The YouTube Void Part IV: Gender, Gaming & Commentary
In 2005, during the height of the online transformation from Web 1.0 to its big brother, Web 2.0, YouTube was born. The early content creators of YouTube were uninhibited by the need for political correctness that marks today's society, giving rise to a period of creative history sometimes referred to as CringeTube. It was this early content that acted as the cradle for critical and comedic response channels, also known today as YouTube commentary.
Now, we've already define commentary as a genre, so I won't bother explaining that again. Today, I want to discuss the creators themselves. A number of potential trends become apparent when you watch this kind of content as regularly as I do. Two major patterns emerge:
Mainstream commentary creators appear to be almost exclusively male.
Most of the mainstream commentary creators appear to have a history of gaming.
Over the course of several weeks, I put myself to collecting data about creators that met the definition of commentary creators that I provided in my previous post. I sifted through about 66,000 search results and found that 85% of creators could be identified as male and 67% had a confirmed history of gaming. Weird, huh? Now, I haven't done nearly enough research to make a definite statement about why this might be. But, it reminds me of a discussion Katie and I had in class during our discussion about trolling. We were talking about #gamergate, and Katie mentioned that the thought of upsetting any gamer guy was terrifying to her. I agreed; the thought of having a male gamer on my tail was not something I was fond of.
So it begs the question: is there a connection between gender and trolling? Is there a connection between gender and gaming?
... Is there a connection between gaming and trolling? In my mind, there definitely is. Whenever I watch Let's Plays I'm always shocked by the language people use to communicate with each other. You hear a lot politically incorrect comments, cyberbullying and generally abusive language.
I feel like it's an important connection to make in the context of commentary, where the majority of creators are gamers. I'd be interested in studying how the language used between gamers may influence the rhetoric employed by creators of commentary - the most successful of which are controversial, anti-PC and, at their heart, trolls.















