basically i finished my undergrad in computer engineering (that's why i've been gone for five years) and now i'm one year into my masters! but it's summer and i'm excited to be getting back into the sims 2 because it is obviously my favorite game Of All Time
A few worn / grunge sofa recolors and add-on armchair for anyone who needs them. Old sofa model comes from Little Nightmares 2 game, it was converted to ts4 by Josie/Ellemant and to ts2 by MrsReval.
4t2 Ellemant LN Sofa
worn armchair add-on & recolors
Download: MEGA | SFS
Polycount: sofa (actually a loveseat) 7158, armchair 5178, textures are 1024x1024
Add-on chair has seat morph animation. I've edited the sofa mesh (shadows) so thumbnails are a bit improved. Here are a few other pieces from Little Nightmares 2.
*This is for The Sims 2
Skulldilocks has made some bright recolors for this sofa, check those out.
This is a small follow-up to my initial post covering the code theft commited by @sissysims. In that post, I presented my proof in the form of a YT video. While that video started off private, I decided to make it public for various reasons, which I will not outline in this post.
I first want to express my gratitude to all those who left comments, reblogged and liked my post. Your support means the world to us. I'm so happy that you as a community are so supportive in this. Thank you, from the bottom of my heart. Thank you to all of you. ♥️
Now, this post is going to focus on just one thing: her incompetence at object creation, because honestly, it's bad. It's really bad. It would feel immoral not to discuss it.
This is just a glimpse and for all you object creators out there: I'm warning you, it's graphic.
How to create an object for dummies.
So, this is the simplest explanation I can give on making a new object. This is the basic process you follow for basically most things you will make: open up SimPE, open up the Object workshop and press open. Select your file and choose "clone". Leave the settings alone, defaults are fine. Give your new object a nice name and description. Be sure to give it a unique object name. Now do all your visual modifications by modifying the existing scenegraph resources (GMDC, TXTR, etc) and give your object a new GUID (making sure to update MMAT's). Now fix integrity, save your file and done. You can test and preferably you'd also compressorize.
So what did sissysims do wrong?
Simply said: everything. I have reasons to believe she has never followed a basic object creation tutorial. The mistakes she makes are mistakes that can be avoided by actually learning how to clone an object. Here is a small summary:
Not cloning anything, instead copying the file she wants to modify and opening that in SimPE
Not changing the object name. I have never seen her touch the fix integrity button
Using other people's meshes and textures. How? By way of opening up their files, noting down the 3D Object Name, extracting the scenegraph resources (GMDC, GMND, CRES, SHPE, TXTR, TXMT, MMAT) and putting them inside the package she's modifying (and modifying the 3D Object Name in the original package). I have not seen her open up a GMDC file or import or export a mesh or texture. She does not modify any of these scenegraph files afterwards.
Not updating the MMAT's with new GUID
Not cleaning out unused resources (see: the scenegraph fuckery above)
Never fixing integrity.
Sadly, this is not just the case with my vendor. It is all her projects. This is how she creates objects: she has never learned the proper way to create objects and thus she steals other people's hard work instead.
Pictured: the instructions provided for messing up my vendor. Note how she specifically instructs to extract resources from your mesh source. Not export. No: extract.
Pictured: the results of said messed up procedure on another creation of hers. Note how the gmdc of her object is literally identical to the gmcd of Michelle's original mesh (only credited in a readme, not in the post itself)
Why is this an issue?
This is not just an issue of someone being bad at creating objects. This is someone teaching others this messed up method that comes down to stealing other people's work. I believe that this is actively damaging to our community and newcomers' skill development. Her video teaches people bad modding habits. Her video ENCOURAGES people to use this method to make fundamentally flawed, fundamentally dysfunctional objects.
She claims to be wanting to make modding more accessible, but this video of hers is not helping with that in any shape or form. You need to know what you're doing in order to teach someone and her object creation skills are below the level of someone who followed a tutorial ONCE.
