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Life model drawing
LESSON NINE: PERSPECTIVE PART ONE - LINEAR PERSPECTIVE
We perceive things differently based on our relationship to them in space. Iâm obviously not telling you anything new here -- we can all observe the way objects farther away look smaller than objects that are very close to us.
Perspective drawing is a way of drawing the diminishing size of an object, or the diminishing distance between objects as they recede from the viewer in space, in such a way that the illusion of depth in three dimensions is present in a drawing.
Linear perspective is a type of perspective used by artists in which that relative size/shape/position is determined through the line of drawn or imagined converging lines.
A little history context: linear perspective in art first appeared in the western art tradition in the 14th century. Prior to that, works of art primarily portrayed a flattened view of space -- seen below in ancient Egyptian, and medieval French art:Â
Compare these to the early Italian Renaissance -- what differences do you notice?
Now, not every work needs to have a strong architectural component showcasing linear perspective -- but a solid understanding of perspective will help you as an artist to work with issues of depth in any drawing where you are trying to realistically depict any subject in three-dimensional space.Â
Before we keep going, letâs cover a few terms:
Horizon Line - In any scene, there is a line where you, the viewer, will perceive the horizon. Obviously, you may not see the actual horizon (where the sky meets the earth) in every scene, since youâre often, say, indoors, but in this case, weâll define the horizon line as your eye-level.Â
Vanishing Point - A vanishing point is a point on the horizon line at which receding parallel lines viewed in perspective appear to converge.Â
Orthogonal line - A line that recedes toward the vanishing point.Â
Ok? Now, letâs get started with:
ONE POINT PERSPECTIVE
One-point perspective is so called because all orthogonals recede to a single vanishing point:
Here are also some tips on how i practice doing my lines.
Albrecht Dßrer Albrecht Dßrer was a painter, printmaker and theorist of the German Renaissance. Born in Nuremberg, Dßrer established his reputation and influence across Europe when he was still in his twenties, due to his high-quality woodcut prints. Born: May 21, 1471, Nuremberg, Germany Died: April 6, 1528, Nuremberg, Germany
Some floating ink skulls, drawn from two in my collection. Stippled coyote, and American marten skull.Â
Hello new followers!
Quite a few of you have started following me recently, so as a little bit of housekeeping:
Hi -- Iâm Lena, I run this blog, and I hope itâs helpful for anyone learning to draw! (Or anyone who already has drawing skills who is looking to do a little refresh on the basics)
All my lesson posts, tangent posts, and Tips & Tricks posts are located here.
All posts reblogged from elsewhere on tumblr are tagged #reblogs.
You can ask me questions here (answered questions live here), or submit art for feedback. If you donât want to submit art publicly, but would like some private constructive critique, youâre also welcome to message me! I will get back to you as soon as I am able.Â
I donât currently have a set schedule for when new lessons go up, but I am working on a series of posts about perspective next, so stay tuned.
Cheers! -Lena
LESSON THREE: GETTING IN SHAPE(S)
Todayâs lesson will focus on geometric shapes and forms, and how to render them with light and shadow.
Now granted, very little of what you may want to draw will consist of perfect spheres, cubes, or cones. But almost every complex, organic shape? Can be reduced to basic geometric components. A nose might not be a standard geometric form, but you can build one by combining spheres for the tip of the nose and nostrils with a rectangular prism for the bridge â and if you know how to render and shade those forms, then shading a nose gets a lot easier.
Now, a sphere with no shading at all, just looks like a circle. Itâs a little easier with boxier shapes to convey 3-dimensionality just with contours, but itâs still tricky sometimes to convey depth. You can convey a lot with just contours and linework, but weâll be talking about the technique involved in that in a later lesson. For today, dealing with light and shadow to communicate shape and depth will be our focus. Weâll be concentrating mainly on simple geometric forms, because these are our building blocks for constructing more detailed, complex images as we feel more comfortable with our skills.
To start, letâs make sure we have some terms defined:
LESSON TWO: DRAW WHAT YOU SEE, NOT WHAT YOU THINK YOU SEE
The single most valuable art advice I have ever been given is âdraw what you see, not what you think you see.â
What does that mean?
Human beings love pictograms. We communicate effectively, across language barriers, by using icons and other visual shorthand to get ideas across. Weâre very good at this, because we have a knack for reducing a complex visual to a few minimal, key pieces of information, and then extrapolating from that minimal information by recognizing what it stands for.
