By Jennifer Watts, Amelia Van Someren and Nina McQueen Extension of information used: https://docs.google.com/document/d/1WIVO2H00bWMN76zaxraQPIr3zkxWWX4K980kjPgVbo4/edit
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DEAR READER
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2025 on Tumblr: Trends That Defined the Year
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By Jennifer Watts, Amelia Van Someren and Nina McQueen Extension of information used: https://docs.google.com/document/d/1WIVO2H00bWMN76zaxraQPIr3zkxWWX4K980kjPgVbo4/edit
China and Social Media
Until a couple of weeks ago I thought that China's great firewall meant that the Chinese had essentially no access to social media whatsoever. But much to my surprise, they have by far the highest number of social media users in the world, with 596 million users in 2017 (Statista 2018). Obviously this would be massively impacted by the fact that they have the largest population in the world - but considering they don't use the social media we see as so widespread, such as Facebook, Instagram and Snapchat, it seems like a lot to me.
As most, if not all of our well known social media sites are blocked in China, alternatives were created and quickly adopted (see image above). They have an equivalent to everything that we have, and use it religiously.
HUGE, you’re welcome.
woooow, this seriously puts it into perspective
And it has only just begun… Insert evil laugh here.
Nosedive, an episode of 'Black Mirror' paints a world where a person's place in society is dictated by a number. People are rated based on their interactions...
Wooaahhh. Okay. Just watch this
Are China really worse off?
Wow this covers a lot of interesting stuff!
If you’re dating a gamer
See them lose an online game more than 6 times in a row to see who they really are.
Credits to: @meloetta and @bewbin
Nintendo Switch Online service. Family plan (12 months) is $34.99
https://www.nintendo.com/switch/online-service/
Nintendo is finally stepping into the world of Online subscription gaming services! So much potential for multiplayer gaming and some more social aspects to the Switch console.
Say what you want about multiplayer but the best part about it is about 85% of the players want to play the game sure, but any time something stupid or funny starts up in a match, chances are everyone’s gonna stop playing to watch or join in and thats just the culture
Gaming Communities
Every, if not most games these days have some sort of online component to them. From first-person shooter games to casual phone apps, most games enable a level of sociality within their design.
This can vary from games that: • Are only available when online (eg. Fortnite, SimCity, Farmville) • Have both online and offline multiplayer capabilities (eg. Halo franchise, Call of Duty) • Only use internet for both user generated and free downloadable content (eg. The Sims 4, most casual phone games).
Most casual phone games allow you to play offline, but go online to make in app purchases - but essentially have little to no way of communicating with other players.
In contrast to this, Farmville, for example, places a large reliance on having 'Neighbours' in order to complete in game missions - but still, it would be extremely rare for anyone to develop relationships through this beyond watering their crops on the daily.
Dr Google & Online Health Promotion
Social media enables us so much access to information and discussion on a vast array of topics, creating a space in which everyone can find a place. It allows people to feel as if they aren't alone, offering resources on all forms of health issues, from mental health issues such as anxiety and depression, to things such as Lupus. Social media influencers and celebrities have the ability to create further awareness of these issues and share their personal experiences in order to help in normalising both mental and physical illness.
Since living out of home I have definitely found myself Googling my symptoms, which is generally fine considering I only ever have a basic cold. I am clearly not alone, with '1 in 20 Google searches [being] for health-related information' (Solaqua 2017).
However, the reliance we find ourselves having on sites such as WebMD can become concerning, especially when we discover that a runny nose and a mild migraine are symptoms of an obscure disease that will give us three days to live (you're probably fine!!). The self diagnosis aspect of this may be a bit crazy at times but the internet can still definitely be a very helpful place for those suffering from health issues to go for support and advice, through forums, YouTube videos and social media groups.
Unfortunately, this feeling is all too familiar. Social media can both help and hinder mental health 😕
Ken givin it to us how it is
Ken responding to people’s oversharing tendencies 😂
Created via Canva.
Disasters, the Internet & Crowsourcing
Social media has led to huge developments in both the speed and way in which communities can respond to natural disasters. It is believed that official news has the ability to spread much faster and reach a greater audience on social media as compared to traditional media (Spiro et al. 2012, p. 275-276). Social media allows people facing similar situations to come together to offer advice and support in times of crisis. Communities have the ability to unite as active publics to inspire hope and support for those facing natural disasters, this is where crowdsourcing can come in.
Hammon and Hippner (2012) define crowdsourcing as:
'the act of outsourcing tasks originally performed inside an organized, or assigned externally in form of a business relationship, to an undefinably large, heterogeneous mass of potential actors'.