made a lil’ thing in sfm then i painted over it! i have no idea what i was doing so hopefully when i do this again it’ll be better!
[reblogs r greatly appreciated!]
dirt enthusiast
cherry valley forever

pixel skylines
Claire Keane
$LAYYYTER
Stranger Things
let's talk about Bridgerton tea, my ask is open
Xuebing Du
h

Janaina Medeiros
Show & Tell
Alisa U Zemlji Chuda

@theartofmadeline
Cosimo Galluzzi

Love Begins
almost home
we're not kids anymore.

PR's Tumblrdome

★
sheepfilms
seen from United States
seen from United Kingdom

seen from Canada
seen from United States
seen from Latvia

seen from Malaysia
seen from Malaysia
seen from Dominican Republic
seen from Italy

seen from Canada
seen from United States

seen from United States

seen from United States

seen from United States
seen from United States
seen from United States
seen from United States

seen from United States
seen from United States

seen from Malaysia
@colourlessbastard
made a lil’ thing in sfm then i painted over it! i have no idea what i was doing so hopefully when i do this again it’ll be better!
[reblogs r greatly appreciated!]
scapula studies and notes aaa
Frosty Fruit ❄️
penultimate batch of busts
preparing university graduation exhibition……
Commission for @owltrees!! Ashol and Khan :)
Idle posing
Idle posing seems to be a thing most people overlook. But in truth, your character’s idle stance probably holds volumes of information about their character, most likely even more than any other stance they assume. This is because our default stance tells everyone around us about the demeanour, aura and mood we resort to when we’re not appropriating ourselves.
What’s so tricky about these kinds of poses - is how sensitive it is. And how complex the human body communicates. One nudge of the arm, the tilt of the head or curve of the spine can alter our perception of a character’s attitude completely. And sometimes, combinations of such variables can mean that some contributors are neutralized or maybe even switches its meaning entirely.
- Watch theatre. The actors are taught in communicating moods and attitudes to a tee and can give you a very clear look at how the exaggerated mannerisms we see in animated shorts, manifest in human form.
-Sit yourself down and watch old cartoon shorts. Watch how other animators and artists have gone about tackling posing like this.
-Look at yourself in the mirror, observe how subtle the changes are when you swap between poses and moods.
Some quick thumb rules that generally apply ( but can still be reversed or neutralized when used in combination with other mannerisms )
Open posture
Vulnerable parts exposed. Torso open, shoulders back and legs spread apart.
An open posture communicates confidence and courage. A person with an open posture is not afraid to take on whatever challenges come their way.
Closed posture
Vulnerable parts are hidden. Shoulders in tugged in against the torso. Legs close together
A person carrying a closed posture is not as brave and brawny as those with an open posture. They have a tendency to be nervous and can be easily intimidated by some challenges.
Dominant demeanour
Character defaults to literally looking down on others. Either by towering, if they’re taller than the character they’re looking at. Or by glaring up from under their brow if they’re shorter.
These characters hold a strongly dominant aura around them and will seek the upper hand in most situations. Dominant demeanour isn’t necessarily meant to be intimidating but more as a tool for the character to look and feel powerful and in control if coupled with an open posture.
Submissive demeanour
Character defaults to maintaining a direct line of communication between their own and their companion’s face when interacting.
These characters can be perceived as more mellow than those of dominant demeanour. They appear more open and friendly since they’re not trying to impress themselves on you with their physique. They can also come forward as naive and optimistic.
On top of these thumb rules, you got all the variables that can either add or subtract from the intensity of their respective traits.
Variables such as shyness, aggression or aloofness serve as additional hints on a character’s personality. But be careful when you browse for these additional values. Each combination of these gives a completely unique attitude.
Take a look:
Conveying character through their attire
So there are two things to conveying your character through their attire. Well, three if you account for the bit of personality that is by default embedded in their choice of fashion.
Surface values
Let me tackle the ladder first cause it is the simplest one to explain:
If you want to convey that your character likes scorpions or snakes, you slap a snake on them somewhere or otherwise drop aesthetical hints of this particular interest. These are choices made consciously by the character, and should therefore also be treated like so in-universe. This is your character going out of their way to express an interest in a certain topic.
These are the most blatant and ‘easy’ ways to implement personality to your character’s outfit.
Subcontextual values
Where it gets a little more meta is when we start to consider their function, job and social layer, their opinion on norms such as gender and sexuality, etc. Values that contributes to the character’s subconscious. As well as choices made inspired by their lifestyle.
Let’s take a look at the two drawings above ^. The character is obviously the same. But their outfits are rather different.
Both hold an inch of vanity, as it is obvious that the character pays attention to how people perceive him ( note the styled hair, perfectly fitted and spotless clothes ). However one submits itself to a lifestyle heavily influenced by formalities, and proper conduct while the other comes forward as more free-spirited and radical in their attitude. Take a second look at the two outfits. Contemplate how the cuts, rate of coverage and choice of accessories separates the two outfits from one another. And what that, in turn, tells us about the character.
