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@dragonriders
C H A R A C T E RÂ
I S A N I E L ⢠ Unknown â˘Â FC: Gillian Anderson â˘Â FC FLEXIBLE â˘Â Status: NPC â˘Â Player: None ⢠URL: Here.
B I O G R A P H YÂ
The witch in the forest that can grant wishes. Do you know about her? Have you heard the tales? Some say that sheâs not a witch but a creature, some have called her a goddess in disguise but now the Gods are gone, and she stays there in the small  cottage, calling the Dragon Island her home, and so few dare to trouble her. They say she can give you what you want, but she always asks of something in return.
Isanielâs smirks always hide double meaning, she was there when the Head Dragon Rider first stepped into the Wyvorn castle, she was there when the dragon eggs started hatching, she was there when blood spilled on the soil of Enea, and she remembers all of it, though never breathes a word of her past. Isaniel's mysteries remain her own. Â
As an NPC you are free to weave Isaniel in your plots and use her as a plot tool, or mention her in your paragraphs and .gif chats. All deals made with Isaniel have to be approved before hand.
Just wondering for NPC purposes are riders strictly a boys only club or are there lady riders too? Also, if our character by chance dies at some point down the line are we allowed to apply for another? How large are dragons when they first hatch usually or does it vary? What kind of training takes place, are all blocks of training mandatory for every rider and what kind (if any) training do dragons get? Last one, what is a dragon's life span usually or are they immortal? Super sorry!
Don't worry darling.Â
Just wondering for NPC purposes are riders strictly a boys only club or are there lady riders too?
No, you can assume that there are lady riders and lady dragons roaming around the castle. Feel free to think up of your own NPC, or just use the ones provided.Â
 Also, if our character by chance dies at some point down the line are we allowed to apply for another?
If the character dies, it would never be without a reason. Most times it would be by players choice alone. And if such thing happens, then of course the admins will contact the player to craft a second character with them, if the wish to stay in the roleplay.
How large are dragons when they first hatch usually or does it vary?
It varies and is usually a question of how long the dragon egg has existed in the world before their hatching. How the dragon feels about themselves, and of course what the player wants.Â
 What kind of training takes place, are all blocks of training mandatory for every rider and what kind (if any) training do dragons get?
All sorts of training, if the character has magical powers - they are trained in magic. Bows, swordsmanship, hand to hand combat, fighting against dragons, those bounded train with Dragon Riders in aerial combat along with the dragons. The dragons go trough the same kind of training as their riders plus added "classes" (so to say) of things that only another dragon can teach. And yes - they are very much mandatory.
 Last one, what is a dragon's life span usually or are they immortal?
No one truly knows, the age of the oldest known dragon that still lives is Barsum. Weather a dragon can die, or go on living forever - is a question that remains unanswered. Many things about the dragons are still mystery, regardless of how long they've roamed the lands of Enea. So feel free to search for those answers.Â
//i was just wondering on the topic of barracks how are they set up? by rank? small groups? pairs? one giant room with a lot of beds or?
The apprentices sleep in the barracks where it's a lot of beds in one room, and mostly used only after the day of training and practice is done. The elders are five in one room, should they all find themselves in the castle. Only the Head Dragon Elder and Barsum have rooms to themselves.
Admin A
What's the weather usually like in Enea? And the climate?
Far north, where the lands of Ugvea take holdâ the weather is a harsh winter, ice has the land and sweeps the tops of the mountains, where only, but few dare to venture and if they do â a return is never truly guaranteed. The people live off fishing and other trades, animal population is scarce and often more of a menace rather than a meal. The Islands of Ucea are nothing but ice where your eyesight could reach, the soil is dark and barren, and nothing truly survives in those lands for too long â creature and man alike. Itâs only Dragon Riders that venture those paths, and even they stay only for a while.
As you go south, in the passage of Etheaway â itâs still cold, but fresh. Rich rivers paint the small strip of land, and lakes. Tales are merfolk and fairies hide in the green leaves of the threes, and should you ask a lios â perhaps they would smirk and give you a vague answer to your question, that maybe if you look harder you shall see a golden flutter of wings. But beware what you wish for stranger.
