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What is Sonic Council: Part 2, The Game
Alright, gamers! It's time to get into it! In the last part of this blog, I talked about the origins and history of Sokko Seitokai: Sonic Council in Japan's Gamest magazine, but it's time for the main event: the game!
So! As we previously discussed, Gamest seemed to have a real thirst in making Sonic Council a bit of a thing. Seeing as it was more or less their own original work, they had a bit of a go at pushing Sonic Council into a franchise, with its comic, a couple drama CDs, a light novel, and, of course, the game! Sokko Seitokai: Sonic Council! On the prestigious and ever silly Sega Saturn.
Sokko Seitokai was developed by prolific developer SIMS, a joint venture between Sega and Sanritsu, that developed a plethora of games for arcades and consoles, and published by Banpresto , and released in January of 1998.
Although I don't know too much about its development, I do know it was developed with the budding Japanese FGC is mind. At least so the dubious internet claims! The team reached out to professional, or at the very least what amounts to professional in the 90s, players to oversee and give feedback to the game and its systems. They worked closely with players, holding regular pre release tournaments to help the devs get insight into what needed to be twisted and tweaked. It was a fairly novel way to make a fighting game back then! But Gamest was a magazine by gamers for gamers, and so help them god, their game would be too! Interestingly, there's even an official Gamest scoreboard in the game itself which displays the game's characters performance and win/lose rates across these pre release tournaments.
(From top to bottom: ? ? ?/Shibata, Kumiko, Aya, Ai, Yuko, Rika, Ishida, Mika, Kato, Naoko) (Do not trust these numbers for character tier >:3)
Sadly, not much footage of Sonic Council from Japan exists that I can find, save for an odd tournament or two in the 2000s or 2010s of questionable quality. And so it is as well, just because Gamest has some real actual gamers on the line for its development does not necessarily mean those primordial gamers exactly knew what they were doing. This was the 90s after all. Games were played primarily on vibes and not so much the cold hard frames. Regardless! As far as this cool connoisseur's concerned, they and their many chefs were cooking with this one, gamers.
Of course, the game itself centers around the eponymous Sonic Council and its various friends and foes. It pulls primarily from its source material, including moves and abilities featured themselves in the manga. The only original character is the dubious Space Boss Shibata, who, I think, is essentially just Jotaro Kujo if Jotaro Kujo had Kazuya Mishima's move set and a laser. Which kicks ass. Now this is of course because the game follows its own original little side story, as the Space Boss puts on the usual suspect for any good fighting game story.. some kind of tournament! Naturally, our local battle freaks can't say no to a good time.
As for the gameplay itself, it's a six buttons game with your traditional light, medium, heavies and throws, dash attacks, and all that jazz. Naturally, each character has a handful of unique specials and supers at their disposal. The game largely borrows the magic series school of fighting game design a la Darkstalkers. A fairly simple enough system where generally speaking you're able chain light attacks into mediums into heavies,
For example, Naokos c.lk > c.mk > c.hk is a pretty safe bet! Or if youre looking for something a lil sassier you can hit Ai's d.lp > lk > mp > mk > hk.
Though! It depends on the character which actual routes are possible. Pushback and the like tend to complicate the general rule of thumb there. As for defensive options the game has a tech roll on knockdown to either roll left or right so long as you hold a direction, and the Sonic Shift, a move that cancels out of block stun and rolls out behind your enemy. The game has some generous meter build up, called the yaruki gauge, that you can use for either the sonic shift, or for the one of your Testuwan Special Moves, aka, your supers!
One of the fun little quirks of this system is being able to often cancel a super into a super, with which how meter you build, is never out of the question. Though absolutely sinister, you can cancel Ai's 3 hit shoryuken super into her unblockable demon on any 3 of the hits if they've been blocked. It's heinous, devious, and the sweetest dopamine hit I've had in ages. This game has sauce. it's got all kinds of wild moves and wacky interactions. Legit, the way it feels, the way it plays -it's really fun. There's something to it. The way characters interact with each other is just so insane sometimes it's impossible not to have to have a good time. It is equal parts tightly designed and evil and chaotic. Genuinely, it's a lot of fun. Every time we play it's grins from ears to ears. The pop offs are crazy. It's a good game!