What does he do for a living?
What’re his thoughts of conformity?
Is he a by-the-book person, or more of a happy-go-lucky type?
What materials and pigments are used in the outfit?
Are these expensive pigments and materials?
What does the materialistic quality and style of the outfit tell you about the character’s economic standing?
What ‘s the overall impression you get from the characters physique in combination with the attire?
There are a great many things you can derive from simply looking, and those are just a handful of analytic points you can study when looking at characters ( and humans too IRL )
Meta contextual values
We’ve taken the character’s conscious and subconscious choices into account. Now it’s time to bring our own agenda forward. What do -you- want to communicate with this character. Your OC might have their own tastes and preferences, sure, but did you know that -you- can control the way your audience perceives your character, outside the choices your character makes actively for themselves in-universe?
By fidgeting with the overall shapes present in the outfit ( and character anatomy too actually ), we can provoke psychological responses based on instinctual thought processes and presumptions hardwired into our subconscious. Here’s a quick rundown of those shapes and how they work.
These tropes can, of course, be mixed, matched and used to any degree that you want. Not every production or project makes use of these particular figures by committing themselves 100% to their attributes. But you will frequently see traces of these tropes applied in competent pieces of visual storytelling, as it has proved effective in directing our perception of a character without even having to tell us outright; what their personality is going to be like.
You can also hint at character’s development, by subtly implementing some tropes from one category into the other. Or hint at an underlying character trait that otherwise isn’t communicated by the character’s dialogue or immediate actions.
If you manage to combine both posture, the formalia of outfit design and the meta-contextual design, you’re pretty well set to tell your story to your audience.
I Hope this has been somewhat helpful. It is one of my favourite parts of character design and storytelling - so it felt great to talk about at length again.
- Mod wackart ( ko-fi ) Tristan is property of Studio!Wackart
the earth is flat
so………..good omens………….. aziraphale’s design felt quite traditional in costume so i put her in long skirt with the blazer and waistcoat. crowley honestly needed no changes whatsoever in her dress and haircuts
there’s a lot to deal with when you’ve had an unrequited crush on the woman thats supposed to be your mortal enemy for at least 4000 of the 6000 years you’ve know each other. they’ve both hit that point now here they wont even joke about sleeping w/ each other because it hits to close to home. they’re just trying to stop armageddon without fucking up what they have. anyway it’s been a good while since i read this book so i need to do a re-read tbh
“‘Cause darling when you smile it’s like the rain dries out Now there’s no more room for clouds Got me singing Hallelu, ah Hallelu oh” - Cool People by Chloe x Halle
I'd love to hear an advice for you amazing mods: what's the best way to deal with perfectionism? As an aspiring artist I know I still have a lot to learn and I have to strike to be always better, but being stuck into an unproductive circle of dissatisfaction with my own works and the fear that better artists than me will not appreciate my efforts again (from an actual awful experience), it starting to feel like a torture for me. Many many thanks in advance.
I think between our inferior-complexes, imposter syndromes, pride, guilt and anxiety - we artists are probably prone to trouble ourselves with harsh rhetoric moreso than other faculties might.
There’s a reason artistry and slight insanity walks hand in hand ( Looking at you Van Gogh ), and since an artist’s process never stops, the only thing that sometimes separates a good artist from a great artist, is how they manoeuvre themselves and the immense pressure the environment puts on us per default.
Often our anxiety starts when we look at others, and see just how much progress they have- and are making, forgetting that our journey will never be the same as theirs ( see my talk on art-critic rhetoric ).
What’s important to remember is that artists, even those better than you harbour the same anxiety to a degree, and they are most likely vetting the content you see. You’re only being exposed to the cream of the crop. Chances are your favourite artist has a backlog of absolutely nonsensical and unappealing pieces archived in sketchbooks that they low-key don’t want anyone to look in.
This contributes to the collective understanding that everything we produce must be perfect, interesting and engaging all at once. But let’s be frank at least half the stuff we produce is gonna be sub-par -at best-, cause we’re not always at peak-artistic capacity when working.
Personally, my sketchbooks look a little something like this:
( A very recent doodle: after a full day of classes and wanting to draw something cool, but being unable to properly focus and make anything look remotely consistent. Needless to say, I gave up trying, went home, ate ice cream, played video games, and felt very -very- sorry for myself )
“ it’s something “
^this has been my mentality for a couple years. After starting at my first art-school back in 2016, and being confronted with the fact that there were many artists out there, and they were all much much better than me. Going through the semester being the worst in class at the topics we were tackling 99% of the time opened up my eyes to a couple of coping mechanisms, and rhetorical methods to prevent myself becoming depressed over my own feeling of inadequacy.
