
No title available
One Nice Bug Per Day
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Product Placement

pixel skylines

blake kathryn

ellievsbear
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2025 on Tumblr: Trends That Defined the Year

Kaledo Art

Discoholic đŞŠ
wallacepolsom
Sweet Seals For You, Always
taylor price
DEAR READER

Kiana Khansmith
Today's Document

tannertan36
Jules of Nature
I'd rather be in outer space đ¸

seen from TĂźrkiye

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seen from United States

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@consulate-engineers-log
I glad we all thought Maul created his markings when we were kids
Hey yall Iâm back and ive been working hard.
I did not spend a year Tracing Karkats Ass and meticulously sculpting Spongebobs Abs for you guys to ignore this masterpiece
DIY Spell and Potion Book Tutorial from Better After
This is a really good tutorial using plastic toys, a glue gun, cardstock, paper towels etc⌠This DIY is based on a tutorial by SEEING THINGS - my favorite Halloween Blog that had great printables and tutorials and is now DEAD & GONE. This is why if I see a printable I like, I donât wait until later to download it.
OMG. I have Ideas.
I Was Scared.
I Was Scared.
When I was younger, i had fears. Maybe a bit of an over active imagination. My fears were Giant invisible snakes. Sentient spiders behind the panel in the bathroom. The Ghosts in the basement. Silly things.
I Was Scared.
I got older. My fears changed, though they still seem silly to me now. I feared a dark spirit who i was convinced was going to take me a way. I feared an assassin who would try to run me over with their car. I feared getting lost and never found.
I Was Scared.
Older still. My new fears were more existential. Losing my friends. Not mattering. Not Lasting. I feared Being alone and forgotten over time. I feared no one would miss me if I was gone.
Then things changed. My friends stuck by me. People told me they loved me. I know I made a difference and I know iâd be missed.
But I Was Scared.
Now a days. Those arenât my fears. They were real to me at the time and now seem like fragile illusions i made for myself. The hardest things i had dealt with so far but over time they looked like molehills from mountains.
And Now Iâm Scared.
Iâm scared now that Iâll do something stupid. I never made mistakes before. I was too full of fear. I never lived like the others around me. And yes, I regret it a bit. And now i have a tear in my head. between the fear of doing something I know Iâll regret, and the fear I wonât, and itâs destroying me from the inside out.
But I know Iâll look back from another mountain. See how far Iâve come. How many impossible battles Iâve won before, just as I am now. Iâll look back on this, no matter what I choose, and Iâll say: Why was I so worried of something that small.
Iâm No Longer Scared.
if any of you are bored you could try taking this color oracle assessment. itâs interesting
this shit dragged my ass within the first two lines of text, Iâm done!
me as well
How did it know I have been maticulously watching my finances?  How did it know that I hate my roommate and am in a stressful situation because she is the dirtiest person Iâve ever met?  How did it know that Iâm a year into a long distance relationship/ have constant feelings of loneliness?? Â
this fucking read me like a book god help me
I did not sign up to be attacked like this. fuck you.
Pretty accurate. ShitâŚ
i think my saddest moment as an Australian was finding out that the rest of the world doesnât say ânever eat soggy weetbixâ to figure out the order of the compass
Put in the tags where youâre from and how you memorized the order of the compass
It always seems to be
Never Eat (Something Weird)
Dungeon Design Lessons from Disney World
A week ago I returned from Disney (the World, not the Land). While exploring the park as I have before, I was able to examine it critically. Inspired in part by this GDC panel about video game design using Disney Parks as well as the Keys to the Kingdom tour that I was very fortunate to join this time around, I decided that I had absorbed enough to write about it in terms of D&D level design. In no particular order, here are some lessons we can take away from the amazing parks:
Force Perspective
Everything is for the show at Disney. The buildings on Main Street have their second stories scaled down to make Cinderellaâs Castle look taller (itâs really only 198 ft). The bottom floors are at regular scale for functionality but the rest is just for show to enhance the overall experience.
Moreover, structures and foliage in Disney World have been specifically placed to hide certain things and reveal/highlight others. For instance, you canât see Fantasyland while youâre in Tomorrowland. It was designed that way. Areas where the guests arenât supposed to go have been carefully hidden or look uninviting, but everything visible adds to the story. Disney forces the players to view their park from a controlled perspective.