 Rezmia is the sun kissed land, where spring is bright and winter only lasts but few months, summer heat is harsh as it comes, but the people relentlessly work on the fields to gather the crops of wheat, and if you stay for too long you can hear the songs of the gatherers as they go home, or when the Rangers are coming home - emerging from the lush woods. But that was long ago, now winter comes further and further South and the scare of the ice and snow is only a rumor in the mouths of people, yelled by a few men whose bravery often comes from the ale in their belly.
The Dragon Island is a gloomy place. Sun seldom manages to break the skies, but when it does â itâs bright. These days â less and less so, come summer the dragons would be laying on the stones, catching the daring light of the sun, or praying on the fish and eel of the coves.
Itâs Ofra that knows the heat of the Eneaâs sun best, harsh lands, mostly sand and stone and no shade for miles. The days are hot and the nights are freezing.
T H E Â Â B I R T H Â Â O F Â Â A Â Â N E W Â Â K I N G
Itâs been forty days after the birth of the youngest son of the supreme lord of Ugvea, by tradition â a ritual is held where the baby is presented for the first time to the people, and the King recognizes him as an heir by taking the baby in his hands. Celebrations last all night in the castle. Dragon Riders and the Silent Sisters are present to symbolize the vigilance and the peace that is still held and honored.
S E T T I N G
The candles are lit all night; the tables are all piled with food â meat and honey, and berries that are not common for the harsh winters of Ugvea. The wine is poured graciously celebrating the new heir to the throne; a boy is considered a blessing in the lands of Ugvea. Dancers and musicians fill the air with sounds and music and even the cold stones of the castle, this time around feel warmer. Young maidens are presented to the Lord and queen, a sign that they are eligible for marriage.Â
All the dragon riders and dragons alike will be required to be present, for some it would be the first time out of the Wyvorn castle. And for some lios - the first time to show in the world of humans for many years. All weapons are taken away at the entrance, and it would be considered an act against the Lordâs life to smuggle one inside.Â
T A B L E Â C H A R T.
Enea.Â
Who can tell when the first lios alfar was born? Or what day it was when the first dragon hatched out of the gold shell of its egg? The world of Enea lived in peace for so long. The stories about the tall and beautiful Lios Alfar now faded into myths, for itâs been centuries since those divine creatures showed themselves to the likes of humans. The dwarves left undisturbed in the tall halls of their mountain didnâÂÂt bother with the fleeting lives of mankind.And it was peaceful. Perhaps too peaceful, and a storm was rising, but no one was keeping a watchful eye on the horizon. No one was preparing for what was to come.
Darkness is beckoning â ARC IÂ
Dragon Riders is a literate fantasy M!Slash Roleplay.
H O M EÂ Âť R U L E SÂ Âť C H A R A C T E R SÂ Âť A P P L YÂ Âť
C H A R A C T E RÂ
J E C T H A  ⢠Silent Sister | Human â˘Â FC: Imogen Poots â˘Â FC FLEXIBLE â˘Â Status: NPC â˘Â Player: None ⢠URL: Here.
B I O G R A P H YÂ
Jectha is the Silent Sisterâs liaison for the Dragon Riders, she resides in the castle at all time, except for when the order needs her. On paper itâs said that to keep the peace between the fractions, information shouldnât be denied to the woman. She has tested her skill in many battles proven her worth as a warrior and skillful tactician.
Just like any Sister, she is void of mercy and speech. Most of the time taking to her self, an avoiding company, but her gaze lingers on any that walk the halls of the castle.Â
As an NPC you are free to weave Jectha in your plots and use her as a plot tool, or mention her in your paragraphs and .gif chats.Â
Much like the dragon riders, the Silent Sisters have been around to protect the order. Such has always been their purpose. Warriors as fierce and merciless as any man, their name is what mothers use to scare their children to bed. One never truly wants to deal with a Silent Sister, there is no way to argue innocence, once youâve been found guilty the punishment is more than swift. People say that their gifts come from Samar, patron of the order â the goddess of war herself. The sisters donât talk, their tongues are cut out the day they receive the cloak of the order, they believe that justice isnât negotiable.
