Bigger Selection Dialog Window
Download
Special thanks to @lordcrumps for making maxis and clean ui pics and counting pixels with me. It was his and @simnopke's idea to make this thing bigger
Some behind the scenes under the cut

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Kaledo Art
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@pooklet
Bigger Selection Dialog Window
Download
Special thanks to @lordcrumps for making maxis and clean ui pics and counting pixels with me. It was his and @simnopke's idea to make this thing bigger
Some behind the scenes under the cut
Lighting Mod Ultimate Collection
(yes it's a reference to the ultimate collection because...it is indeed an ultimate collection)
The Lighting Mod Ultimate Collection is a lighting mod/framework that allows players to switch lighting configurations on a lot-level basis.
Now, the game itself already utilizes lot-level lighting as far back as Nightlife for Downtown lots, and some lighting mods have combined this with the usage of cheat aliases to use different lighting configurations that potentially suit different lots of neighborhoods, or using different lighting color definitions (as in Cinema Secrets's implementation of World Lit by Fire), or the lighting direction changes in Maxis Match Lighting Mod.
However, Lighting Mod Ultimate Collection takes this a step further and features five lighting mods in one setup. This means one installation and you can switch from one config to another on the fly.
INFO AND DOWNLOAD LINK HERE
By popular demand (I saw two people asking) I thought I would throw together a quick guide to using the road editor tool in the newest version of SimPE! You'll see that this is a very easy tool to use, and best of all, goof-proof. If you do mess up (you probably will) it's very, very easy to correct.
Very, very, very important to make a backup of your hood before you ever do any tinkering in SimPE! I also recommend practicing on a test hood you don't actively play in to get a feel for it before you do anything to your main hoods.
We're starting with a vanilla Strangetown. I would recommend going in your game and taking a nice overhead screenshot of the hood like this first to look at for reference of where everything is situated the way that you're used to looking at it.
2. Open SimPE, go to Tools> Neighbourhood> Neighbourhood Browser and open the hood you're wanting to work on. If you're not so familiar with SimPE, opening your hood can take some time. Touch nothing until it's loaded!
3. Once it's all loaded, from the Resource Tree list pick Neighbourhood Terrain Geometry (NHTG). Then you'll see one file populate the Resource List - click that. Make sure on the bottom that you have Plugin View tab selected.
4. Now you should see this map of your hood pop up! There are different things you can toggle, I like to check the Show Lots box when I'm editing the roads. Then click the Road Editor button on the right.
5. To be able to see better, I've pulled this Plugin View window up a bit - it may rearrange the Resource List and Resource Tree windows a bit to accommodate. You can also press the Zoom 2x button to see closer, and then you'll have to use the scroll bars to move around the map and the road editor tool.
6. The road editing tools here will be placed down in the same orientation as the map. So the two parallel roads running through Strangetown from this perspective are the vertical straight road pieces (top row, second from left).
When you select a road tool, above it will indicate which tool you have selected.
Also - I recommend having Handle Stop Signs ticked.
7. Once you have the correct type of road selected for the spot you're working on, simply click on the map - it lays it down one tile at a time. If you miss a spot like shown here, just fill it in.
8. If you want to create an intersection, first delete the section of road where the intersection will go.
9. Then choose the type of junction for the intersection you're making, and add that piece in. You'll see a red circle appear (unsure if this is because it's an intersection or because you have handle stop signs selected, but I recommend you do have that selected either way).
10. Once you're done making all your changes, click Close Editor.
11. This is the part where you save your changes! First click Commit in the top right of the editor. Then, File> Save!
12. Load your game to check! Looks pretty good with all those new roads!
13. However, we have indeed made some mistakes! Which were absolutely for illustrative purposes and not truly an accident.
14. Never fear! Simply reload the hood in SimPE - I've deleted the spot where the T-junction should go and added one in, and deleted where the road just ended abruptly and added a proper end piece.
I have not experimented with what happens if you try to build a road through hood deco - if you have, please let us know in the comments how that went!
I also have barely touched the terrain editing tools, so that's outside the scope of this tutorial.
I hope this helped!
