“But this mecha show is different from others… The emphasis is on the pilots.”
noise dept.
PUT YOUR BEARD IN MY MOUTH
d e v o n

Kiana Khansmith
will byers stan first human second
i don't do bad sauce passes
Mike Driver

No title available
"I'm Dorothy Gale from Kansas"
Cosimo Galluzzi
DEAR READER

oozey mess
No title available
Aqua Utopia|海の底で記憶を紡ぐ
NASA

blake kathryn
styofa doing anything
No title available
Claire Keane

@theartofmadeline
seen from Japan
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seen from Norway
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seen from United States

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seen from Switzerland
seen from Pakistan
seen from Türkiye

seen from United Kingdom
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@dlamp-dictator
“But this mecha show is different from others… The emphasis is on the pilots.”
Sword Girl Hater.
Alright folks, I’ve been playing Neverness to Everness for about a week-and-a-half and have some quick(ish) thoughts on it. Overall, I consider this better than Arknights Endfield, at least in terms of impressions, though I'm probably going to be walking away in about a month or two depending on how the updates go. That’s not so much because I think the game is bad as much as it is my personal philosophy of sticking with a maximum of one gacha game period and taking breaks from anything else until I want to switch games. Limbus Company is my current fix, and double dipping is just not in the cards when I already have a backlog of real video games to play (gotta’ finish Granblue Fantasy: Relink before the update and all). That said, I feel a little more confident in saying this is a fun game within the open world gacha game genre than most (and anything competent breaking up the Hoyo Monopoly is a good thing overall), though again I'll probably be walking away and sticking with Limbus Company just due to my personal feelings on gacha games and 3D gacha games especially. That said…
Story
That godawful Chapter 2 catfishing plot aside I'm enjoying the storytelling. Things definitely start off slow, but being a small-time Anomaly Hunter in the big city is quite an experience. Zero, despite what impressions made me think, is their own character. I was pleasantly surprised when I realized this character would be speaking, responding, and reacting to things without player input sans the obvious self-insert moments like at your apartment properties and businesses. This really gives the story a chance to be an actual story and not just us, the player, faffing about in the setting with moments that force us to be important. That said, there are still some issues both minor and not so minor taking me out of the story.
The tone of the setting isn’t really consistent. It’s trying to be a slightly edgier Saturday morning cartoon (a... Saturday evening cartoon?). It’s playing a lot of things fast and loose, letting the Anomalies be threats within side quests and random world encounters, but not really letting them be a true obstacle or thing to fear most of the time in a game where hundreds if not thousands were killed/mutated in the intro cutscene by an Anomaly. A lot of issues with Anomalies are more akin to pests and wild animals than otherworldly phenomenon barely understood by man. While I understand that’s to keep things light in the intro… I dunno’, there’s already a lot of hints to just how dark and threatening the setting is.
As for the story itself, I’m mixed. I liked Chapter 3’s little gimmick of stealing invites and walking around high society despite being bottom-tier in the setting, I like the Sterry Express crew bouncing off of Eibon and I consider it the highlight of the intro chapters. I didn’t care much for the stinger involving the Scarlet Letter, but it’s whatever. Most of these ‘Mysterious Evil Organizations’ just aren’t fun to watch given gacha games have a tendency of making them feel too inconsistent between being cartoonishly evil and morally gray pragmatists. Only OG Arknights has really squared that circle, and I still consider that a lightning in a bottle moment. As much as Chapter 4 was a massive gut punch given the increased stakes it still fell flat due to having so many moving parts around the NPC focal character not… really being that engaging of a character. I honestly can’t even remember her name, only that she was a part of a massive family that messed around with immortality and paid the price for it. Really, Chapter 4 should have been setting the seeds for Daffodill’s past and learning more about the Scarlet Letter like the stinger implied. Not helping was the chapter trying to make us take the character with one of the worse character designs I’ve seen in a while seriously despite how little of an impression she made despite her design. Her connection with Daffodill is the only interesting thing about her and not even the fight scene at the end was done well compared to other gacha games I’ve played. I could go on, really I could, but I’ll stop myself here since I’m trying to give my quick thoughts.
Gameplay
It's... as good and standard as any open world gacha is gonna’ be as of 2026. Enough gameplay to feel like you’re doing something, but enough progression gated behind artifacts and skill levels to make you wanna’ grind for optimized stats. It’s got the typical 3D gacha game setup. Character swapping and rotations, elemental reactions, some light unique mechanics for each character like Nanally's wall walking and Hotori's time stop, the list goes on. It's fine, but it's not doing anything new and it's got the same issue as every open-world gacha in that I could honestly play a 20-buck action game and get the same or greater amount of complexity with less of a time sink, and even better character designs.
Life Sim Activities
This is probably the most unique part of the game and I'm very mixed on it. On one hand it's very unique and gives the game a lot more activities than the usual grinding affair of most gacha games. On the other hand, a lot of these mini games feel really half-baked and the amount of Fons you need to actually purchase the ‘free’ items in the game is almost insulting as of having a week of consistent playtime. I think of all the activities the driving ones like the races, taxi, and delivery mini games are the most fun, but the driving mechanics are so spotty they're only barely passable by the standard of driving games. The cafe minigame is fine, if a bit boring once you hit the groove of things. The rhythm game is trash and barely works and I don't think anyone would argue that. The tetris clone is... fine, could run a little smoother and allow us to use T-Spins, but it works. Really, all the minigames just feel like further time wasters. Unique time wasters, but clearly the game’s main focus is on the combat and optimizing characters for the endgame mode of Beyond the Rails. Who knows, I might be proven wrong, but I’m fairly confident about my predictions here.