A P P E R A N C E & S K I L L S
Dressed in all white leather, the Sisters have long hair always fastened in a braid. Donât be fooled by their graceful appearance, they are fierce warriors, with trained reflexes. Their training begins from a very tender age, specifically picked the girls are young - five to seven years old. Many of them come from the daenlin race â picked as the strongest out of all of the races of Enea, the perfect assassins. The tales of the true nature of their training are, but rumors that have never been confirmed, nor denied by the Sisterhood. Tales go that as a girl is taken, she is broken to obey only the order and have no other purpose, stripped from name and sense of person. They are forced to kill those that are not strong enough to make it through the trials, and only the strongest girls survive. At the age of sixteen the Sisters are made active members of the Order, in the temple of their patron, their tongues are cut out. Few survive this cruel indoctrination, and those that do, are made Sisters.
After the Moon Chantry was destroyed the Sisters were first to point fingers towards the mages and blame them as the reason why the gods turned their backs on Enea. Itâs not an actual statement, but they hold resentment towards anyone who yields magical powers, and do their best to keep close eyes on them, forcing a liaison on the Riders.
Relying mostly on power, and stealth. Only a daenlin would recognize that they often include the herb root that dulls the abilities of a mage on them, aside from daggers and short blades, the only other weapon they have on their person is the Naik, a magical rod that is capable of causing extreme amounts of pain. It mortifies the skin, tissue, and muscle, and can even break bones. The Naik is powerful enough that a particular touch can give instant death.
N A M I N GÂ
The Silent Sisters carry the tittle of Mistress.
Enea.Â
Who can tell when the first lios alfar was born? Or what day it was when the first dragon hatched out of the gold shell of its egg? The world of Enea lived in peace for so long. The stories about the tall and beautiful Lios Alfar now faded into myths, for itâs been centuries since those divine creatures showed themselves to the likes of humans. The dwarves left undisturbed in the tall halls of their mountain didnâÂÂt bother with the fleeting lives of mankind.And it was peaceful. Perhaps too peaceful, and a storm was rising, but no one was keeping a watchful eye on the horizon. No one was preparing for what was to come.
Darkness is beckoning â ARC IÂ
Dragon Riders is a literate fantasy M!Slash Roleplay.Â
H O M EÂ Âť R U L E SÂ Âť C H A R A C T E R SÂ Âť A P P L YÂ Âť
A golden dragon (12 Silver stags)
A silver stag (10 Copper stars)
Copper stars (2 Ha'stars - Copper star cut in half)
Ha'Stars (3 Iron Pennies)
Iron Penny
As reference, a well-crafted human-made weapon is approximately 30 golden dragons. AÂ silver stag will buy you an ale at the pub, and for three you'll get warm dinner. Most poor places trade in products instead of money
Hello writers, we seem so have had a slight mix up with our tags, so we saw fit to just redo them. For your convenience, I'll list the tags with links that you should be tracking. Untrack any other tags we provided previously. Sorry for the mix up and any inconvenience that this caused!
ridersrpopen ridersrpstarter ridersrpfollow ridersrpupdate riderrpevent
Admin H
If my rider would have lost his dragon for some reason, would that mean he could never have another dragon? Or do they only connect to one dragon?
Not at all! There are players who have lost the other half of their bond, be it dragon or rider, that will still be able to develop another bond. Itâs not impossible, though it is something that may come as a surprise.Though, if one were to talk to a very old dragon, there is a high chance they would have had multiple riders over the course of their lives. It just isnât something that is commonly spoken of, but not entirely unheard of.Â
Admin H
C H A R A C T E RÂ
Z E R I  D A N  I V O R ⢠Human â˘Â FC: Dylan O' Brien â˘FC FLEXIBLE⢠Status: OPEN â˘Â Player: N/A ⢠URL: Here.
