This… 1000 times this.
Agreed.
Gaming is about having fun and it gets better with the more people you share it with. Phenomenal advise.
$LAYYYTER
One Nice Bug Per Day

oozey mess
Jules of Nature
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Aqua Utopia|海の底で記憶を紡ぐ
Lint Roller? I Barely Know Her

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Three Goblin Art

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blake kathryn
KIROKAZE
Sweet Seals For You, Always
Game of Thrones Daily
he wasn't even looking at me and he found me
🪼

Kaledo Art
"I'm Dorothy Gale from Kansas"
Cosimo Galluzzi
let's talk about Bridgerton tea, my ask is open

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@chrideericsson
This… 1000 times this.
Agreed.
Gaming is about having fun and it gets better with the more people you share it with. Phenomenal advise.
"In 1976 two British soldiers completed the first successful all military expedition to the summit of Everest. To celebrate this endeavour, the Army return 30 years later to conquer Everest once more. The plan: To tackle the peak via the treacherous "West Ridge", a notoriously dangerous climb that has only been completed by 19 people." (from Amazon.com) This series is available via YouTube in all five parts, roughly 20 minutes each (link: episode 1/5).
This documentary chronicles not only what it takes in logistical and strategiecal ways to summit Everest but also manages to capture the intense turbulence of emotions as success, failure and tragedy hits the summit team. It's a good reminder that, as the narrator says, "death is never far away on Everest".
A Happy New Year 2014!
This is it; it's time to get out your notebooks. #MountainMedicine #Nepal (på/i Holy Himalaya Hotel)
Last one, I promise.
I started watching Breaking Bad on Netflix some time ago. It was way overdue, I've been planning on watching it for a some time now but never got around to doing it, mostly cause I had other series on hold. And man, am I glad I never did, cause now I can binge it. I have 5 (well, so far, 4 and a half) seasons to drop down whenever I feel like it. And I feel like it.
I never got around to watching Breaking Bad when it aired mostly because it didn't appeal to me. It felt a bit too much out-of-the-box for my taste. For me those serialized three-letter crime scene investigators, criminal profilers, doctors and lawyers were a safe bet; you knew what you got and it never changed. Breaking Bad just felt too raw and visceral, just not my thing. And maybe the fact that the theme is very similar to Weeds (another "family provider turns drug dealer"-thing), didn't strike my note.
Today, I love raw and visceral. Give me Sopranos, The Wire, Oz, Boardwalk Empire, Twin Peaks, House of Cards, Walking Dead and Breaking Bad any day. Sure, I still watch CSI, Criminal Minds, ER and Lost. They are by no means bad, but this here; this is what television is at it's best.
So, if you've never checked out this awesomeness and you happen to have an ongoing Netflix subscription, here's my hint: Break bad.
BTW: That fan-made poster, just really fricking cool! Whoever did it out there; wow!
I used to play the old Silent Hunter-games back in the days, but I think I was a bit too young for them then. Was happy to discover Silent Hunter Online by Ubisoft. I would prefer it not be the case, but it’s played in browser using Flash. You wouldn’t know it, because it’s really well done and flash has come a long way since Miniclip-games.
It’s free-to-play so naturally you have a bunker of submarines, two from the start after you’ve completed the tutorial missions. I just finished my first “real” mission, which had me track down a convoy of freighters and tankers and sink “at least” one ship in my Type IIA U5.
I found them, closed in and observed them for as long as I could to try to find any escort ships, but couldn’t. I switched to silent mode and came as close as I dared before firing torpedoes. All in all I fired all five fish, all of them hits. I sunk two ships and put a third on fire, but I think that ship made it as I just sat still at periscope depth, all engines at stop and watched them sail away without anything to shoot at them.
As they went out of range I surfaced and headed for home to refuel, restock and look for the next mission. I really look forward to more missions, maybe even in co-op, as there is a multiplayer “Wolfpack”-mode available, which I haven’t yet delved into.
I always had a thing for subs, and this is probably the first Silent Hunter I’m going to enjoy fully.
As a huge fan of the Silent Hunter-franchise when I was young(er) , I too share themosse's sentiment; I was probably also too young to fully appreciate the deep complexities of submarine warfare. But I still loved them as games.
Silent Hunter Online on Flash via browser? (this entire sentence is, in every way, news to me) sound like a rekindling of a beautiful friendship.
The day finally came, when Takedown: Red Sabre by Serellan LLC was released. I’ve been waiting for this like a kid for christmas, and yesterday was the day. Sadly, the launch was not without it’s controversy. Some, like TotalBiscuit even called it flat out broken.
Now, I didn’t notice the issues that TB points out in the game in the three hours I played of it yesterday, but I have to say it lacks a bit of polish. Don’t get me wrong, I loved the game, but it lacks polish.
There are some issues, like graphical clipping through the walls when spectating in-game and some easy-to-fix lacking animations, like when characters are reloading and changing weapons.
Here is my wishlist for improvements, in the order I come to think of them:
Give us the ability to lock servers with a password! Sometimes you just want to play with your friends without strangers dropping in.