For instance, we take the very complex image of a human face, with all its individually unique characteristics, specifically expressing happiness through muscle movements we know to associate with that emotion â flexing of the muscles around the mouth, showing of the teeth, but without upper lip curling, contraction of the muscles around the eyes â and we strip it down to two dots and a curving line:
We cannot tell looking at it who is happy; who is being depicted, whether they are old or young, male or female, anything about them â but we understand that that pictogram translates to someone smiling. The person who draws the smiley face does not draw what they have seen; they draw the idea of what they have seen. In this case, âhappiness.â
This is a pretty useful way to be wired. We recognize things quickly, and are able to reduce complex visual input to a few simple characteristics that we can remember.
But itâs less useful to someone trying to learn to draw accurately and representationally.
When we draw, our instinct is to look at the object, recognize the object and apply those simplifications, and then record the simplifications. In doing so, we draw what our brain has already refined and coded, dropping âunnecessaryâ details and hitting the checklist of items we think we need in order to recognize the subject matter (ie., the sun has yellow lines radiating out from it) â all without realizing that weâre doing it. We draw what we think we see.
Hello. I just read your post about drawing fruits, rule and all. I don't remember any art lesson in school so do i try draw fruits only? I'm kind of lost because so far i have draw cartoon and i admit i always scared to draw the body. Sorry for the weird question â( ŕš_ŕš)âŽ
Oh dear, definitely not fruit only! Fruit was an example, as itâs a pretty common still-life subject for basic observational drawing exercises, and one thatâs been popular for hundreds of years. (Simple organic shapes, easy to shade, and unlike working with a model, you donât have to worry about a banana ruining your drawing because it decided to move to pick its nose)
My main point was that to get good at drawing, itâs really helpful to work on the basics (and all the sometimes tedious exercises involved, fruit or otherwise) instead of just jumping into the fun stuff. I made this blog to cover those basics, which Iâve been doing a lesson series on. Cartoons are fun, but developing an understanding of how to draw realistically will help you develop in turn a more versatile cartoon style, with more control over what you choose to stylize.
Hope that clarifies things! :)
INTER-LESSON TANGENT #1: LEARN THE RULES BEFORE YOU BREAK THEM
Not a lesson, but a bit of rambling.
Looking back on my art education, Iâm reminded about all the exercises I bitched and moaned about and thought were stupid at the time, which I retroactively see the value in. But when I was 11 and taking an after-school art class, I didnât wanna sit and draw fruit for 3 hours. I wanted to draw DRAGONS and X-WING FIGHTERS and COOL SHIT. (I drew a lot of X-wing fighters in my math book anyway.)
And yeah, now that Iâm an adult I draw dragons and superheroes and I have a grand old time. BUT!
Drawing fruit was good for me. And I have to grudgingly admit it, as tedious as it was. Because it made me learn the rules and the basics which I was then able to apply to the things I wanted to draw (X-wings included). And while artists flaunt and break the rules and do stuff unrealistically all the time, itâs usually because they learn the rules first, and get comfortable enough with them to learn what they can and canât afford to screw with.
See this painting here?
Itâs nice, right? Realistic, evocative, well-crafted.
It was painted by Pablo Picasso.
Yes, THAT Picasso. Who later painted this:
Picasso trained classically before breaking convention with his work in cubism. e e cummings learned all the rules of language before throwing them out the window with his experimental poetic forms. Hell, even mathematicians and physicists had to learn the high-school level building blocks of arithmetic and basic physics before they got to play with all the crazy shit where the math doesnât even have numbers anymore and quantum physics ignores all the rules ever (seriously, quantum physicists: what the hell??).
The same rules I learned for shading a bowl of goddamn fruit became the rules I applied for shading in a dragonâs scales. Knowing why certain guidelines and ways of drawing things existed let me know what impact I could have if I deviated from them purposefully (like getting a really surreal, weird scene by deliberately messing with perspective).
âBut what if I just wanna draw cartoons?â someone invariably asks. âWhat if I only want to do stylistic stuff, and not realism?â
Well, you certainly can. Some webcomics pull this off just fine, but usually because the visuals are not a central focus. Most professional cartoonists do have some more formal art training.
And do you know what happens when you launch into the stylized stuff without ever really studying anatomy or learning how to draw realistically first?
Do you know what happens?
DO YOU?
