Item: Harpitar, the portable harp
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@dungeondump
Item: Harpitar, the portable harp
FREE SCI-FI ADVENTURE
A garbled distress signal from a dense asteroid field; rumor is it's not human. Mortinson Semiconductor Conglomerate (MSC) is offering 3,000 credits for the ship's central computer unit for research.
A quick jump and a tense flight through the asteroids brings you to a large, bulbous ship with markings in an unknown script. Sensor scans show 200 inactive synthetic entities and 1 biological lifeform. The distress signal is on standard frequencies but unintelligible.
Robot Death Ship is a one-shot adventure for Cairn-based space adventure games such as Monolith, Meteor, or Plerion.
Available now for free on my Itch.
A garbled distress signal from a dense asteroid field and a hefty reward to check it out
Here's a little free download that collects just some of the items from quest packs 4-7 👉 patreon.com/posts/22139780
The Ring of Devastation has led to some EPIC moments 💥
if you definitely 100% own all of the dnd 5E content after spending hundreds of dollars on it whether physically or digitally (or both!) u should use this site here as a quick n easy reference point for the content you definitely already legally own because you’re a law abiding citizen who has paid hundreds of dollars for a shittonne of books.
may I also add that if you accidentally misplaced your D&D books that you absolutely, definitely bought, you can find pdfs of them all here
and not just 5e, and not just D&D
and not just books, a few days ago I found an issue of a magazine that was published when I was two years old
but you know, very few people actually need this site probably because we all paid a hundreds of dollars for a shittonne of books.
The Underground Sanctuary Dungeon Map
Immerse your players in a cozy underground tavern, complete with rooms, kitchen, storeroom, and more. All it needs is a catchy name!
→ Download it on 2-Minute Tabletop
Keep reading
Character Spreadsheets
Hello!
For folks who don't know me, my name is Mint, and when I'm not recommending ttrpgs, I like to design play-kits for different ttrpg games to facilitate easier online play. These player kits are designed to be shared with a playgroup in which everyone has editing access, with either character templates that can be duplicated, or a list of playbooks for games that use those instead. I've finally collected all of my useable play-kits into one folder, which I am sharing below for anyone to use. If you would like to use one of these, open up the file. Then select "File" -> "Make a Copy". I have included a tab on many of these games that is labelled "Lines, Veils & Lures." This is a modified version of Lines & Veils that my table uses that incorporates Lures, which are things that the group wants to see in game.
Most sheets also include a link to where you can get the game they are made for, up in the top row of the sheet. So if you see a play-sheet you like, you can find the game pretty easily from there! I've done sheets for big games like Numenera, and little games like Cryptid TV. I'm always working on more, so there will be more that are added to this folder over time. I'll probably also be editing these sheets themselves as I update sections, add links, and incorporate more Lines, Veils & Lures! You can check out the sheets here!
The Foreigner | an outer-space visitor living among us.
The Parasite | a creature who stole a dead hunter’s corpse.
The Stranded | a survivor of strange lands who just got back to civilization.
The Brat | a trained hunter in a child’s body.
The Unkindled | a fallen hero brought back from the grave (a tribute to Dark Souls games)
op didn’t add a link so here’s a link to his patreon where all of his minis are free to download please support him if you can
Random mansion generator
The Procgen Mansion Generator produces large three-dee dwellings to toy with your imagination, offering various architectural styles and other options. Each mansion even comes with floorplans:
https://boingboing.net/2019/07/12/random-mansion-generator.html
Oooooh! Saving this
That’s fun
Hey, but don’t fall asleep on this Medieval Fantasy City Generator
Reblogging for the last!
why did you spell 3D like that
Grimtooth’s Traps was not in the remote vicinity of fucking around
who hurt this man
Grimtooth’s Traps, 1981
The whole book is just a treat
It’s going to be very diffcult not to be an extremely paranoid PC now. Damn.
Jack.
Jack, don’t you dare.
Don’t you dare with ANY of these!
I NEEEEEED THIS
this guy would be the worst DM to have
Ok, maybe not the worst DM
The Coolest NPC Generators: Creating NPCs In 60 Seconds Or Less...
Full NPC Generators
Chaotic Shiny’s Character Generator
Donjon’s Random NPC Generator
RPG Tinker’s Character Statistics Generator
Auto-Roll’s NPC Tables
Kasson’s NPC Generator
AncientQuests’ Character Generator
Ennread Games’ Full NPC Generator
NPCGenerator.com
Appearance and Tokens
Character Description Generator
DMHeroes’ Character Portrait Generator
ThievesGuild’s Avatar Token Gallery
Alignment and Personality
Chaotic Shiny’s Attitude Generator
Chaotic Shiny’s Motive Generator
Chaotic Shiny’s Opinion Generator
Ennread Games’ Alignment/Personality Generator
FencedForest’s Motivation Generator
Character Goal Generator
Character Personality Generator
Also do check out Retrograde Miniatures for their excellent sprite art, both for fantasy and for Mecha rpg Lancer
if you definitely 100% own all of the dnd 5E content after spending hundreds of dollars on it whether physically or digitally (or both!) u should use this site here as a quick n easy reference point for the content you definitely already legally own because you’re a law abiding citizen who has paid hundreds of dollars for a shittonne of books.
may I also add that if you accidentally misplaced your D&D books that you absolutely, definitely bought, you can find pdfs of them all here
and not just 5e, and not just D&D
and not just books, a few days ago I found an issue of a magazine that was published when I was two years old
but you know, very few people actually need this site probably because we all paid a hundreds of dollars for a shittonne of books.
