"What's in the box" "You'll see"

shark vs the universe

Janaina Medeiros
Cosmic Funnies
almost home
Cosimo Galluzzi

#extradirty
Jules of Nature
let's talk about Bridgerton tea, my ask is open
will byers stan first human second
RMH

titsay
he wasn't even looking at me and he found me
Show & Tell
I'd rather be in outer space 🛸

Product Placement
$LAYYYTER
Game of Thrones Daily
Alisa U Zemlji Chuda
Sade Olutola

Love Begins
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@chiibitiger
"What's in the box" "You'll see"
Satoshi Kon - Editing Space & Time Let’s honor one of the greats. RIP.
And now that all the ten intended Dragon Age makeup tests have been done, here is a set of all of them.
edit: added fenris and flemeth to the list. stupid tumblr for limiting photo posts to 10 photos max.
dragon age: inquisition + color palettes (part 1)
handletheheat.com
This is SO important.
this is on my obligatory reblog list
THIS IS VERY COOL FOODY AND SCIENCEY
always chill your cookie dough if you want still chewy/soft cookies after a few days (or if you’re shipping them).
keep’s the bastards from spreading out too quickly in the oven and therefor keeps them nice and soft in the middle while keeping them from suffering from that underdone soggy thing that some times happens.
THANK YOU ALTON BROWN
@copperbadge
This site is super informative, and it’s actually one of the sites I consulted when I was concocting the Fuck It Brownies recipe – just tons of good info.
That said…the person doing the testing/eating often has a very specific kind of outcome they want, and it is almost never the outcome I want, which I find kind of hilarious. It’s very much a sense of “thank you for testing and rejecting several recipes, I will take reject #2 because we want drastically different things out of a muffin.”
@dragovianknight - cookies! and stuff! for science! maybe this would help narrow down the chocolate peanut consistency?
How to do “extra” facial expressions!
Drawing basic facial expressions is not the hardest. Most people can draw a sad face, a happy face, angry etc., but making more multidimensional expressions is more of a challenge. I have gotten a lot of compliments on how I draw facial expressions, (specifically “angsty ones”) telling me that they are very dramatic and well… expressive! And there are actually only a few things I think about when I draw faces that take them to the next level, so I thought i’d illustrate them all here!
SUPER IMPORTANT TIP BEFORE WE START: Look at your own face when you draw faces. Even making the face when you are drawing (you don’t even have to look at it), will give you some sense of how the face muscles pull and where things fold and stretch, because you can feel it. You are the best reference when it comes to facial expressions!
Angles
Draw the head in an angle that matches the expressions you want to make. It is not a requirement, but is going to add to the effect.
Symmetry vs asymmetry
A face is rarely symmetric. Unless the face the character is making is 100 % relaxed or even dissociating, the eyebrows, mouth and facial muscles will have different placements of their respective side. This image shows the dramatic impact asymmetry has on a face:
That’s the difference between a smile and a smirk!
The first one’s like “oh yeah?” and the second is like “oH YEAH??”
The “balloon squishing principle”
This is something I did subconsciously, and I didn’t know about until I made this tutorial. And this principle goes hand in hand with an asymmetric face. Basically, if you squish one part of the face, you need to even out the empty space by “inflating” the other part of the face so that it doesn’t appear shrunken. The picture hopefully explains it:
Teeth
Don’t forget to add the gum when the mouth is open to its full potential!
Squinting and folding
Adding folds around the eyes when a character is squinting makes a HUGE difference. It makes a smile more genuine and a growl more intimidating. Adding folds to the face in general makes your characters more lifelike and ‘visually relatable’. Like, they look human, and less plastic or fake.
and so on..
Pupils and irises
The placement of the iris and pupil in relation to the eyelids is very important! The less of the white you see, the more relaxed the character is.
And then of course eyebrows and eyes go hand in hand!
Gestures, spitting, sweating…
Adding more elements than just a face is key to making the character actually look like they are feeling what you want them to feel. Just the tiniest sweat drop adds to their anxiety, spitting adds frustration to their rage, slouching shoulders, waving hands, a double chin, extreme angles, the list goes on! Add whatever and see what kind of impact it makes! Does it do the trick? Great! Add it!
Over exaggeration!!
Remember that you can almost always exaggerate more. Don’t be afraid to do draw “too much” because you’re just experimenting. See what works and what doesn’t. What do you like to exaggerate?
Now that you know some theory, it’s time to practice!
Practicing!!
The 25 Essential Expressions (a classic! I’ve done it multiple times)
And the one I do when I’m bored:
Fill a page with circles and fill them in with different expressions. Try and exaggerate as much as you can!
This is mostly for experimenting. They are quicker to draw than complete faces, but the same rules should apply!
And that’s about it!
I don’t know if I covered everything in this tutorial, since some things might be obvious for me, and this post perhaps only scratches the surface. So feel free to send me a message if you want an explanation about something more in depth! Thank you for reading! And now DRAW!!! ✨🎨
i never know what to do with the body when i do these so here’s one of those things with arms™
The Jungle Book (2016) | visual development by Vance Kovacs (x)
The Back and Spine
(Fact Source)
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OMG SO FRACKING CUTE
1. Ah Fai was a chief animator for McDull’s animated features. He’s super cool. Ultimate senpai.
2. Previous post on breakdowns right here
Some thoughts on acceleration and force
I presented this in the order of how I slowly understood the trick of delivering force - first an abstract concept of impact taught by Ah Fai, then a more complicated discovery on the acceleration pattern, last back to a more abstract concept of breakdowns.
Like I’ve previously stressed, 2D animation is everything but one single approach. There’s no one rule that rules them all, but interchangeable ideas with math, or physics, or music, etc. There’s no “perfect” animation either, but what is perceived as organic and dynamic. E.g., using the Fibonacci numbers to animate didn’t bring me a perfect animation! On the other hand, a tiny change in the pattern could already make the feeling of force so much more powerful.
Not so much of a tutorial than a personal experience. I hope you find this interesting hahaha
National Geographic’s Top Photos Of 2015.
Beauty
OMG I’m done T v T
Cuphead (2016): A single player or co-op “run and gun” platformer, heavily focused on boss battles. Inspired by 1930s cartoons, the visuals are hand drawn and inked and the music is all original jazz recordings.
Dha Sword
Dated: 19th century
Place of Origin: Burma or Thailand
Measurements: overall length 34.5 inches(880mm); blade length 26.25 inches (675mm)
The binding on the grip is very intricate, having some bronze and brass fittings on the hilt. The scabbard has some rattan bindings present. The blade is multi-fullered very much like some Indo-Persian or Chinese blades, decorated with silver and brass koftgari, notably at the heel with a peacock (the national bird of Burma), and numbers/letters on the other side. The spine of the blade is inlaid with a panel of bronze at the base, and the lower third is decorated with very intricate rope twist brass decoration. The remaining length is grooved, again very much like some Indo-Persian / Chinese blades.
Source: Copyright © 2016 Runjeet Sing
Rapier
Dated: circa 17th century
Culture: English
Source: Copyright © 2016 Historical Arms & Armor
I am the inquisition…
… Maker forgive me
OMG I dieeeed