A presentation at #a11yTO Conference in October 2018 in Toronto, ON, Canada by Eric Bailey
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@codepixia
A presentation at #a11yTO Conference in October 2018 in Toronto, ON, Canada by Eric Bailey
Over the last couple weeks I’ve been heads down on a lot of work. Existing projects and new ones (Semplice being one of them). In general, I’ve never shied away from work that wasn’t part of my core skillset. I like working on a range of disciplines and I rarely complain when I have to …
Laws of UX is a collection of the maxims and principles that designers can consider when building user interfaces.
Fitts’s Law
The time to acquire a target is a function of the distance to and size of the target.
Hick’s Law
The time it takes to make a decision increases with the number and complexity of choices.
Jakob’s Law
Users spend most of their time on other sites. This means that users prefer your site to work the same way as all the other sites they already know.
Law of Prägnanz
People will perceive and interpret ambiguous or complex images as the simplest form possible, because it is the interpretation that requires the least cognitive effort of us.
Law of Proximity
Objects that are near, or proximate to each other, tend to be grouped together.
Law of Similarity
The human eye tends to perceive similar elements in a design as a complete picture, shape, or group, even if those elements are separated.
Miller’s Law
The average person can only keep 7 (plus or minus 2) items in their working memory.
Occam’s Razor
Among competing hypotheses that predict equally well, the one with the fewest assumptions should be selected.
Pareto Principle
The Pareto principle states that, for many events, roughly 80% of the effects come from 20% of the causes.
Parkinson’s Law
Any task will inflate until all of the available time is spent.
Serial Position Effect
Users have a propensity to best remember the first and last items in a series.
Tesler’s Law
Tesler's Law, also known as The Law of Conservation of Complexity, states that for any system there is a certain amount of complexity which cannot be reduced.
Von Restorff Effect
The Von Restorff effect, also known as The Isolation Effect, predicts that when multiple similar objects are present, the one that differs from the rest is most likely to be remembered.
Zeigarnik Effect
People remember uncompleted or interrupted tasks better than completed tasks.
Laws of UX is a collection of the maxims and principles that designers can consider when building user interfaces.
It was created by Jon Yablonski, Design Lead at Vectorform, creator of the Web Field Manual, and contributor to Storytelling.design.
©Jon Yablonski 2018 | All Rights Reserved
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Nice read...