Had Gamest not gone defunct in 1999, one wonders how far exactly this project would have gone! In a perfect world, we would have 10 more highly controversial much maligned versions of Sonic Council in which no one can agree which the best one is and like one really good one like some kind of Asuka 120%. Also we could have had that sick as hell claw girl with the stripey socks who's just like me fr fr. What a world we'd be living in. It would fix me. But alas! What we're left with is one good ass game regardless! An interesting little oddity -a piece of a history and a perfect capsule in time. Give it a shot! Its pretty neat!
And there it is, gamers, part 2 complete. From this point hence we'll be focusing on just the progress of sprite rips, scans, screens shots, and so on. Just the beautiful nitty gritty. Thanks for coming along, and until then, take care!
The Sokko Seitokai: Sonic Council Game Manual is Here!
The manual has been scanned and uploaded! Available now here!
Until next time! There's yet more to be done!
The Sokko Seitokai: Sonic Council Game Manual is Here!
The manual has been scanned and uploaded! Available now here!
Until next time! There's yet more to be done!
What is Sonic Council: Part 1, The Manga
Howdy there Council Club members!
I thought I'd take a moment to talk about the history of Sokko Seitokai: Sonic Council! Now, I've peered into my crystal ball I know what you're thinking. What in tarnation is a Sonic Council? Where did it come from? Where did it go? Where did it come from that Seitokai Joe? Well! I'll tell ya! Just sit right there and heed my tale, weary reader! And soon all the mysteries of the Sokko Seitokai shall be revealed. Soon, our answers shall be found in the ancient tomes of the 1990s! Crack em' open! Lets talk about Gamest magazine! A Japanese magazine that covered all things arcade that ran from around 1986 to 1999, and was eventually succeeded by the still running Arcadia magazine.
Now Gamest, at least as far as my uneducated bean brain knows, was a pretty big zine in its time. A regular part of the Japanese cultural gaming zeitgeist. And, having owned a couple here, I can tell you, they were stacked. Thick. Girthed up. A few hundred pages each month. They covered all kinds of things related to arcade games, such as previews, reviews, advertisements, interviews, game guides, tips AND tricks, and even ran the numbers for high scores and tournaments from around Japan. They were an absolute wealth of knowledge. Each publication a feast for the hungry gamers of the 1990s. And oh, my goodness, was the art ever delicious on these things. Every month featured a cover spread of some truly stunning art. The best pastels and water colours the 90s had to offer.
In truth, its this art that captured my attention to begin with. I found a few copies at a local thrift store and was enamored with them. I took one glance and quickly snatched them up. But something that caught my eye as I was flipping through their painfully dense pages (if you know how Japanese print design is, ya know) were these lil manga vignettes of various arcade games, just a few pages each, tucked away and hiding between all the many previews and guides. They had comics of all the classics: Street Fighter, Tekken, Dark Stalkers, The King of fighters- and the odd dark horse here and there like a Fighter's History. It was a delight! Strangely, I feel like I've not heard much talk about these old comics. It's like there's a gap in the cultural mind space that shouldn't be there. And I suppose so! If they've no translations or publications outside Japan! But with the ferocious determination that fans outside of Japan have for collection and documentation, gobbling up all they can, you'd might think otherwise. Alas! It was the first time I personally had encountered them.
Anyways!
Gamest would actually go on to publish collected volumes of these stories outside of their main arcade publications called, most astutely, Comic Gamest! And they were just as gorgeous and just as packed!
And it is within the dusty depths of my Comic Gamests that I would find our long lost Sonic Council! Flipping through its pages and finding some very similar looking characters to a random lil game I just so happened to stumble across in the even dustier depths of the thrift dungeon.
~BEHOLD!!!~
Yippee! Finally! After much a due, we get to the centre of this tootsie pop. What the heck is a Sonic Council? It was Gamest's very own original comic! Illustrated and written, in most part, by one Masashi Ogawa.
Sonic Council is primarily a high-school battle manga, so I'm sure you know the deal. Characters throw themselves into big one-on-one fighting game style fights! Punch! Kick! Throw! And Occasionally explode! The manga focuses around the titular Sonic Council -a kind of student council, but, you know, if a regular student council was made up of a bunch of battle freaks. So, much much better!
