DOLLHOUSE.
Rumour has it that a rogue mage had once fled to the Abyss, suffering fatal wounds from his pursuers. He had succumbed to death alone in the dark depths, and now his soul haunts the unexplored and untravelled catacombs of the Abyss, where he uses his magic to play elaborate tricks on unsuspecting passersby. It is said that he warps the dimensions around you, trapping you until you fulfill his impish requests. Most of the denizens now simply wave it off as an old wivesâ tale, a story simply meant to discipline children, but some still warn against going down desolate halls aloneâŚÂ
When Eir opens her eyes, she finds herself in a dimly lit room.
How she comes to find herself here escapes her. She remembers a quiet voice, a dull humâ the trace of death leading her down a path she has never walked. Curiosity begets its rightful punishment. The final glow of the torches behind her had danced against worn walls before disappearing entirely. The voice went quiet. Darkness swallowed her whole.
Now, she stands in a place she cannot recognise. Casting a cursory glance around, her gaze lands on someone elseâ a woman with dark blue hair, a face Eir cannot claim she has seen. There is comfort, somewhat, in realising she is not alone. The princess does not know if it will last.
âWhereâŚâ Her voice trails off. There were no entryways or exits; cobble stretched out between all four walls, sealing them in completely. Only two torches adorned the room, placed high on opposite wallsâ a height neither of them would likely be able to reach. Grout grows between the cracks in the floor.Â
The air is dank, unpleasantly warm. It felt laborious to even breathe in the space.Â
Something in it shifts.Â
âHello.â A voice, seemingly from nowhere, reverberates throughout the room. âIâd like to play a game.â
Let's play touys, @crowsbite!
In her dream it had been the figure of a woman, familiar in all of the ways that Ursula's own shape is. Something to recognize anywhere, something to know better than even herself. A shadow that has always been cast over her, one she is meant to fill the shape of just enough to still remain within its borders. One that defines her, that she does not know herself in the absence of.
And in her dream, she had chased it.
Ursula wakesâ or perhaps merely comes toâ in a place she does not know. The room is small and the air within it is heavy, the only thing in the room to take up any space at all. It unsettles her instantly, and she pushes herself to stand with an air of disgust at having touched even the barren floors or vacant walls.
Her eyes find a woman, a girl. Porcelain carved and uncanny just enough that Ursula's eyes narrow, but she does not bother with a response to a question that she herself is above asking. She smooths at the fabric of her skirt, begins in a slow stride around the room's perimeter. Observing, inspecting. Flinching when someone ( something? ) speaks suddenly.
"Clearly," she mutters back. The fabric of her glove catches and snags on the stone wall, a fact that makes her lip twitch in irritation, but the hope for something hidden in its texture outweighs her ache for the damage she knows will linger well after whatever this is. "And what game could possibly be played in a stone box with two trapped women?"













