Stories of the Game - Character to Player disconnection
One of the most annoying things in a game is Metagaming. You know the guy, the one who constantly knows everything thats going to happen in the game before it happens because he did the module before. He knows the stats of every enemy and monster. Over hears conversations and his character suddenly acts on knowledge in another in game room in another in game town.
But there is also the reverse of this. A sort of Metagaming where the player doesn't know things their characters should know. Were the player is acting on his own base line instincts and desires, because the information he should have known, due to his character knowing, never came to him.
I've had a few DMs that do this, some of them to the extreme, some do it in such delicious irony as well. Some DMs expect the player to do things that the player cannot do without metagaming. Sometimes neither the player nor the character knows the information that the DM thought they would know or a clue they would get.
DM 1 - Town of Death
So the game is already at a pretty rocky start. Before we come to the town of death, we start off at some caves were we were suppose to find some sort of special treasure inside.
There is a couple of pitfalls here and there, as well as this one tunnel that the DM basically had the characters keep rolling escape artist checks until they got stuck. Probably not intentionally like that, but that is what happened. Mind you, at this time, only my character, an archeologist bard, could really even hope to pass the DC on a constant basis. This first session pisses off our sushi chef barbarian to the point he has to get up and leave his computer (We do this online)
So we find some poem password thing, and go to the treasure vault door. Seems simple and easy. We read the password, nothing happens. After much frustration and groaning we find out that we never said /to/ the door, hence nothing happening. Alright fine. The treasure turned out to be dirt. Special growing dirt, and we figured out its puzzle much faster.
Now we also had reports that someone before us disappeared in a certain spot, near a bottomless pit. We investigate and drop a few rocks down it. No Sound. As Expected of a Bottomless pit right? Well apparently the lack of sound was suppose to be a clue that it /did/ have a bottom, and that bottom was covered with a body. We couldn't see past 40 feet into the pit, so we weren't risking anything to go down a bottomless pit that we've confirmed was lacking of the bottom of pit noise making capabilities.
So we loose out on some treasure and such. Then we head out again to the city of death. As we walk up, suddenly we get ambushed by a bunch of barbarians that kill and viciously dismember most of us. One of us dies from rocks falling. Oh boy did this make the sushi chef mad again.
Fear not though, we come back to life the next day. Now I, and one other were playing a pony race that our sushi chef made up for the game. I was Daring Do, and he was Snapsight, my loyal wizard scribe. We wake up in a manger and get stared at by small children and adults. The humanoids wake up in the inn.
When we talk we get called demons and some other such nonsense, but hell, we're talking technicolored pastel ponies. Before we get regrouped and finish freaking out from being savagely torn apart early, this hulk of a woman comes charging in and begins yelling at us and demanding we leave. Shortly after she begins dragging us out, giving us a story of the village and like just before, and before we get out of the village, the barbarians attack us again, killing everyone again.
So now on to our second death, we wake screaming again, my character is really freaking out and we start getting "real" the story from the barbarians that have been killing us. We get told the she-hulk was planning to kill us and toss our bodies over an imaginary line so we don't come back to life, and around a certain time, everyone goes crazy and starts killing each other.
Of course, we can't prove either groups story. But one wants to protect this device to keep the village alive, and another wants to destroy it and end the madness.
Its about this time as well, the wizard, who actually has passed a number of knowledge checks and the like, suddenly starts getting aloof and quite. He only tells us a few things, and mostly, is something kinda broken up like this...
"Aarrgh.. its got to stop.. heh.. the demons.. argh.."
So, our well of knowledge drys up. Supposedly this was partially because this guy (Who also is one of the same DMs that does this disconnection thing) was a co-dm in the city of death adventure.
So we've got nothing to go on but a he said she said story and all our answers lie in this tower in the center of town where the spell is cast.
We start trying to sneak stealthily up there. Of course kids stop us and gawk, especially when a forth party member shows up. She hulk appears and immediately grabs the new PC and begins strangling the life out of her. We're all powerless to do anything because she's got all sorts of magic items on that increase her AC well beyond what we can do. She rolls a one though, and we manage to start running and attempt an escape. We decide that we're getting out of the town, and start fleeing.
This worries the DM due to having his entire adventure now being thrown aside cause our characters are CLEARLY out matched. Even with our best plans(like trying to use distractions and smoke, and hallucinations), having She hulk or the barbarians descend down on us means instant death, an experience that is slowly warping our character's minds.
The Wizard becomes increasingly anti-social, My character become increasing enraged, the barbarian becomes increasingly depressed and seeking to go back to being a sushi chef, or down grading herself to noodle maker. The oracle becomes increasingly confused (As the DM never informed the player on anything before hand and even we couldn't fill in the gaps enough)
We had a plan to create fire and smoke and distract them long enough to get in the library and figure out what the hell is going on. But the wizard and oracle get separated and for some reason can't seem can't get to the rendezvous point before we head to the library.
Instead the Oracle starts taking gunfire, nearly killing her again, because randomly someone shows up wielding a gun. Or possibly a bow and Arrow. I forget which exactly. And the wizard suddenly becomes one with the shadows and lurks around in the shade for some reason.
Once the oracle finally gets to us, we're being attacked by the other ranged character, and they see each other and us, and we bolt the heck out of there. The DM tries to assure us about things like mutually assured destruction or some silly such, and if we just sit and watch the two fight, we'd be able get in.
Our characters though are like heck no. The likely hood of that happen is low (Even if we knew metawise, that it was going to happen) and try to get out of the town and out of the adventure.
He begs us, don't go! And so we're like alright, but you've got to give our characters.. SOMETHING to want to try again. A clue, a sign, a dream, SOMETHING.
That something came in the form of a quick dream to our oracle about a book inside a cave. We go there, to find the book and through some difficulty (As the book was turning to dust right there), discover a secret entrance into the library.
We begin heading there trying to wrap our way around to the back of the library to get at the door. It was hidden as to be expected, and I do my archeologist stuff to try and find it. And find it I did. But this is were we start having more problems of what characters know and what we know, and the 'wording' of things becoming important.
I'm told there is a large stone as the door and its been worked into the wall and to look like the rest of the wall. I roll some checks to try and figure out how to open it. The DM goes on about how its an upright stone about 2-3 feet thick. And somehow, that description is suppose to be a clue to how the door would open.
The barbarian tries to break it, but does nothing. About this time, the oracle starts giggling and pulls out a wand to cast spells on us all, in the middle of a high stress situation, when we don't know anything going on and every time we get "answers" they don't answer anything...
To be continued in Part II