There's a few other nitpicks I have like the character designs, some minor annoyances with the setting and the like, but overall this game is serviceable. I can't really say it's doing anything new, or at least anything that a more proper RPG isn't doing better, but for gacha it's... fine. It didn't make a bad impression on me, didn't make me feel the need to rant and rave like Endfield, which is already a good sign. Overall, a good game, but one I won't stick around for after 1.2 probably.
I find it so funny that Heathcliff spells 'rumours' the British way (with a 'u') while everyone else spells it the American way (without a 'u').
His accent is so thick that you can hear the extra letters.
Against my better judgement, I'll post this here too.
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(XユーザーのROIさん: 「#明日方舟 #Arknights #アークナイツ #澪 #みお https://t.co/3KmDT4mXjl」 / Xから)
Being Taki is suffering.
Finally finished it.
Probably the evilest character in my roster next to the hitmen and canonical capitalists.
I kid you not, my guaranteed 6-Star was flipping Last Rite and I nearly cried tears of blood. The budget does NOT allow me to whale more than five bucks this month due to the move over the next few weeks and me having to be a real, responsible adult with real world obligations for about 14 more days. I legit saw Last Rite and thought God finally decided to show me the errors of my gambling ways and addiction to fake anime women.
However.
God is merciful, kind, and knows the hearts of his flawed, failing, human servants. Thus, in the many, many, many cosmically and sardonically humorous ways He often does to show me how much of a pouty drama queen baby I can be, I get TangTang on the literal next ten pull after doing some random sidequests to grind gacha resources.
The world is truly strange.
Miss "steals your girl"
Drew a serious Selena.
Also recently finished Assault Spy, a hack-and-slash "character action game" about the professional yet unfortunate Asaru and the excitable yet violent Amelia as they take on a job to investigate and stop the goings on of the Negabot Company. It's a fun little action game that wears its DMC inspiration on its sleeve.
The game is overall fun, but I've got my nitpicks. It seems I’m two-for-two with complaints about controls because the dash button being on X and not B like 90% of all other action games I’ve played caused a lot of issues until I just switched the controls to something that made sense [A- Jump, B-Dash, X-Attack 1, Y-Attack 2 for the record]. Speaking of the dash button, it and general dash inputs don't feel good, as if you mash the button a little too fast (especially for Asaru) you can get stuck doing a dash attack where you meant to just close the distance for a normal combo attack. It reminds me why DMC and Bayonetta had you double-tapping forward for moves like that so that the dodge button didn’t cause accidental inputs. Equally, this game commits the grave sin of many other action games by having platforming segments in it despite the annoyingly slippery controls when attempting precise movements (see my dash button complaint above). Again, this isn’t the only DMC-like to try that, but it’s always annoying when the game stops to do platforming that ultimately wastes time and shows just how bad the precision in this game is.
But it wasn’t all nitpicks and bad moments. The story was honestly my favorite part. This game didn’t take itself seriously much to its benefit and every other cutscene got a smirk and light chuckle from me due to the dialogue and how well the characters played off each other. The voice acting was top notch in terms of being a silly action plot and all the voice artists doing an absolutely fantastic job with the lines they had, special shoutouts to the voices of Kanako, Amelia, and Chidori. My favorite character overall was Amelia, her combat style rewarded aggression and her super mode made a lot of the later stages tolerable when most of the enemies spammed projectiles from off screen.
I'm a little hesitant in recommending this one, as I think the DMCs and general rise in action games within the last few years have made early indie games like this showing their age a bit, but if you're a fan of action games and have 20 bucks to spare then give this game a shot, at least for the Amelia playthrough.
So, I finished UNBEATABLE (it's either all caps or no caps I'm told) two weeks ago or so, a narrative rhythm game where "music is illegal and you do crimes".
But to be more direct, you play as Beat, a guitarist and singer that came into town for unknown reasons getting caught up in several hijinks and shenanigans with local rich girl Quaver, ultimately forming a band to fight the system and beat up authority figures. The story goes into several different points and directions that discuss a lot of subjects from standing up to fascism, confronting mental illnesses and disabilities, what music can do for and to people, so on and so forth. If I had to compare it to something, I’d say the story is a little similar to things like Flip Flappers, Wonder Egg Priority and the like, stories that have a lot of emotion to them, but the narrative itself requires a few rewatches and some real deep thought to figure out the broader strokes.
In terms of the actual gameplay, the rhythm game namely in the Arcade mode, is great. The music overall is a fantastic listen, honestly might hunt down the soundtrack later this month. My only real issue was the controls, as I had to go through several different layouts before I found one that clicked for me, and going through the first two chapters of the story mode with controls that didn’t gel with me caused a lot of avoidable grief. If you plan on getting this game, I recommend playing through some of the arcade mode and messing around with the controls until you find something comfortable before heading into the story mode where there are stakes and few retry options. The game is currently a little under 30 bucks on steam and I give it my full recommendation if you want a rhythm game that isn’t Muse Dash on the Switch to sink your teeth into.
Annoying traits of real cats to give your catgirl character that aren't just "zoomies" or "pushing things off of shelves":
If I like something, I will hoard multiple identical copies of it – the more the better
If a person I like is about to sit down, I will quickly and stealthily sit there first with the explicit goal of tricking them into sitting on me
If someone is looking for me, I will silently follow behind them, taking care to remain just outside their line of sight for as long as possible, then act surprised when they finally notice I'm there
If I see you eating, I will insist on being offered a taste even if it's something I know I don't like, and I'll be offended that you offered me something gross every single time
If I'm ever bored, my first impulse to alleviate that boredom is to bite the person standing next to me