Our main battle freak is Ai Honda! A nigh invincible girl with a passion for fighting and a total disregard for self-preservation.
She serves as the council's vice president, next to Yuko, the Council President and resident battle genius. We follow the Sonic Council as they take on rival gangs, such as the school's devious disciplinary committee, and fight the various battle obsessed councils from other schools. And it rules!
The comic is broadly a parody of the fighting game genre at large, punching up at the genres various archetypes and conventions. So much so that even little button notations appear in panels whenever characters do their special moves. Which is just such a cute idea. I love it. The entire comic is just so fun. And Ogawa's designs are so wonderfully charming. One of the manga's big stand outs for me was this claw girl, Mouri Hekiru. She's just everything to me. The big jacket, the striped socks, the big bow, her lil rosy red cheeks and big ass knives. Omg. I wish that were me.
It breaks my heart she didn't make it into the game. I believe she's meant to be the series kind of Vega stand it, but I adore how the bow on her head gives her a kind of wolverine affect. Fantastic stuff! It speaks volumes to Ogawa's strength in character design. Unfortunately, there's not too much to bite into with the manga. The series has 2 volumes of collected works from Gamest Comic, and 3 volumes that were published in Kodansha's Afternoon KC (which are mostly the Gamest run with updated art and a few new beats and content).
Gamest would eventually discontinue its run after its publishing company went out of business in 1999, and it seems Sonic Council was lost in the shuffle. The author moved on from Sonic Council to a few other works here and there afterwards, including a women only offshoot of Kinnikuman, which, naturally, had some excellent character designs.
Now, Ogawa's involvement in the collaborative mixed media nature of Sonic Council, is a little muddled. Ogawa is responsible for a good portion of the planning and writing for Sonic Council but it appears Gamest didn't always keep him in the loop of what was going on, much to his own chagrin. It seems the work would change hands from time to time without his knowledge or input. If Japanese Wikipedia is to be believed, he didn't even know the game existed until he saw a preview for it in a magazine, which, good gracious, if the entry is to believed, elicited some choice words from the man in a stray interview. I 100% understand the frustration he'd have with Gamest for treating it like they owned it, which, by unfortunate right, they probably did. Gamest more than likely saw the project as their own original entry point into the cultural arcade. I get the feeling they were trying to make it into a bigger franchise, primarily, as a vehicle for Gamest Magazine, and not so much as a vehicle of Ogawa. Still! Sonic Council sprang from his mind. It was his little mind baby. And one is bound to be protective of that. Losing control of your creation is not an easy feeling.
Regardless! I hope can he understand the joy that I at least have found in his work. It is, ultimately, because of the game and its use of his lavishly 90's character design that got me hooked into the broader Sonic Council universe to begin with. And now here I am pouring over his old manga, grinning form ear to ear. It's so cute, so cool, and so much fun. I hope he's proud of his work in the end. Lord knows, I appreciate it.
Next up! We'll talk about the game itself! Hope to see you there ^_^
Also! I'm currently working on collecting the manga! Hopefully I can get some proper scans of them soon but until then enjoy a few examples direct from the source (my bedroom)!
Sonic Council Lives!
Rolled up to the locals this week with original hardware! Summoned up all the strength my spaghetti arms could muster and hauled out the CRT and Sega Saturn >:3
And we had a ton of fun with it! Normally we use a handy lil device called the MiSTer, but sometimes you gotta bust out the classics for that original classic feel. Relive spirit of the creator's intent! Reject Modernity! Embrace chaos! Needless to say, Sonic Council looks real crispy on the ol' CRT ^.^
Sadly, the ol' girl kicked the bucket on its return journey from locals to car.
It's ancient shell split asunder and freed its electric spirit. That is to say... the casing cracked open and the monitor fell out lmao. RIP to a real one. We'll see about getting something more portable in the future!
Until then!
The Beginning of the Sonic Council Club!!!
