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@dungeonsdragonsdice
those are bold words for someone in stabbing range
Beaded Snake Necklaces and Bracelets, by Foxy Style Jewelry on Etsy
See our ‘jewelry’ tag
Comic Appreciation → So let’s talk about magic. We can dicker on the exact rules, if you like. There are all sorts of grimoires and cryptonomicons. I’ve got an AD&D manual somewhere. At the core though…
Dungeons, Dragons, and Dice: Episode 7
The Hag and the Happenings
Our intrepid adventurers, having recently procured a map the evening before, found themselves to slumber. A dream takes each one of them, placing them upon a road of a separate color for each. The paths wound along, eventually connecting. A strange dark force entered into the dream, and a person warned them. They had to find Evie, the figure said, before it was too late. The adventurers woke and found themselves to breakfast, wherein Pippa revealed that each one of them gave off a celestial presence. There was also a fiendish presence (other than Melpomene) within the room. This presence approached, disguised as an old woman, and asked to travel with the party. Uneasy, especially after Melpomene realized the figure was using magic to disguise their form, the party went to a private room upstairs to ask the figure to reveal themselves. They discovered this figure to be a hag. The hag proclaimed they would return for the blessed of Celestian before vanishing. The party began digging into the religious backgrounds of each, questioning what had brought them here. Locke reaffirmed his faith to Celestian; Pippa was honest about her following the path of Farlaghn; Denma begrudgingly admitted village tradition followed Melora; and Melpomene has always been a devout follower of the Raven Queen. It was revealed that Melpomene had taken a journal emblazoned with the symbol of Istus -- twined snakes -- and that she also carried this symbol on her shoulder. Through a series of out loud ponderings, the party realized that the figure in their dreams was Sut’si, a traveller they had encountered before...but also that Sut’si was an anagram for Istus themselves. Struck by this, they started to pour over the journal, what it contained, and decipher more about who it belonged to. Finally, as all the objects of current importance were laid upon a desk, Melpomene asked Pufpuf, the party’s companion flumph, if it had ever seen the woman in the photograph she had taken from the lab. Pufpuf said a life sized wooden statue of the woman had been removed from the laboratory. Moments later, Melpomene and Pippa realized the terrible fate that must have befallen this “Evie” by recognizing the symbol drawn over her picture as the alchemic symbol for “wood”.
And that, dear friends, is where we pick up next time.
Dungeons, Dragons, and Dice: Friday at 7 CST!
Last time, our party cleared Melpomene’s curse and their own name and made it back to Waterdeep relatively unharmed. Melpomene is still recovering from her time as a cursed being, and everyone else is trying to decipher what the strange items they found in Sullivan’s lab might mean. No matter what happens, it isn’t long before our heroes have to decide what their next move is going to be!
We will be streaming today, Friday, at 7:00 CST! Tune in early as sometimes our DM likes to draw or hang out early.
When the Rogue Sees Treasure
SOME MEMES FOR MY @dungeonsdragonsdice PARTY !!!
updated my carapacian hdcs!!
Dungeons, Dragons, and Dice: Episode 6
The wandering party, after a rough night of tumultuous dreams, come to consciousness outside of the abandoned keep they had cleared. With some still cranky from restless sleep, they set off to return to Waterdeep. They find rooms at the Winter’s Crest Inn, a themed inn that seems to be celebrating the festival of Candlenights. The party settles in and decides that their plan of action will be to travel north. They acquire a map from the cartographer Markos, a friendly half-orc, before returning to the inn (most of them) for the evening’s rest. The party has agreed on a plan: travel north to Ghat’tzil, the Land of the Dragonborn and the rumored location of the creation of Tiamat. With the lingering memory of Sullivan and the distant, yet still memorable shared dream with the King in Yellow, what will the future bring our party?
parallel ~fiona hsieh
Dungeons, Dragons, and Dice: Friday at 7 CST!
Last we saw, our intrepid adventurers had stepped outside of the abandoned keep outside of Waterdeep and settled in for the night. After some discussions, heated arguements and more heartfelt words, the remaining members of the party that were still awake realized Melpomene was acting strangely. After ascertaining that the totem from Sullivan was cursed, the party wrested the object from Melpomene, knocking their companion unconscious in the process. We concluded as the party settled in for the night, waiting until morning to face the challenges of their cursed tiefling.
We will be streaming this week, Friday, at 7:00 CST! Tune in early as sometimes our DM likes to draw or hang out early.
Dungeons, Dragons, and Dice: Friday at 7 CST!
Last we saw, our intrepid adventurers had stepped outside of the abandoned keep outside of Waterdeep and settled in for the night. After some discussions, heated arguements and more heartfelt words, the remaining members of the party that were still awake realized Melpomene was acting strangely. After ascertaining that the totem from Sullivan was cursed, the party wrested the object from Melpomene, knocking their companion unconscious in the process. We concluded as the party settled in for the night, waiting until morning to face the challenges of their cursed tiefling.
We will be streaming this week, Friday, at 7:00 CST! Tune in early as sometimes our DM likes to draw or hang out early.