So when building your dungeon, only show what you need for the story. Remember, you are the âImagineerâ for your dungeon. You precisely control the information that you give to the players. Give them enough to understand the story of the dungeon, but add details that hint and inform of a larger world. Video games do this by blocking off passages or adding impassable obstacles; the level looks like itâs much bigger than it actually is. Donât use this for railroading or it will look obvious, but a collapsed hallway is more interesting than, say, a wall. It also informs the players that this is a ruin and is old and might be unstable.
Keep in mind where players will enter a room and what they will see from that vantage when they get there. Write narratives up ahead of time and tailor your descriptions. I often recall the Sphere of Annihilation trap in the Tomb of Horrors being described as âbig enough for a medium creature to crawl through.â This description already implies a mode of action; a sense of forced perspective through your words. You can never control your players, but they can only work with what you give them. If something in the dungeon doesnât really matter, you donât have to show it. On that note:
Anticipate Behavior
Keep reading
you arent a real gamer until you played this
I REMEMBER THIS GAME
CAN IT EVEN BE FOUND ANYMORE
Youâre in luck, my friend! Itâs right here. https://dan-ball.jp/en/javagame/dust/
Do you have that book marked or something that was quick
Anyone else remember that Canadian reality TV show where two contestants with zero experience get left in the wilderness and have to get out while that cowboy tracked them down on his horse ? And the contestants had to outrun and hide and theyâd see him galloping over in the distance and theyâd just get so scared and start sprinting into the bushes but they would always tumble down a hill or something and hurt theyâre legs and the cowboy would catch up and lasso them??
I wasnât kidding
Man i used to love mantracker..
#can people stop hiring paul bettany to be ice cold and whispery #and hire him again to be A HYPER CON ARTIST STAND-UP EMCEE AGAIN #pls and thnk u
THIS MOVIE IS ONE OF MY FAVS
If you want to use a non sketchy youtube downloading site I just spent some time making a really simple one here:Â https://y23.cmder.tech/
It lets you download the video or just the audio of a youtube video
Well since Iâve made this post Iâve added a few features:
Get whole playlists at once (or download all the audio from the playlist in a zip)
Convert audio to mp3/wav
Added the ability to cut up videos/make gifs
If you like the site and want more features why donât you become a patreon and vote on new ones! https://www.patreon.com/ssn
So I started watching this Japanese dating show on Netflix called Rea(L)ove, where every contestant is looking for love and each has a âdark secretâ that they have to reveal to the other contestants at random times, and hope that the others still accept them. Some are addicted to sex, some have a lot of debt, some have a criminal record and so on. So there is this one girl who likes one of the guys despite him being rude at times, and he choosesto go on a solo date with her. Towards the end of their date, the hosts make her share her secret with him, and it goes as follows:
he had an almost speechless and shocked response, he didnât say anything negative or positive really, just the two hosts kept laughing and saying very rude remarks. The scene just kind of ended with them walking away and then their individual thoughts on the date that pretty much boiled down to:
and
So the next day, the girls, this time, get to choose a guy to go on a date withâŚ
WILL HE????
HE DID!
So now, on the dateââ
Sorry for the long post, but this was one of the sweetest things Iâve seen in a long time, and I was literally crying and just needed to share this with someone
SPOILER ALERT: THEY CHOSE EACH OTHER AT THE END!!!!!!!!
Me:
((see my other post for his heartbreaking dark secret))
âSo what can we learn from this study? On the data side, we see that everything is proceeding as planned. Nobodyâs paying $50 for a burger at McDonaldâs, or $16 for a can of tuna at Safeway. Employers wish their profits were higher, and workers are glad they got a raise, but they wish they made more money. Three years after Seattle started down the road to $15, everything is as it should be. Those apocalyptic claims of destruction and business closures havenât been proven true. One thing the study didnât explain was why the sky didnât fall as promised. Why werenât workers laid off in droves, or replaced with robots? Why didnât prices skyrocket? Why does Seattle have more restaurants now than at any point in its history? Itâs because those workers who saw a raise now have more money to spend in the city around them. Those restaurant workers are eating in more restaurants. Theyâre buying more groceries. Theyâre buying more clothes and cars. That increased consumer demand is creating jobs, and more than paying for the increased minimum wage. The $15 minimum wage established a positive feedback loop that created growth in Seattle by including more people in the economy. In other words, it worked exactly as intended.â
â Seattleâs $15 Minimum Wage Experiment Is a Success (via allthecanadianpolitics)
Iâm gonna leave this right here.
When you give consumers money, they spend it. When you give old, rich, white men money, they hoard it.
A bee.
hey uh
what the fuck is this
đ˛
WHAT THE FUCK IS THIS