What pisses me off the most about there being early access content for paralives is the fact that it’s an INDIE GAME. it’s not a multi million dollar company like EA. It’s an early access indie game and some of you are so fucking greedy for cash that you wanna profit off of it? We already have to deal with this shit in the sims like the community is fucking infested with it and now you wanna do this to paralives when they literally told us that we’d always be getting updates for free???? Loser behaviour. You’re a loser
I actually messaged the Paralives team abt this July of last year to get an idea of their policy regarding people charging for mods. The response I got back was that while they cannot stop people from making paid mods on external websites, the point of the Steam workshop is to "highly encourage" freely-shared mods. So, none of the mealymouthed "well you can charge for it for a little bit but eventually you have to release it for free" shit a la EA. Paid modding is not encouraged or supported, so for those of you salivating at the idea of a new customer base, enjoy having your shit reuploaded for free lmaoooo 🏴☠️🏴☠️🏴☠️
☝️ this bitch set a caesar salad on fire and then got ghosted by the fire department
Been messing around in Paralives off and on today, and in the midst of decorating, I found this top tier body pillow in the catalogue:
he's beauty.... he's grace...... his chin is half his face...
the full art btw. apparently his name is Tom, but in my heart it's Chinthony.
Been messing around in Paralives off and on today, and in the midst of decorating, I found this top tier body pillow in the catalogue:
he's beauty.... he's grace...... his chin is half his face...
WIP: use inaccessible dining booth
I'm gonna need some help playtesting this one. Hit me with issues and conflict reports 🤓
So, this is a global mod for booths!
At restaurants, sims can now enter dining booths decorated with OMSPs or shiftable clutter, which was a problem before (for @gummilutt anyway 😏)
At home, sims can now successfully serve, eat and clean up dishes in inaccessible parts of tables with dining booths. They will jump in and out of booths or crawl under the table when they can't scoot over normally, for example, when all entry seats are occupied by other sims
They will be able to reach plates in the far corners to clean them or put away
Download for testing Night Life may be required? Not sure if there are booths in other EPs
Conflicts - Tableware Setter (a.k.a. table_setter) - let UseInaccessibleDiningBooth load after it, and they'll both work fine - Older versions of Helpers_AssignTablesChairs, updated today one tiny thing to make them compatible
Recommended Inge's -Is Chair a Booth- global patch - lets your game recognize custom booth chairs
I'm obsessed with these booths now, they are so fun and detailed! Have you seen the under the table animation when there's available entry seat and sims try to reach another blocked seat? ❤️
Sims 2 - Making tall buildings actually playable
I've always hated how the camera jumps up and down when playing tall and slim buildings. Turns out, it's really easy to fix! It’ll take you less than a minute. All the details under the cut.
Hi pooklet I get a 404 error from Drop Box on your modification of MogHuston's Signs can you fix it?
Are you trying to download from a reblog, or from the source post? The only link in the post goes to simfileshare and is working on my end. The drop box links have been dead for like 10 years. Unfortunately I can't do anything about the old link being broken in reblogs. Such is the nature of tumblr.
Modernist Lamps Collection got an update - I've removed unused resources and added new lamps, plus medium height wall power cord.
2-story Globe Chandelier & Arch Arm Globe Sconce
Download: SFS | BOX Polycount: Chandeliers 3412, sconces 708
<- get this if you already have 'master' meshes, this archive contains add-on light meshes, edited power cords and updated collection file only.
⚠️Add-on lights require Ball Wand Sconce meshes to work. Main archive with recolors was also updated and includes new stuff:
Modernist Lamps Collection (updated)
Download: SFS | BOX
This was a part of my Lamps Collection at MTS (not updated). Vintage lamps are here (SFS) or here (BOX), I plan a few new add-ons for these too.
*This is for The Sims 2
Space Invader Hairs: Coolsims91 and Nouk Scifi Buns in @furbyq's Cosmic Colors
I have 12 colors in each set. 10 of furby's colors and 2 of my rainbow colors, as furby has told me she really likes my rainbow colors. Mesh and swatch included. Credits: Coolsims Nouk
DOWNLOAD
With that said, furbyq isn't in a good place now physically or mentally. She's a genuinely good person and I'm blessed to call her a friend. She's trying to hard to put a life together for herself. I also know that struggle, poor, autistic and disabled in other ways, struggling to get a job....
If you like these hairs, please donate to furbyq, they wouldn't be possible without her gorgeous cosmic colors. If you can't donate please just reblog.
paypal.me/furbyq
venmo: @/furbyq
ko-fi.com/furbyq
All of these accounts use Phaedra's deadname
why am i this cat
can you believe
posted a house mod i made on nexus if you're interested!
Hello everyone, you may have seen my wonderfully useful no face slider april fools post - It's now time for something a bit more... everyday. This is what I was actually making before goofing off there for a bit. It's a full-face slider for well, face size.
It shrinks/increases the size of a sim's facial features (eyes, brows, mouth and nose) as a whole without altering the outer margins of the face where it connects to the neck/scalp, and I'm hoping the images above illustrate this a bit more effectively than I'm currently describing.
Available in both bodyshop and CAS
GET IT HERE
As always, if you spot any issues let me know and I'll try and fix them asap
hope you enjoy :D