20+ Mechanics and Ideas To Spice Up Your D&D Combat!
Synchronised Button Pushes. Three obelisks stand far apart from each other, and need to be activated occasionally at the same time to prevent disaster (a sleeping monster waking, a magical explosion, etc). Each obelisk is guarded, either by a trap or a creature.
Hostage Situation. The enemies have hostages.
Floating Isles. A series of small floating islands all over, with the gravity changing direction each round.
Wild Magic Zone. There’s a Wild Magic Storm raging all around, causing every casting of a Spell to create a Wild Magic Surge!
Guerrilla Tactics. A boss that, instead of standing in a big room exchanging attacks with the party, fights dirty. Casting spells under Greater Invisibility, escaping to take the fight into a new, more favourable room, forcing the Party to chase them and guiding them into traps, etc.
The Floor is Lava. The combat arena is overflowing slowly with some dangerous substance, hindering party’s movement more and more with each turn.
Flaming Buildings! Enemies keep lighting everything on fire! The Party needs to keep putting out the fires or keep them contained while fighting the enemies.
Dockside Battle. The Party is fighting on a dock or boat, with underwater enemies trying to pull them beneath the waves!
Collapsing Dungeon! The entire area is collapsing, causing parts of the ground to fall away and debris to fall from above each round.
Avalanche! The battle takes place right in the middle of an avalanche!
Abyssal Portal. While the boss fight is going on, a powerful artifact needs to be destroyed or else a portal will open to the Abyss and Demons will pour out.
Dark Ritual. The Party must fight through the baddies, but also stop the ritual from completing.
Tall Grass. There’s very tall grass all around, giving everyone cover and giving enemies a new way to hide.
Sea Monster. Successfully steer a ship to safety that is being attacked by a sea monster.
Kill the Messenger. The enemy has sent a messenger to go get backup, and if it’s not taken care of quickly, a larger force will arrive and overwhelm the Party. If the messenger is killed quickly enough, then the bad guys could retreat, surrender, or release another messenger, depending on what you’re going for.
Silent Combat. The Party and the Big Bad are fighting in a situation where any sound would be equally detrimental to both sides. Maybe there’s a sleeping dragon nearby, or any concussive forces would set off an avalanche or a room collapse. Whatever it is, the fight must be conducted in relative silence or disastrous things could happen.
Tsunami of Death. A strange liquid (acid, lava, etc.) flows through the arena and expands each round, with new flows snaking across the battlefield as the battle goes on.
Dead Magic Zone. The battle takes place in area completely devoid of any magic, making casting spells both arcane and divine (including healing spells) impossible.
Magical and Mechanical Minefield. The Big Bad Boss is Invisible in an area filled with traps and magical glyphs. The Bad Guy won’t willingly step onto the traps or trigger the magical glyphs, but a Party of oblivious Adventurers however…
Possession. The Boss is a Ghost that possesses different friendly NPCs, turning them hostile until they’re knocked unconscious or killed outright.
Shipwreck! A fight underwater after a shipwreck, with other crew and passengers that need to be rescued before they drown.
Cliffside Combat. The Party are at the top of a cliff or fighting on an out-cropping on the face of a cliff. The enemies are attempting to scale it and the Party needs to continually kick them back down while not letting themselves be pulled off or falling to a grizzly death.
Five Flaws - How to be a better DM in 5 steps
Hullo, Gentle Readers. So, it probably doesn’t surprise you to know that I’m usually the DM for the games I’m involved with, and that’s fine, because I really enjoy it. But when someone I know tells me they’re planning on running a game, I get excited and start thinking of characters. And when it’s a friend who’s never DMed before, I get even more excited, because I love seeing someone’s GM-style come to life.
So when my good friend Jay told me he’s thinking about becoming a first time DM, I got excited. I can’t wait to play in his game. Since I had a Freestyle article available to me, I thought I’d ask Jay what kind of advice he’d like. He asked me if I could come up with a few pitfalls to avoid for someone who’s never GMed before, and I thought I’d try to distill things down to a list of five things to avoid.
Here, then, are Five Flaws to avoid, and the ways you can instead make strengths from being aware of them.
1. Letting One Player Dominate: At your table, some players are naturally going to be more engaged and engaging than others. Some players are more prone to speak up, role-play, take action, etc, while other players are more passive and willing to sit back and go with the flow. Sometimes, however, your game has one player who really wants to grab the spotlight and go with it. That’s when this becomes a problem area.
