So a small lil Devlog, gonna try and do these whenever some progress worth noting is made.
7/7/2026
So in the end I decided, at least for this game, that it will essentially be an abridged version of Chapter 1, to keep things simple and to keep it more bite sized in terms of play time.
I'll be doing my best with what already exists and what we know and spinning it into a parody of sorts. Story, Characters, etc all with a lil spin or something cranked up a notch.
And since yesterday's post I've made some decent headway with setting up the Database.
Creating weapons, armors, characters, etc.
So I'll show some off here!
First up the actors:
So we have our usual fair of the Fun gang here, but I decided to for the funny also make the soul itself part of the party.
That is its own thing going on I swear.
I even set up their skills already, I just need to put in stat calculations and damage formulas still.
The skills are essentially what they can use in game, but I did take some creative liberties with some of them, giving them slightly different functions based on what they did originally and all that.
I wont be sharing anything off the bat for those but You can have this one for SOUL
Items, Weapons, and Armors were a quick to set up.
They all kinda follow a system similar to FNAFB, where its all the same item or equipment but it gets more powerful when you find the later game shops
Observe:
Simple stuff really.
And for the enemies, well they are just the enemies from Chapter 1, I just need to import the sprites still. But basically I split them up to 2 enemies per area and funnily enough based on the wiki that is somewhat how it is in the game when it introduces new enemies. Jigsawry and Ponman bein outliers here, with Jigsawry being in the fields and Ponman being the only one on the board.
Now for some more custom assets to showcase!
So the assets for the Fun Gang (Feat Kris' SOUL) are done unless we wanna change something. The Face art was done by @cidori001, who is doing most of the custom art and assets, and the character sprites are done by both of us. Cidori made a grayscale base sprite for me to use and as you can see, I just copy pasted their heads onto the torso and then color swapped the grey out with their outfit colors and maybe some details added on.
Honestly the Frankensprites as I've taken to calling them are fucking weird to look at (I mean look at Ralsei) but I love it, its so jank and weird but it fits so well.
Also Ralsei here is in his hatless design cause his head with the hat didn't quite fit on the sprite like I wanted it to. so I went hatless. I'll give an explanation in game... maybe. Dont count on it.
And thats what I and @cidori001 got done yesterday.
For today's stuff I'm doing some System texture changes like the UI and Gameover screen, finalizing some designs for other characters. (Yes Lancer is also gonna get his head awkwardly slapped onto the same body as everyone else) and maybe getting started on some custom Tile textures.
And to answer something about the gameplay, its going to be a somewhat standard FNAFB fair but following the Deltarune Chapter 1 stuff so more linear but with some stuff sprinkled in. I wont be locking you out of exploring the entire map though, I'll only be locking the ending behind meeting certain perquisites. So explore everything to your hearts content, just dont die.
The Combat will be the basic RPG Maker type thing, so no Bullet patterns or mercy stuff. But I did plan on making jokes about that such as "Violently making Friends" (which means Susie is the best at making friends with her higher attack stat)
Story will be a simple fare aswell but I wont say anything about that hehe ;)
and thats about it for right now! I'll make sure to post again once more progress has been made!
If you have any questions just leave them below and I'll take time to answer them when I get the chance!
See yall next Devlog!