My new and improved AngularJS web application.
Just a new website I created for myself while learning some new coding technologies this week. Check it out!
cherry valley forever
Lint Roller? I Barely Know Her

Janaina Medeiros
noise dept.

Product Placement

★

Andulka
Peter Solarz

pixel skylines
Aqua Utopia|海の底で記憶を紡ぐ
Xuebing Du
d e v o n
KIROKAZE
Cosimo Galluzzi
he wasn't even looking at me and he found me
ojovivo
Mike Driver

#extradirty
art blog(derogatory)

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@dylan-legendre-blog
My new and improved AngularJS web application.
Just a new website I created for myself while learning some new coding technologies this week. Check it out!
I wonder what kind of loot I’ll drop when I die
This is a development build of a game I've been working on in the Unity Engine. It was mostly just a first project for me to learn how to use Unity. Needs a lot of working but I am happy I got a working product.
Just a few updates concerning the future of my mods for Minecraft...
Minecraft 1.6.4 Mod Updates
Sp I pushed the updates to 1.6.4 last week and all was well. What I did not anticipate is that first--SugarSync sucks. :D And second, Mediafire is buggy. My Updater class has to download a txt file that includes the latest version of my mods in it, but Mediafire was being buggy and not always downloading the file correctly. Since I did not anticipate that in my code, it was throwing an exception every time and crashing the game. A noob mistake I made. SO for now I pushed a small update to MorphCore version 2.2 and have disabled the updater until I can fix it at a later time.
As far as 1.7 is concerned, I was trying to wait to update until Forge incorporates MCP in their dev workspace again because I despise the Gradle system, but I'm not sure if they are so I will have to deal with it I guess.
Updates To 1.6.4 Pending**
I have made some major changes to MorphCore, CreepersNoCreeping, BatsDropLeather, and HorseAccessories. They have all been through much work for bug fixes, stability issues, and performance optimizations. I have much more robust config files for each mod and more customizations you can choose.
They are complete, but I have not packaged them to upload yet. I want to test for another day or so first then I will release them the updates for 1.6.4. If all goes according to plan, I will then port all of the code over to the 1.7.2 version.
MorpheusZero
Update to 1.6.4 and VERSE
I updated all of my Minecraft Mods to version 1.6.4.
It was a long and tedious process. So what happened initially, is that I formatted my Windows 7 partition and forgot to save my source code. So I reinstalled Win7, upgraded to Win8--then got the update to 8.1.
SO I completely rewrote all of the mods from scratch. But it was a good experience. I've learned so much more about programming over the past year so it was a good way for me to apply what I learned in structuring my code and making it much cleaner than it used to be.
VERSE is a new project I am working on my Minecraft. I am announcing its existence, but not too much info just yet. But basically it is in a very very alpha stage (version 0.1). It is a Library External Jar I am building that is to be used by Mod Developers as a Universal Library for documenting known incompatible mods with their own mod. VERSE will compile an array of all incompatible mods from all mods using Verse, and check if any of the incompatible mods are loaded. At this point it is in an infant stage so either it will throw an exception to crash the game to let you know, or it will simply log to console that their are incompatibilities, depending on if you set your list to be STRICT = true/false.
In the future, I plan for it to do more to prevent incompatibilities. I will keep you updated on the progress as it may take awhile. It is a side project I am doing as a hobby as one more thing to add to my portfolio to land that awesome programming job one day. So Thanks for supporting me and downloading my mods!
Some Updates...
MorphTek Engine: A JAVA Text-Based Game Engine
I started developing a JAVA Text-Based Game Engine as more or less of a hobby project to further develop my skill set in JAVA. It's called MorphTek Engine. I finished a very early alpha release of it last night and it's coming along quite nicely. When I get it into a BETA testing stage I will release the source code as an Open Source Project.
Zhemnadia Updates
We took a short break from developing for Zhemnadia while we were waiting on a stable 1.7 release and also for Craftbukkit to update to 1.7 so we can make development easier with World Edit tools on a Bukkit Server. We should be getting back on that really soon as soon as @SeargeDP , @cpw , and @LexManos finish MCP, FML, and Forge updates.
MorpheusZero Studios Developer Page
This is where I, MorpheusZero will start hosting all relevant developer information for all of my projects, post pictures, updates, and download links to all my stuff! So be on the lookout!