucking moon.
A van she promptly crashed.
A van she promptly crashed and convinced the other driver that it was his fault.
PERIOD.
This. 👏 I need to repeat this to myself in the mirror every day.
It’s a constant state of being
It’s pride month so I must inform you all that absolutely no vampire is straight
@jessicapendragon @tel-abelas-mofo @tabletopmayhem @destinyapostasy @ponylamp I'm not saying our vampires definitively prove this, buuuuuuuuut...
Day 152. Don’t mind me, today’s daily is just a little gift for @writingmayhem
This gives me so many feels. 😊
A Fallen Doll
The dead don’t dream such lies, her eyes swim all night long with things gone wrong with visions stark of futures dark try not to seem dismayed The dead don’t feel such lies, she cries Doll on the shelf she lost herself in fallen heroes ones and zeroes “This isn’t real” she prayed The dead don’t change such lies, she tries a fallen Doll in pieces, all shattered, scattered frightened, flattered a love estranged she strayed The dead have time such lies, she dies to see him fall his pedestal a cardboard box a paradox this is the time he stayed And she could stand all by herself goodbye, shelf this is the strength she made.
What We Do in the Shadows - 1x07
Bonus:
Breaking the 4th wall within a...different 4th wall? I love this so much. Best use of famous vampires.
Art by @destinyapostasy
My turn to talk about my darling disaster vampire after @jessicapendragon and @ponylamp made it cool!
B A S I C S
Full name: Amelia Grace Tucker, Min to her friends. She’s named after her Grandma Amelia who goes by Minnie, and is still Little Minnie to her family. She’s currently operating under the alias Shelby Anne Miller.
Gender: Female
Sexuality: Whoever lights the stars in her eyes
Pronouns: She/her
And specific to her
Clan: Mekhet
Bloodline: Brothers of Ypres - ironic name is ironic but she’s a female Brother. So there.
O T H E R
Birthplace: Seattle, WA
Human: Min’s parents are Nate Tucker, MD & Grace Tucker, MD, a cardiothoracic surgeon and OBGYN, respectively. They alternate sabbaticals to volunteer with Doctors without Borders. Her grandma, Big Minnie, was a dancer in her day and was forever trying to get her introverted granddaughter to come out of her shell. Much to the chagrin of her doctor son and daughter-in-law, she also smokes cigars and drinks mint juleps and claims they’re good for the constitution. They’re the family that passes each other in the doorway through the week but always connects for a big Sunday dinner. Well, at least they did, before a number of things including a couple rounds of death and time travel.
Vampire: This is...a little complicated. Her sire is cockney thief extraordinaire Andrew Leighton, but she hates that S-word because it invokes a paternal relationship which is...weird, considering their erstwhile romantic involvement. Naturally, her coterie thinks Daddy jokes are hilarious. Thanks to a general naivety and, in game-mechanics terms, an exceptionally high humanity, Min is the sappy type who genuinely believes her friends are her family. She's adopted the disaster humans Connor keeps for his herd and is basically the House Mom, cooking dinners and trying to get the kids to go to school. It’s an uphill battle.
Job(s): Ostensibly, “Shelby Ann” works at Radio Shack. It’s a perfect cover and lets her purloin electronic components to help build her surveillance network.
Phobias: Doppelgangers. -_- Having one try to kill and become you will do that to a girl. She’s got a pretty unfriendly relationship with mirrors, too. Oh, and she doesn’t like large crowds or public speaking.
Guilty pleasures: What good is eternal life if you can’t enjoy some comfort food everyone once in a while???
Hobbies: She still loves computer programming and can’t wait until technology catches up to her skill level. The technology in 1994 is prehistoric. She also loves building robots, especially BattleBots. Lenore does not appreciate it.
M O R A L S
Morality alignment: Neutral Good - she likes everybody unless given a good reason why she shouldn’t.
Sins: lust / gluttony / pride / envy / wrath / sloth
Virtues: charity / diligence / kindness / patience / justice
Hope is her virtue. She believes in mercy, fairness and the inherent goodness of people, which is a bit of a challenge for an undead monster who has to poison people to drink their blood, but a little cognitive dissonance never hurt anyone.
T H I S O R T H A T
introvert / extrovert / in between
organized / disorganized / in between
close-minded / open-minded / in between
calm / anxious / restless / in between
disagreeable / agreeable / in between
cautious / reckless / in between
patient / impatient / in between
outspoken / reserved / in between
leader / follower / flexible
empathetic / un-empathetic / in between
optimistic / pessimistic / realistic
traditional / modern / in between
hard-working / lazy / in between
Min is an achiever, a perfectionist, and puts a ton of pressure on herself. She can’t stand being idle, and she has an intense drive to oversee and control her environment. She wants more than anything to protect everyone, and she always considers it a personal failure if she can’t.
R E L A T I O N S H I P
OTP: Sure, there’s some baggage, but her always and forever is her sire, Drew Leighton. Just because he accidentally killed her because she’s a dead ringer for the unfaithful ex-fiancee who erased his memory and scrambled his brains doesn’t mean they can’t work past that. In Min’s mind, a lesser man would’ve left her to die and let his mistake die with her, but since he saved her, stayed with her, took care of her and loved her, he’s Min’s hero and she would literally do anything for him, including losing her soul. She’s already done it once!