Improve the menu-system. It feels a bit PS1, actually. Sometimes you’re not even sure if you pressed a button or not.
In the multiplayer lobby, show us which insertion point the other players have chosen. Preferably also what kind of loadout they have, so that it’s easy to balance the team.
Although the text-to-speech chat-feature is absolutely hilarious, give us the option to turn it off. There’s probably a console-command for it but I can’t find any list of available commands anywhere, and I’d still prefer an optionsmenu to console-commands.
Give us an options-menu when you hit escape in-game.
I don’t want a minimap, but I’d appreciate a map in the pre-battle lobby, so I can get a better grasp of the layout of the playing area. I bet real soldiers get to look at maps too.
Give us to option to rename our loadouts. I have a poor memory and can’t remember which loadout I made my sniper-loadout and which one sported the shotgun, and I have way too many post-it notes on my desktop as it is.
Give us the ability to modify the loadouts in the pre-battle lobby.
The great thing is that the core game is fantastic, and most of my requests should be relatively easy to implement. I look forward to playing this some more, and I look forward to many patches to improve the game further.
As a huge fan of ye olde taktikal shooters (you know, that genre that doesn't actually exist anymore due to it's rather limited audience and hardcore nature and so on), I always loved the old Rainbow Six titles. And yeah, after playing them, I even learned to love the Vegas one..but it wasn't the same after that. Ghost Recon Advanced Warfighter was awesome, but my the time it went all "future soldierish", it complelety lost the ball.
My close friends have been keeping their eyes out for Takedown: Red Sabre (an indie title that's set to bring back the tac shooter), for a while and I've been keen to follow up too. It's with great enjoyment that I now read my friend themosse's comments on Takedown. I have a feeling it's gonna a be a hit at the next LAN party..
Dear Esther is a first-person game about love, loss, guilt and redemption. Driven by story and immersion rather than traditional mechanics, it’s an uncompromisingly emotional experience. Starting life as a cult mod in 2007, Dear Esther is recognised as a major title in pushing forward the boundari
A while back I got to know Darren from the Clann of Gamers. Some conversations later and he asked me to write some reviews for his site. Since the site concentrates on games developed in Europe I went through my game library looking for those games.
Dear Esther is one of them and the first I wrote a review about.
The webworld is filled with reviews and different takes on the "not-game" Dear Esther. From conventional gaming sites, the likes of Kotaku, IGN and GameSpot to more wider audience-reaching sites like Telegraph and Guardian, everyone seems to have an opinion on this indie hit, usually praising it to the heavens.
But this review, written by themosse for Clann of Gamers, is actually among the best, in my opinion. It touched upon that very essence that I found "Dear Esther" to be all about and I actually felt these were very similar thoughts to what I had felt during my journey.
Nine Inch Nails: “Came Back Haunted." Directed by David Lynch.
From the forthcoming album Hesitation Marks, out September 3rd. Pre-order from nin.com or iTunes and get “Came Back Haunted" right away.
Nine Inch Nails + David Lynch. Nuff said.
Continue Magazine had a failed Kickstarter a while back, which is a real shame, as it is truly a fantastic magazine about the gaming culture, both digital and analogue gaming. It’s not reviews and gaming news, the great staff at Continue realize that these are articles any website around can beat them to. They get it. They know, live and breath this industry. Instead the mags are packed with analytical articles about gaming trends, aspects of gaming etc.
Three issues were produced last year, and they are in my opinion all worth the read. You can sample at least the first issue, and if you like what you see I urge you to support Continue Magazine and maybe we’ll be able to see more issues from them!
After reading all the three issues myself, I found Continue Magazine to be a very well-writted and thoughtful magazine. Like themosse says, it's not reviews, news and hype, but rather deep and instilling articles that touch upon the culture of gaming and gamers, stuff you really don't find at every run-of-the-mill site.
If you're a gamer or into gaming, I suggest you look into Continue Magazine (link to sample issue #1 can be found below). Support them!
Nostalgia In Games, or Why Pay To Relive Your Past Experience?
As a gamer, I have a lot of memories from my life that I'll probably never forget. I can still remember seeing my father playing Wolfenstein 3D in our darkened living room, probably because he didn't want his then-10-year old son to witness him massacring "halt"-shouting Nazi guards and barking German shepherds. In all it's pixelated blood-filled brutality, the whole thing, with it's eerie corridors and haunting music and that sharp sound of guns and screaming, was rather mystic and, even for a kid like me, it felt "wrong"; in other words, I knew I had to try it.
I can also remember the time when I first saw preview-pics (in a PC Gamer from '94-'95, perhaps?) of what was promised to be (and actually did become) the epitome of first-person shooters; Duke Nukem 3D. It was light-years ahead of what then represented the genre (which was primarily Wolfenstein 3D and Doom). A living city as the map, the possibility to shrink and stomp your enemies, paying strippers for services, snarky one-liners. Bloody fantastic it was! There was also the summer when I was eagerly awaiting to get home from the cabin, so I could try out the demo of Dark Forces. And then there was the time when me and my cousin sat in an abandoned primary school, guarding my mother's art exhibit while playing Blood with volume turned up to full. The guests were not amused. But little did we care.