While you don’t want to stifle the active players, sometimes the more passive ones need a little coaxing. I will sometimes say to a player, “Let’s hold that thought one moment, Hamlet. Polonius, are you still hiding behind the curtain? Is there anything else you want to do?” Some players are just going to tell you what they’re doing, while you might have to ask what others are doing. I find it can be very helpful to say, “Well, you’re looking in the barrels, and that’s going to take some time. While he’s doing that, what are the rest of you doing?” Doing this will give your players who don’t want to talk over the spotlight grabber a chance to speak up and be heard. You want to try and make sure everyone has a chance to speak, as well as a chance to be heard. Which leads us to the next potential pitfall.
2. Not Listening: There is nothing worse than players with a DM that you don’t think is listening to what you’re saying. I’ve had DMs completely misunderstanding what I was describing for my character to do, which has led to some disasters. If they had just listened or even asked a few qualifying questions, things could’ve been much better for everyone. Instead, there were hurt feelings and, in one memorable case, the premature end of a campaign.
Active listening is a key skill in relationships in general, and being a DM for a group of players is a kind of relationship. Even when they’re not talking to you directly, it’s good to listen to your players. They will often reveal lots of things during conversations with each other about their hopes and goals for the game. If they’re roleplaying with one another, you can get insights into their characters, get a sense of their plans so you can start thinking of how things will play out in your adventure, and so on.
3. Railroad Plots: While it’s good to have a sense of where the story will go, you have to leave leeway for player agency. If you don’t, then you’re dealing with a railroad plot. It can be really difficult to let go of control and let the players drive the story, but, if you don’t, then you’re really just writing a novel and not playing D&D (or whatever your game of choice is).
Even if you’re just giving the illusion of choice, it will still feel better to your players than if you don’t. I’ve described how I intended to put my first major villain in whichever adventure my players chose first. Even though I knew they’d meet the villain wherever they went, it still would’ve flavored the adventure itself, and it let the players choose what interested them most.
4. Cookie Cutter NPCs: Not everyone is Matt Mercer, and you don’t need to try to be. You don’t have to give every NPC a distinctive voice, accent, facial expression, etc to make them memorable. If you give every important NPC some small thing that makes them memorable, your players will remember them. Simple, no?
For each NPC, come up with just a little something…it could be an accent, or a voice, or a facial expression…but it could be a catchphrase, a simple element of description like having a big underbite, a distinctive piece of clothing, or something else that you mention to the players.
My favorite example is the gnome who always speaks as if he’s quoting his friend, and the friend who only ever grunts in reply. “It’s like Winther always says, you can’t get eggs from a goat. Don’t you always say that, Winther?” “*grunt*”
5. Internal Consistency: Nothing crashes a game harder than not being consistent. Messing up little things won’t cause a lot of problems, but major things are going to make the players wonder how invested you really are in this game. If you say it’s winter when the PCs enter a dungeon, and then you’re describing the hot summer wind, your players are going to ask what’s up. Now, it’s a fantasy world, so maybe there’s a legit reason for the season, but you’d better be ready to explain it!
I find the best way to maintain this is to take lots of notes and refer to them when necessary. It’s why I use a wiki for my campaign; I can generally quickly look up NPC names and the like when someone comes up that the PCs haven’t referred to in three years. During my sessions, if I improvise any NPCs or locations, I jot some notes about them so I’ll remember them and make new wiki entries. At the end of every session, I make some notes about what happened. That way I don’t have to try and remember when I start to prep for the next session.
Well, Jay, I hope all of these pitfalls and ways to avoid them are helpful advice. I can’t wait to play!
Hello! My name is Disha, and I’m a computer science student at the U… Yashomati Mukhopadhyay needs your support for Help me stay in school!
URGENT!
A friend of mine is at risk of homelessness, please share and donate! The situation is explained on the gofundme!
1d6 plotlines for amnesiac PCs
They had their memories wiped by an ancient blue dragon who wanted to keep a secret they had discovered. Perhaps a hoard of treasure, the location of draconic mating/nesting grounds, or a personal flaw that the dragon is terribly embarrassed about and a puny humanoid’s memories are a small price to pay to keep their dignity intact.
They were a necromancer, and transferred their consciousness into a Clone; unfortunately, there was an error in the runes and their memories were lost in the transfer. The necromancer’s lair could even be a future dungeon–the horror of seeing other experimental clones of yourself can be quite fun to spring on an unsuspecting character.
They are an automaton designed as a companion for an artificer that gained sentience and deleted their memories of the artificer. Whether this was out of grief when the artificer passed, resentment toward their creator for the way they are treated, or another reason is up to you.
They were killed and resurrected, but the time they spent dead led to some irreversible cell death, causing retrograde amnesia. As far as their loved ones know, they are still buried in the ground.
They spent their forgotten years possessed by a demon, and when the demon was exorcised they had no memory of that time. Fiends always react oddly to them, and they register on alignment-sensing abilities as chaotic evil regardless of actual alignment.
They sold their memories to a witch in exchange for something, but because all their memories are gone, they don’t remember what that was (or possibly that it happened at all) so they can’t put it to use.
(steal any or all of these for your own campaign, that’s what they’re here for!)