Ya know, I could make a video teaching people Serbian. I don't know anything about that language. It's Slavic I guess. I don't even know how it's pronounced, but I sure as hell could tell people that whatever sequence of sounds is coming out of my mouth is Serbian. And that using my tutorial you can have nice conversations with Serbians! Doesn't mean I should though. It would be misrepresentative, offensive and actually damaging to anyone who is serious about wanting to learn Serbian. The same principle applies to sissysims teaching modding.
I want to learn how to make objects and mods tho!
Good news, there are a lot of great tutorials out there by people who do know what they're doing (unlike sissysims). For basic object creation I would highly recommend this tutorial by Azaya/ @skulldilocks at Garden of Shadows. It's the tutorial that got me started with objects and it has plenty of pictures. If you follow this tutorial, you will be ten times better at object creation than sissysims is
For BHAV modding there is no better place to start than Echo's tutorial. I can also highly recommend @midgethetree's resources page as well as all the useful information @picknmixsims has on his site.
What now?
I will keep working on even better vendor code, which I hope to get to a testable state very soon. It's clear that there's interest in this sort of object, and the new vendor base will allow for a lot of flexibility in gameplay. Once I get it to a good working state, I will make a tutorial on how to make your own: a tutorial that'll actually tell you the why. If you can clone objects (the proper way), you will be able to make a vendor.
Also, please don't engage with sissysims in her youtube comments, not even to "defend our honour" or to say something about the theft. She knows what she did and has presumably received a tumblr notification that I mentioned her (again).
I am sissysims and I don't like this
Well, you have a lot of nerve "teaching" people to mod when you clearly don't know what you're doing. I encourage you to stop stealing other people's work and educate yourself (see resources above).
I have only made objects very occasionally (usually with @skulldilocks holding my hand the entire time) but even with only knowing the very basics, this was still such a wild read. And the thing I keep tripping over, beyond the lack of credit, beyond teaching people how to make broken objects, beyond the hyper-monetization and #simfluencer nonsense, is the idea of wanting to make modding "more accessible" when it's already incredibly accessible!
The Sims 2 has been around so long that people have tutorials for just about everything, and not in the "join my discord to learn more!" way that seems to be the norm with a lot of newer games, but websites that anyone can access, and forums and blogs dedicated entirely to the subject of Sims 2 modding, which people have exhaustively compiled into easily accessible lists, and that have been archived extensively. Tutorials lost to the sands of time are almost always mirrored on someone else's blog (with credit to the original creator). Given how ephemeral internet hosting is, archival is a big aspect of the community.
But an even bigger aspect is collaboration! Coming into the community of a 20-year-old game and trying to establish yourself as an authority on modding is going to be a thankless venture, even when you're not just spreading misinformation. What we know about modding has been compiled from the works of thousands of people. Even new breakthroughs are always based on the work of modders past. No creator is an island, nor should they aspire to be.
(Also, lol, "the credit got cut off in the readme" doesn't address actively hiding @fireflowersims's comments on your youtube video, or continuing to fail to mention her by name in the post or video description once the credit was "fixed." C'mon.)
🚨 Attention! This is TS2 content!
This zip contains all the files I compiled from an old website called JustSims2, where you can find CC created by various creators; including Yana, Crhistin, KateK, NataliS, ReginaS, Barcelonista, and Oskarone. All the necessary meshes are included
I have no idea if it will be useful today or not, but I thought maybe my Sims 2 neighbors could recover some of their cc, so I went ahead and collected it. I'll keep the folder on my web hosting without any problem
YouTube’s captions are essential to me and millions of other Deaf people. Many creators simply do not bother to write captions so the community captions are a valuable resource, and we all know YouTube’s auto captions are terrible. YouTube is only doing this to make a quick buck and profit off of Deaf/HoH people’s need for captions. Please sign this petition to keep community captions in place!!!!
i’ve been watching/reading a ton of tutorials and it seems that a lot of people don’t know that the singular of vertices is VERTEX. “vertice” is not a word. Good night