B I O G R A P H YÂ
If there was just one word to describe Zeri fully, it would be survivor. The boy was ten years old when he was sent in the forest to undergo the coming of age ritual â tall and strong enough to match with the other children. He never spoke of what he saw when he returned to the camp, not a single word to anyone. It was a week later that a passing tribe found the abandoned camp, and the boy - the only survivor. Zeri they called him, which in the language of the trados â means an animal, a beast, and it very well suited him â dirty and hungry, most of all scared, the boy lashed out on anyone that dared to touch him, it took a several missing fingers on their part, for the soldiers to restrain him.
It took months for the boy to open up to someone, and even more for him to speak to them. But as time passed by he grew up stronger. In a fight â he was quick, fierce, and heâd use anything against his opponent, but on a horse â he was unmatched. The tribeâs khan took him in â raising the boy as his son, Ivor dan Tervel, later became the Tradosâ Kavhan. By tradition the trados people are loyal to each other, and Zeri came to appreciate the home that he was given, even if words of compassion didnât come naturally to him, he was always reserved, and distrustful even to those closest to him.
Nightmares still plague his dreams, his screams in the middle of the night ended up being something that people grew used to. Dreams of death and horror, his motherâs fair hair painted with blood. They wandered so far North â that the show was falling heavy the day when he returned to the camp. He remembers the sounds of steps coming towards him, the cracking branches that echoed thunder in his ears, and a pale white skin with dead black eyes. Zeri never truly got over his memories from that day, part of him believed that his imagination drew in what he didnât know, another part couldnât even remember what really happened. When the dragon mark burned into his shoulder, he felt scared and helpless yet again, though on the outside it never showed. He packed what little he had once the Circle sent for him, and never looked back. It was how the trados people were taught after all - never show weakness.
"The weak are meat, and the strong do eat."
Quick anatomy question: Do dragons possess four legs and a set of separate wings, are they similar to wyvern, in that they have one set of legs, and a set of wings that also function as 'arms', or does it just depend?
Good question. Everyone is free to imagine their dragon as they wish, be it making him more like a wyvern, or more dragon type with the four legs and separate wings. No dragon is the same, and one would always differ from another - color being the one thing that seems to put them in the same category and even then they differ from one another greatly.Â
Admin A
C H A R A C T E RÂ
D W A N  F I R M O A T H  ⢠Dwarf â˘Â FC: Karl Urban â˘Â FC FLEXIBLE ⢠Status: OPEN â˘Â Player: N/A ⢠URL: Here.
B I O G R A P H YÂ
It is hard to communicate with Dwan Firmoath, when most of his communication skills end up involving grunting and grumbling somehow, heâs not a very welcoming person to say the least. Though it seems that the Tapestry had some plans for his life at least. From a very early age, Dwan remembers what it was to live in the dwarf city. Under the mountain, magnificent high roofs that to the young dwarf seemed higher than any tells of the sky could be golden crafts, and the constant singing and dancing.   The dwarves are a prideful race, and Dwan grew up no different â quick to anger, and even quicker to the ale. The boy earned his stripes â showing great skill with the axe, though it stopped there, he lacked the grace for any other weapon it seemed, though he was just as terrifying without the axe as well â what he didnât have in stealth he made up for in raw strength.
Dwarf politics is a deadly game, game that promised coin and riches for those that were able to play it well, despite the honor that ran deep in this race. Dwanâs father always told him stories about their clan, that they were in fact nobles, and deserving of respect that wasnât rightfully given to them.  He was  too young to understand that the words his old man spoke were dangerous. Stories about the Sword of History that could prove their noble blood, and rid the dwarves of their current ruler. Soon after that his father was killed, and he was exiled. There is no worse fate for a dwarf than being exiled, away from their home, away from the stone.
Only then Dwan understood that his fatherâs words were true, no simple stories about the honor behind their name, but actually words powerful enough that deserved a man to be killed over. He couldnât do anything alone, so for a long time he wandered taking work where eh could find it. Fortunately for a dwarf it wasnât hard to find one â from town to town, he worked as a blacksmith. Until three years ago, when the mark burning on his shoulder awoke him. And with that came hope. The mark promised him something more than just the opportunity of being a rider â it promised him power. Maybe enough power to win back what once was taken away from him. From his family.Â
"Baruk Khazâd! Khazâd ai-mênu!"