Acceptable/Other ships: Minore (Lenore/Min) is the quintessential odd couple, but Lenore has been Min’s guiding light ever since coming to the past and losing...well, everything Min ever knew. Min admires Lenore and tries to be more like her, even though she usually ends up even more awkward than before. Alyx/Min is proof that Min does have a wild side, buried deep, deep down under layers of anxiety and pedantry. And Min/Owen...oh, these two. The naive neophyte too modern for the world and the ancient elder just trying to find a place in it. All she wants to do is make him happy or at least ease his sadness, and all he wants to do is protect her from it. They can never, ever be, but I love them so much.
BroTP: Jazdia/Min. Min is constantly in awe of Jaz’s self-confidence and self-assuredness, and is very happy to play sidekick for the coterie’s leader! Sure, they’ve had their differences (which are usually about Drew), but Jaz has always helped Min find her way through the dark places of the Requiem. Jaz was even the one who taught her how to feed herself when she didn’t know how!
NOTP: Sure, everybody loves twins, but Annie x Min is never going to happen. Maybe it’s the fact that they both love the same man, or maybe the fact that Annie has tried to steal Min’s soul and become both of them, or maybe it’s the nasty gossip that she spread about Min before ever even meeting her...maybe it’s the time Min spent trapped in the Mirror Realm thanks to Annie. All good reasons.
@destinyapostasy @tel-abelas-mofo TAG! You’re it!
May 2019 be the year we all make our GMs make this face.
Watch out, @tabletopmayhem, here we come to astound you with the dumb choices our characters make. 💖
My main problem is in the “absolute fuckwaffle.”
Meet my constant companions, Traitor and Jackass. Always looking over my shoulder. -_-
The most precious gift we can offer anyone is our attention. When mindfulness embraces those we love, they will bloom like flowers.
Thich Nhat Hanh
I feel this down to my bones.
Mile High Lullaby: The God-Kings of America
By command of the Queen of the West, this treatise was prepared by the University of Denver in the Year of Our Sun 2019 and distributed to every institution of learning in her Kingdom (including a picture version for preschools and kindergartens). It has been translated into every tongue spoken across the three Americas, including but not limited to English, Spanish, Sylvan, Infernal, and Braille.
The Americas: The Blessed Land
Rejoice, Americans, for you are the Chosen People.
Whether you hail from New York, Buenos Aires, Montreal, Guadalajara, or the Seat of the Sun itself, you are Beloved. Beloved of the Sun, the Sea, and Victory.
Wherever you walk, you will be warmed by your Mother, who watches over you from the sky. Your thirst will be quenched by your Father, whose tidal arms surround and embrace this continent. You will be protected by the Invincible Warrior who stands ever-vigilant.
The Triumverate heard your cries from their heavenly thrones, and descended to the world to care for you. We came to you in your year 1875, when your distant gods and your covetous governments allowed the Primordial Evil entry to the surface world. We came to you in your hour of need, and we did not abandon you when the threat was repelled. We chose you, and we will stay with you.
Keep your governments - they will flourish under our guidance. Keep your distant gods - we are not jealous. But know that we are always here, where they are not. You are our children, ours forever. Rejoice, Americans!
Amatis, Lady of the Sun
The Queen of the West is also named for the many blessings she gives her children: the Lady of Succor, for she can restore life to the worthy dead; the Blaze of Wrath, for she fiercely defends her chosen. She rules from the West Coast to the West banks of the Mississippi River and Eastern border of Manitoba. She is the sun: warm and life-giving. Her home, the Seat of the Sun, is in Denver, Colorado, where she keeps vigil over the Continental Divide.
Scrawled in a margin: And what a fuckin’ merciful Mother she is, too...as long as you have gold to spare. The only way to get her attention is with her own reflection - have you seen Denver? The godsdamned roofs are plated in gold just to keep her interested. She responds to exorbitant wealth and her own face. Not the pleas of her “children.”
Vane, Lord of the Sea
The King of the East rules the tides and the oceans, and is the patron of all those who travel the seas or live beside or beneath them. He protects trade and ensures the cycles of the moon continue as they should, and he has been known to benevolently rescue air-breathers before they drown. He rules from the East Coast to the Mississippi River and the Western border of Manitoba and Hudson Bay, but the whole of the oceans are his domain. His home, and the Seat of the Sea, is in New Orleans, Louisiana.
Several lines are nearly scratched out and roughly annotated: Either he rules the oceans, which are cruel and people die and therefore he must be cruel too, or he’s benevolent and just unable to do shit because the ocean’s too powerful. I had family in New Orleans when Hurricane Katrina hit. Where was this asshole and why didn’t he command the water to stay out of "his city”? If it wasn’t for the mermaids, everyone would’ve drowned. And the mermaids have a hell of an interest rate on their services.
Kama, Lord of Victory
The Lord of Victory protects the whole of South America, from the Panama Canal to the very southern tip of Argentina. He is invincible in combat, unparalleled in tactics, and a protector beyond compare. He makes no secret that he desires the heart of Amatis, and so he is dedicated to the pursuit of perfection to prove worthy of her attention. He demands the same of his followers, and thus is deeply invested in their growth as individuals and communities. The Seat of Victory is in Caracas, Venezuela.
A skull and crossbones has been doodled next to the title, along with the jagged words BLOODTHIRSTY WARLORD.