Luckily, our classroom environment was healthy and supportive, as they frequently are in many proper art-schools, so I’d enter class with my homework, put it on the wall beside the rest of the student’s. I’d look at my classmates, shrug my shoulders at my inferior work and simply say “ It’s something “. Is it good? no! Would I be proud to display it somewhere to people outside my class? Absolutely not! But I made it, whether I poured effort into it or not, it is something I produced.
- To Quote comedian Tim Minchin “ It’s not perfect, but it’s mine “
On top of that, one of our guest teachers would preach a mentality that also came to stick with me along with “ it’s something”.
It’s been two years since I got my diploma from that school, and while I have moved on, to a new one, and isn’t the worst in class no more, I still use the phrase whenever I churn out something I’m not wholly proud of ( which is quite often ).
“Finished not perfect “
Is it perfect? no, is it riddled with errors and details I can improve upon? Oh definitely. But I’ve spent 6 hours / 3 days on this and I want to move on. Not every piece you create, even when pouring your best into it - is going to be a great piece, so after the first session of critique on a particular piece, let it go. This piece is in the past and you’re moving on now.
Having a handful of finished artworks, rather than a dozen unfinished because you got deterred by your own critical sense feels better and you learn more from just powering through to the end, and telling your inner demons to shut their mouths and let you have your fun.
“ Your own biggest fan, and your own worst critic “
There’s a balance to be struck when it comes to self-evaluation. You need to look at your works critically, of course, but you also need to applaud yourself and give yourself space to actually like and enjoy your creative process. No matter how trivial or silly it seems, positively pointing out little details, shapes or whatever - on a piece of art you made, can help you shift your negative mindset onto more neutral terms. It is a gradual process, and more than often you ‘ll find yourself praising something seemingly insignificant. But what you need to train yourself to understand is that it is all right to like imperfect things for arbitrary reasons.
Here’s a fun game for you to play when evaluating your art after finishing. You can critique anything, as much as you want, but for every critical observation you make, you -MUST- make one positive. Doesn’t matter how small the praise, all that matters is that you balance out the amount of critique with praise.
And you should ALWAYS tackle the critique first, and then follow up with praise. Like this, you won’t leave the image on a negative note.
“ This arm is totally out of place, but I managed to pick a pretty nice colour for his shirt “
The Dunning-Kruger effect
I often show this model to the students attending my convention-crash courses on drawing. Usually at the beginning of a course, so that they might get an understanding of their current thought patterns.
The Dunning-Kruger effect is a model that explains that your confidence in a craft is decided by your ignorance to the craft itself.
You start out, high on confidence since you know very little, and thusly by default might feel that you have, to a degree, ‘mastered’ your craft. That is when the real world hit you, and where many young budding artists lose themselves entirely. Life comes in like a sledgehammer and shatters our understanding of a craft we thought we knew everything about, and everyone else seems so much further ahead than us. It can seem hopeless to keep going. But if we -do- go on. And we keep pushing ourselves both through critical and praising mindsets, we ‘ll push our understanding of the craft itself, and we’ll grow to find ourselves much more confident in the notion that we are not perfect, and will never be. This is a very normal and natural thought-process, and we should never be afraid of facing neither the peak of ignorance or the dip in confidence. it’s all part of a process that must take place to push us forward.
So if you feel like the rug has been pulled out under your feet, don’t worry, you’re coming to grasp with how massive and wild the art-world is. Congratulations, you’ve burst through your bubble of ignorance, and you’re ready to pursue the craft without your blindfolds on.
And remember:
We’re all just little lost boys and girls trying to figure out where we belong in the art world. A great majority of us are more or less just as anxious to do good like you. Which can result in people growing extra competitive and downright malicious. You will encounter these people, and when you do remove yourself from these people, and find someone who has learned to administer their anxiety. Maybe ask them to mentor you, or maybe just to spar with you on occasion. You won’t believe how much artistic kinship can help you move forward.
I hope this was worth the read. We all deal with this issue, and its hard to break the circle, but its never too late to try.
- mod wackart ( ko-fi )
Jemma Salume - http://oxboxer.tumblr.com - https://www.instagram.com/oxboxer - http://jsalume.daportfolio.com - https://society6.com/jemmasalume - http://oxboxer.livejournal.com - https://gumroad.com/jemmasalume# - https://twitter.com/bisonfisticuffs - https://www.linkedin.com/in/jemma-salume-0229056 - https://society6.com/jemmasalume - https://www.pixiv.net/member.php?id=3822738
I did another combination of drawtober and drawkills goretober with the prompts being the frog witch and sensory loss, bit of a toughie but I was shooting for blindness and touch disintegration
process pics for revenant.
> more processes
Włodzimierz Błocki “Kiss of Death” - 1908
Skull Dandy by John-Paul Balmet
Check out these great fantasy portrait studies by concept artist, Viktor Titov! View more work - https://goo.gl/CgSsdY