Hey! Do you like niche fighting games from the 1990s? Me too! I love em! I used to live in Japan haunting the recycle shops and relentlessly hunting for em! There's a lot of interesting lil gems out there to find for those with hungry eyes! And lord, I was hungry! With impulsive adhd addled brain in head and pay check in hand, I greedily searched high and low for delicious treasures. Well, lo and behold, with my conquest of the Japanese thrift market rich with plunder, I stumbled upon some real treasure, if nothing but by the providence of fate.
A game called Sokko Seitokai: Sonic Council! For the ever surprising Sega Saturn!
What is Sonic Council? Sonic Council is a fighting game! Based off the original comic of the same name from Japan's arcade game focused Gamest magazine. The comic itself is a send up parody of the fighting game genre, though I'll go more into that another time. As for the game, I goofed around with it for a little bit back when I first got it (just a lil new game goofin') but I sadly put it away for a few years as the mischief of life got busy. Really, all I knew about it was that its roster was mostly made up of cool girls with huge shoulder pads, and as far as I was concerned, it was as a 10/10 game on that merit alone. But I'd still think about it. Occasionally, I'd find myself just thinking about "Ah, that cool game with the girls with big shoulder pads. I should go back to it". That thought ran over and over in my poor little video game obsessed brain. Over time it kind of took up a permanent residence in my mind, kicking out and beating up all the other useless information that normally resides in there. And so, after a time, the desire to play it again became unbearable. So I cracked it open and gave it a go once again such that I might have quenched that burning desire. And honestly, I loved it. It's a genuinely good game - especially for an early title in what you could probably call the anime genre of fighting games. Not to mention, it has a particular place in the cultural history of fighting games -at least in Japan, with its connection to Gamest and its development making pretty active use of feedback from the Japanese FGC at the time. I like to think it carries a bit of a niche significance. Also... its just downright kind of cute. And so, I dug deeper and learned more about Sonic Council, and the more I learned, the more I loved it. And the more I loved it, the more I wanted to share it with people. As I do with all the things I love. I got a little hyper fixated on it.
Unfortunately, there isn't really much out there about Sonic Council! A few YouTube videos of an arcade mode here, a basic entry in a wiki there, and handful of blurry eyeball destroying screenshots. Needless to say, a cursory google does not present ideal showcase of the game. And digging further doesn't get you much further. What a shame! There is, though, quite a lot to discover with Sonic Council. Dig deeper, give it chance, and you'll find there's a game that's truly fun with some charming characters and humor. Its silly in the best of ways. Who can resist a ninja girl that throws a cat buzz saw at you? Or a secret character's whose fireball is just throwing a whole classrooms worth of school desks? Who can resist these ridiculous battle freaks!? It's positively bursting with 90s anime action!
And thus, I decide to take it upon myself to document and present the game to the internet, if not for myself, then for the spirit of it. It's a cool game with some interesting history and media around it, and honestly, its collective whole is a work of art. And art like this deserves some recognition. It deserves memory. This was a labor of love. An effort of people to create something great. It would be a kind of tragedy for it to be forgotten.
So what am I doing here? I'm documenting the little things I can: ripping sprites, making gifs and videos, taking screenshots, and sharing all the Sonic Council related media I can get my hands on! We got manga, audio dramas, guides, advertisements and print articles, and who knows what else. I may even try my hand at a rough translation of the manga, or at the least, scan it for posterity's sake. The more that is shared, the more chance there is someone could stumble into this game like I did. I just want to make it easier to discover!
So, I'm making this blog to chronicle my work! And to post pictures and videos of the game and stuff of that nature! Every adventures gotta start somewhere. Even if its the smallest possible start at all.
Wow! That was a lot of words just to say I think this game is good and want to share it with people! But I'm a sentimental gal, and I love writing >:3
Anyways!
I hope you'll join me in this here Sonic adventure. And welcome to the Sonic Council Club! I'll be posting mostly stuff about the game after this and much less my ramblings (you're off the hook after this!). And if you're interested in learning a more about the game, make sure to check out the Sega Retro page too! Until the next post, thanks for reading!
Mikus of the world, unite!
esta miku argentina te enseña a bailar rolinga, es la más diva en este proyecto de popipop
Happy International Worker's Day Slash Nothing Doing Birthday Day! I have some thoughts about this milestone, which you can read right here
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