Shanghai Noir
[prototype by Nathan Long]
The 2020 pandemic not only had us buying and playing more board games at home, it also ignited Nathan’s board game designing hobby. Thanks to the existence of Tabletop Simulator (TTS), the processes of making board game components, playtesting, and rules-editing could all be done virtually. Nathan was able to connect frequently with board game designers online to develop, test, and reshape Shanghai Noir into what it is today.
The Theme
Shanghai Noir takes place on August 12th, 1937 the night before the Japanese invasion of Shanghai. At this time, Shanghai is a politically-divided, very cosmopolitan city run by gangsters and money-hungry European colonizers, and, taking inspiration from both old movie melodramas and historical true crime writings, this Casablanca-esque city is the Shanghai Shanghai Noir presents.
To quote author Paul French:
Shanghai is not just another Chinese city, historically. It is a completely unique city in the world, in that it was, for a nearly a hundred years from 1842–1941, an International Settlement. It was a completely open city.
... it was also a place of refuge for so many people, not only for Chinese people escaping from poverty, flood, drought, disease; but also for the Russians that fled the Bolshevik Revolution in 1917. And, in the late 1930s, for Jews that fled fascism in Europe.
... it became the most modern city in Asia. It was the first city with elevators; the first city with central heating; the first city with a telephone system, trams, traffic jams. It loved modernity. It was the center of contemporary literature and cinema in China, and a completely unique mix of East and West.
The Game
The game board is a loose map of Old Shanghai divided into five districts: The Badlands, the International Settlement, the French Concession, The Chinese City and the Japanese Quarter.
Players invest coins in the game's "heroes" to have them move around the game board purchasing (or burgling) items, interacting with each other, and picking up passports and travel documents so that they can catch the last train, boat, and plane out of Shanghai before 6 rounds (6 hours) are up. Players whose heroes make it out of Shanghai earn victory points, and more points if they have acquired "loot."
But the main way to collect points is to resolve “Drama” cards dealt out each round which function as objectives. Drama cards may require players to pick up and deliver items from one location to another and/or change the relationships between heroes - rolling special dice to make them FRIENDS, RIVALS, ENEMIES or SOULMATES.
"Location actions" can also be used to acquire items and change relationships. For example, one hero robbing another will degrade a friendship to rivalry. Visiting the Paramount Ballroom will help them fall in love. Visit the Opium Den will help them forget, breaking connections with another hero.
The tension in the game comes from knowing that while you are controlling the actions and relationships of specific heroes on your turn, another player may have very different plans for those same heroes on their turn. Thus you could mess up each other's agendas, and they could mess up yours. On the other hand, you and another player could have overlapping missions for the same hero so you could piggyback off someone else's movements to save yourself time and earn victory points when they do.
As play proceeds and Drama cards are fulfilled, heroes' stories emerge below the game board. Shanghai Noir gives all the noir movie vibes.
After 6 rounds, the player with the most victory points is the winner.
Inspiration
City of Devils by Paul French is a historical true crime book set in Old Shanghai that helped Nathan with authenticity and mood. We also looked up history articles on Old Shanghai and any material we could find on the Shanghai Art Deco style which we love, and watched lots of movies and documentaries about this time period...
Shanghai (2010)
Shanghai Triad (1995)
Empire of The Sun (1987)
Lust, Caution (2007)
The White Countess (2005)
Hidden Blade (2023)
There are several authentic Shanghai pre-war films on YouTube (warning: very bleak)
To be honest, it was hard to find stories that reflected the broad cosmopolitanism and cultural diversity of this 1930s “Paris of The East”. Shanghai Noir hopes to fill this gap. Rarely does a WW2-themed work take place in East Asia (Europe usually gets all the attention for WW2), and as a WW2-themed board game, Shanghai Noir is unique for being more about romantic melodrama and adventure than about military strategy.
Illustrations
I (Lili) illustrated all the characters in this development version of Shanghai Noir.
They are American, British, Chinese, French, Japanese, Jewish, Russian and Sikh, with some based on real personalities of Old Shanghai. For example, Yu Ling in the qipao is based on the 1930s Chinese silent film actress, Ruan Ling-Yu. Clay is based on American jazz trumpeter Buck Clayton who played at the Canidrome in Shanghai. Top-hatted Andrei is based on Russian cabaret performer Alexander Vertinsky, etc.
Many of the "villains" attached to each location - Big Ears Du, Jack Riley, General Doihara etc. were real people.
The locations - Paramount Ballroom, Canidrome, Green Gang HQ, Jack's Shack etc. are based on real places in historical Shanghai and will also be illustrated to update the game board at some point.
If you are interested, Nathan has done an interview with Sen-Foong Lim about Shanghai Noir on the Ludology podcast Ep 14 which also touches on his professional work as a screenwriter, novelist, and video game narrative designer.
Playtesting
Shanghai Noir has been through many playtests since 2021. The game is still undergoing playtesting, and tweaks are still being made, but it is a much cleaner and smoother game that earlier versions. (Trust me, I would not playtest the same game over and over again if it didn't get better).
In short, Shanghai Noir is a unique passion project that is looking for a publisher.
If you are a board gamer/designer/publisher and are interested in playing Shanghai Noir, either in person or on TTS, contact Nathan at the email address below.
[Playtest at Origins 2024]
[earlier version on Tabletop Simulator]


