YOU GET ROB. GODDAMN. LIEFELD. ART. THAT IS WHAT GODDAMN HAPPENS.
...
So I really encourage everyone to draw fruit, do the tedious Art 101 exercises, and learn the boring rules for drawing realistically. You WILL be able to apply them later, to as many dragons and x-wings and pirates and gay superheroes kissing as you want. Or you might toss some of the rules out, but youâll be doing so knowingly, while making a strategic choice. And that choice gives you all the more control.
LESSON ONE: PROPORTION
Have you ever started a drawing, and drawn, like, the best eye youâve ever drawn in your life? Itâs detailed and perfect and you love it, and you sit backâ
â And you realize that the eyes are completely crooked and in the wrong place?
Getting things proportioned properly and in the right place can be tricky, but itâs an important early step in any drawing. By getting the proportions sketched out early, you save yourself grief later on and donât waste time drawing detail on something if itâs in a place where it doesnât belong.
For this lesson, weâre going to focus on an exercise in very simple observational proportion.
LESSON ONE EXERCISE
Materials: you will need a small, complex object, capable of being comfortably lifted in one hand â I recommend childâs toy, such as a toy soldier, action figure, plastic animal, etc. Something reasonably detailed in shape. If you have more than one, even better! You can get a bag of cheap little plastic toys at the dollar store sometimes that work great for this.
Recommended Media: (Optional) Vine charcoal on newsprint works well for this exercise. Youâll also want an eraser (kneaded eraser works really nicely).
Set up your work space with your paper, and your toy within easy reach.
Hold up your toy. Look at it. Set it down next to you.
Me? Iâm using my cute little Natasha
Now, draw your toyâs silhouette.
The silhouette should be solid and black. Do not draw any interior detail â JUST the silhouette, completely filled in. If youâre working with vine charcoal, let it take up most of the page.
Set a timer if you can (your phone should work fine) and work for up to 10 minutes.
Hi Lena! Just letting you know that I love your blog and shared a link to one of your posts in my newest colouring challenge. <3 Crystal
Hi Crystal -- Iâm so glad youâre enjoying the blog! Thanks for taking the time to drop me a note. :)
Small housekeeping announcement: Iâm going to be reposting some of the earlier lessons I did that were originally posted to my main blog, so that I can consolidate them on this blog. Iâll try to space them out so as not to spam anyoneâs dash!
PRE-LESSON: SUPPLIES
Hello folks,
Before any of the actual lesson stuff, letâs talk about supplies.
A friend asked me recently how much the quality of art supplies mattered in learning to draw, and if she needed to invest in really good, high-end materials to learn.
I told her hell no.
Do materials matter? Sure. But they mostly matter for the end product. If your focus is on producing a very high-quality, enduring piece of art that you can frame on your wall, materials matter. And at a certain level, yes, the quality of your materials matters for technique. But for starting off, and focusing purely on the act of learning to draw and developing skill? You donât need to invest in super expensive supplies. If all you have is printer paper and a No. 2 pencil, you can still learn.
Now, I do have SOME recommendations for supplies that are helpful for certain exercises. Graded chalks, for example, are really great for light/shadow studies. Â So in some lessons, I will include recommended supplies, for the folks who want to try them out. You can raid your local art & craft supply store, and employees there might have additional recommendations. But if you donât have the budget â donât sweat it! And if youâre working purely digital, thatâs okay too! Most of the concepts Iâm going to try to focus on should work in most media or can be simulated digitally easily enough.
A list of art supplies I would recommend, if you want to try out a range of traditional media in these lessons (based on supplies I used a lot in my college 101 class â and donât feel like you have to get these specific brands, Iâm mostly highlighting easily-acquired examples):
Newsprint sketch paper. Donât draw anything on this you want to last, because newsprint tends to become brittle and break down over time, but itâs great for practice. (x)
A sketchbook (x)
Gray sketchbook (really good to pair with the chalks) (x)
vine charcoal (x)
Gray chalks (x)
Compressed charcoal (x) (be warned â this stuff gets MESSY)
Graphite pencils (x)
kneaded eraser (x) Â ***seriously, get one of these if you get anything on this list they are MAGIC***
white eraser (x) (this brand is my personal fav)
India ink & dip pen (x)
But again, these are purely optional. As long as, at minimum, you have a pencil with an eraser and a fair amount of paper, we should be good.
Blind contour drawing my left hand