"Although I have no degree or past education in healthcare or acute medicine whatsoever, I know better than you, because I just Googled and checked Wikipedia for my symptoms. And my dad knows a friend who knows a lawyer, so you better watch out. And besides, I pay taxes, so I'm entitled to whatever I demand. Your just an overpaid taxi driver who didn't get into med school anyway, so.."
Does this sentence, or any variation of it sound familiar to you? Yeah, then this one is for you!
This is a really good article by Thom Dick (Journal of Emergency Medical Services; June 21, 2013). It raises a lot of questions and issues that everyone of us in EMS have at some time witnessed, or even been guilty of ourselves.
I can confess that I have, at some time or another, lapsed from my morning rituals or vehicle checks due to "reasons" that are similar to the ones mentioned here. But every time I do, it's like I shoot myself in the leg. And I know it. So why do it? You may think your "saving time", being overly safety conscious or maybe just thinking it's not important enough to go through with it. But, somewhere, deep inside you know that in all honesty, it's you yourself, and perhaps first and foremost, your own patients, who are going to suffer from that.
This article may focus on EMS and ambulances primarily, but the issue is broader than that; it concerns us all on some level. So take a moment and read it, then think about the following:
- Do you feel you generally skip or "fly through" standardized routines (i.e. morning, or other, routine checks, procedural or other checklists, etc)?
- When did you last skip or "just fly through" such a standardized routine? What was the reason for it?
- Why do these routines exist; what is the reason they have been invented in the first place? Come up with 3 reasons, then return to the first question. Do you still feel the same?
Ubisoft Is Tracking You. Just For Fun.
Have you ever watched "Person Of Interest"? You know, that television series about Jesus stalking people, hijacking their cell phones and photographing them from afar, beating up and shooting some random bad guys while being guided by Benjamin Linus and at the end either saving his victim from certain doom, or seeing that justice gets served. Yeah, that one. It's a really cliché-ridden series with all the trademarks of it's producer, J. J. Abrams, all over it. But in all honesty, in all it's mediocrity and hyper-serialized concept, it's still quite intriguing. What makes it so, is the question of surveillance and how easy it is to accomplish these days.
Now, Ubisoft (stay away, you evil fiend!) is publishing an upcoming game with a similar theme as the aforementioned series, although in no way related to it. "Watch Dogs" is an open-world game about a hacker that can gain access to all systems and technology around him (cell phones, traffic lights etc.) and use them to aid his missions. Standard cloak-and-dagger stuff, it seems, we've seen it recurring in the Splinter Cell and Assassin's Creed brands. The theme of "Watch Dogs" is information warfare and how everything, due to our ever-increasing usage of technology, mobile devices, social media, geotagging, file sharing and so forth, is interconnected. This is all very cool and the game is, as always with most of these kind of titles, really good-looking and I am, for once, quite excited.
The barrage of information we are expected to learn... daily
There is a really good point to this image. Imagine any other line of work where the amount of data and knowledge you need to accumulate, hold on to and be able to access quite fast. And not necessarily on a daily basis, so your memory will let you down..
This is actually one the major areas of patient safety; how do we guarantee that we can have access to information and not have to rely on our own (very limited) memory.
Telling work stories to my friends who aren't in EMS
Why I Blame The Sun For Draining My Mobile Battery
I love my mobile phone (Samsung Galaxy S2, you know, that flagship model of from a couple of years back). And my tablet (Google Nexus 7, the bestest mini-tablet there is), for that matter. If you ask me, mobile devices are the epitome of our technological advancement and one of the greatest areas of invention we've ever done.
Sure, you'll probably find a lot of lists (while surfing on your smartphone or tablet) that'll state otherwise; just Google "greatest inventions ever" and you'll find around a gazillion of them stating the wheel, plow, steam engine, toaster, coffee maker or printing press among the top. I won't argue there, without them we'd probably still look like this. But still, think about this; the mobile device is, by far, the major contributor (if not the contributor) to globalization and that whole "world is getting smaller"-philosophy that we spread around us while posting and retweeting our food pics to our relatives in France or sharing our cat videos to friends in Mumbai.
So then, if we've come this far in our technological advancement, why is it that I, every bloody day, still am bothered by a certain message (in picture or text form). I mean, if I want to read my Facebook and Twitter feed, check my email and calender, run with Sports Tracker on while listening to streaming music or play Angry Birds for hours upon end, why is it that the image I see the most is this?