after 4 years of drawing webcomics, this is my wisdom:
start now. now. now now now. or else you'll never draw this damn thing
it's fine if you don't have the entire story figured out yet, it'll happen naturally
draw what you want to draw!! webcomics often run for years, so you better work with something you like
don't overcomplicate things. a simple, efficient work flow is your top priority in order to stay consistent
bullshit some things. trace background refs. reuse poses. draw your character's face from different angles and just copy paste it in to save time. be smart about your work baby
take breaks if needed. webcomic burnout is real
sometimes, a panel or a page looks bad. shit happens. move on
lettering is actually really important and super hard to pull off
it's your comic. do what you want forever!!!
I'm begging you again to work smart, not hard. reuse backgrounds. use brush sets for webcomic artists. trace 3D objects. use 3D models to pose your characters
you may need hours or days to draw one panel, but people will look at it for 5-8 seconds. keep that in mind
a simple background is better than no background at all (avoiding the white void increases the quality of your work by a ton!)
sometimes the anatomy needs to be a little off to make an interesting shot/panel. that's fine, don't worry about it too much
at least 2000px canvas and 300 dpi for good quality results
it's okay to stop by the way. it's okay to move on from a project if you no longer find joy in it
Gonna add on with my useless animation degree (and knowledge of a comic project that never got off the ground):
I know it's common knowledge but mangaka and popular comic series have an entire staff behind them. Editors, designers, background artists, etc. Give yourself a damn break if you aren't churning out pages every week, month, season, etc.
You can use one big establishing shot for the first panel and then use details of it in other panels to ground the characters in the space. Then you dont have to draw the entire room again. This saves you hours of work.
Count every win when it happens. Progress feels very slow to you bc you're in production mode.
Don't be discouraged if people say they'll read your script then forget about it. Life happens. You'll find someone out there who will be excited.
On 3D human models: you can use them, yes, but I suggest anatomy and pose studies . Like 15-30 seconds with a pose generator (no AI) Even sketching out 13 poses per day will make a difference in composing panel shots.
but yes, unless you're making a highly detailed fantasy/sci-fi world, there are models and brushes for modern buildings and cityscapes.
If people outside the internet ask about your hobbies, mention your comic. People get excited about art, and it's important to have non-internet perspectives
But, like OP said, do the comic because you want to do it. Drop it if it's making you miserable, and theres no sense of satisfaction when you do finish pages.

















