Legion - ME2
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Alisa U Zemlji Chuda
RMH
"I'm Dorothy Gale from Kansas"
h

#extradirty
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Cosmic Funnies
he wasn't even looking at me and he found me
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AnasAbdin
cherry valley forever
Not today Justin
I'd rather be in outer space 🛸

oozey mess
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JBB: An Artblog!

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@duelpersonality
Legion - ME2
Okay, hear me out.
One of the quiet background realities of the Star Wars galaxy is that it is spectacularly bad at labor. Not just “late-stage capitalism” bad, but structurally, culturally, and institutionally allergic to the idea that workers should have enforceable protections. You’ve got child soldiers, child labor, debt slavery, corporate fiefdoms, and a Republic that can field a galaxy-spanning bureaucracy but somehow never gets around to standardizing “maybe don’t enslave people.” The Empire of course doesn’t fix this; it industrializes it.
So in that environment, formal labor law is either nonexistent, unenforced, or actively hostile. Which means if you’re operating in a sector where the state either can’t or won’t protect you, you get a classic historical pattern: workers build their own rules.
Enter the gray economies.
Groups like the Smugglers' Alliance (Legends) and the Bounty Hunters' Guild (new canon) look, at first glance, like professional associations for criminals. But if you squint at them through a labor history lens, they start to look a lot like early, proto-union structures — especially the kinds you see in maritime or extralegal industries on Earth.
Think pirate codes (yes actual ones, Pirates of the Caribbean didn't make that up). Think matelotage agreements. Think dockworker brotherhoods that predate formal unions.
Because what do these groups actually do?
They:
set norms for compensation and contracts
regulate competition to prevent destructive undercutting
provide a framework for dispute resolution
establish reputational systems (“you don’t honor contracts, you don’t get work”)
That’s industry self-governance in the absence of law.
Take bounty hunting. Without something like the Bounty Hunters' Guild, the field collapses into chaos: clients don’t pay; hunters underbid each other into oblivion; jobs get duplicated, interfered with, or sabotaged. And nobody trusts anybody!
The Guild steps in and says: here are the rules of engagement. Here’s how claims work. Here’s how you get paid. Here’s what happens if you break contract.
That’s basically a union crossed with a licensing board and a regulatory agency, just without any moral pretense.
Same with the Smugglers' Alliance. Smuggling is inherently risky, decentralized, and dependent on trust networks. If everyone is constantly betraying everyone else, the whole system stops functioning. So instead, you hash out agreed-upon routes and territories, informal protections against betrayal, mechanisms for information sharing, and consequences for breaking the code
Again: not altruism. Stability.
And the reason this emerges specifically in gray/illegal sectors is because they have to. The Core Worlds might pretend they have laws, but those laws don’t meaningfully protect the people actually doing dangerous, itinerant, high-risk work. So the margins of the galaxy — where enforcement is weakest and risk is highest — become the places where labor organization evolves first.
Which is very historically grounded.
On Earth, some of the earliest labor protections didn’t come from governments; they came from workers in dangerous, decentralized industries—sailors, pirates, miners—who literally wrote their own rules because no one else was going to save them.
Pirate codes, for example, often included:
compensation for injury
shared distribution of loot
limits on captain authority
Which is … shockingly progressive compared to a lot of contemporary working conditions (cough Amazon cough).
So in the galaxy far, far away, you end up with this ironic inversion:
The “legitimate” systems — Republic, Empire, megacorporations — are exploitative, inconsistent, or indifferent.
The “illegitimate” systems — smugglers, bounty hunters — are the ones building functional labor frameworks, because they need to survive.
And that feeds back into why the galaxy feels so unstable overall. There’s no universal baseline of rights. Everything is hyper-local, network-dependent, and contingent on whether you’re inside a system that has rules you can rely on.
If you’re a clone trooper? You are literally property.
If you’re a factory worker on a corporate world? Your protections are whatever your employer feels like offering.
But if you’re a smuggler or a bounty hunter?
You might actually have clearer expectations about your pay, your risks, and your recourse — because your “union” is the only thing standing between you and total chaos.
So yeah: the Smugglers’ Alliance and the Bounty Hunters’ Guild aren’t just flavor. They’re a glimpse of what labor organization looks like in a galaxy where the state has fundamentally failed to provide it.
Which is both deeply funny and a little too real.
#you're telling me han solo is a union man? (via @professorsparklepants)
Han Solo look SO MUCH like a union man.
My longhouse is perfectly constructed. Every morning when I wake up in bed at the far end of my longhouse, I say my syllable. Then I spend all day sitting in bed. By sunset my syllable has traveled to the other end of my longhouse and back, and as it smacks me in the head, I fall asleep. My longhouse is perfectly constructed.
How did you give yourself an EAR INFECTION eating pussy
im just gonna screenshot from a text i sent my friends after the doctors visit
you can’t fucking do this to me
Achievement Unlocked:
A Noble Sacrifice
Never has there been a more righteous and honorable way to get an ear infection.
想过一些如果garrus在dnd会是……我觉得他是龙裔,于是这样的garrus私设诞生了
↓↓↓ 成图 ↓↓↓
15th-century ruins of Kilchurn Castle, Scottish Highlands
Persephone hanging out with the puppies at night.
Questions About Creating Your OCs
‘Cause sometimes the stories of how OCs come to be are just as interesting as the OCs, themselves. Tell me how your virtual kids came into the world.
What was the first element of your OC that you remember considering (name, appearance, backstory, etc.)?
Did you design them with any other characters/OCs from their universe in mind?
How did you choose their name?
In developing their backstory, what elements of the world they live in played the most influential parts?
Is there any significance behind their hair color?
Is there any significance behind their eye color?
Is there any significance behind their height?
What (if anything) do you relate to within their character/story?
Are they based off of you, in some way?
If they have an LI, how much of their character is tailored to be compatible to that person?
Did you know what the OC’s sexuality would be at the time of their creation?
What have you found to be most difficult about creating art for your OC (any form of art: writing, drawing, edits, etc.)?
How far past the canon events that take place in their world have you extended their story, if at all?
If you had to narrow it down to 2 things that you MUST keep in mind while working with your OC, what would those things be?
What is something about your OC can make you laugh?
What is something about your OC can make you cry?
Is there some element you regret adding to your OC or their story?
What is the most recent thing you’ve discovered about your OC?
What is your favorite fact about your OC?
i agree so much about making your blorbos pathetic but i do fear that many take this to mean 'make them more traditionally feminine/submissive' which genuinely hurts my soul. make your blorbos pathetic in interesting character-oriented ways. understand their neuroses and turn the dials up to eleven. juxtapose the parts of life they handle extremely well with the parts of their lives that make them eat shit. make them angry. make them cold. make them pave their own way to hell while building walls preventing them from seeing any other way. please i'm begging you no more pathetic as an euphemism for bottoming im gonna mclose it.
rat (slacker's matrix avatar)
fragment of my failed illustration that is acceptable. but it’s still kinda is ugly to me….