Y’all like drones
Cosmic Funnies
Misplaced Lens Cap
RMH
I'd rather be in outer space 🛸
trying on a metaphor
Show & Tell
Keni
Not today Justin

JVL

titsay
Today's Document
noise dept.
Peter Solarz
Stranger Things
Monterey Bay Aquarium
official daine visual archive

Love Begins
2025 on Tumblr: Trends That Defined the Year
$LAYYYTER

if i look back, i am lost
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@equalityseven-2521
Y’all like drones
❤️ u Franku
🇳🇱❤️🇳🇱❤️
Frank is gay
Yea, I said it
Ehhhh... Hey
Hello
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Doomfist: Conflict and war is the crucible through which we evolve. [eats Widow’s cupcakes that are labelled “DO NOT EAT” and puts the empty container in Reaper’s room]
submitted by magicalgirlwarrior
Shit just got real.
“life is absurd so start acting like it”
that last one though
these are super important and beautiful
A sizeable amount of the community agrees that the biggest downfall of RoR was the inabilty to join games after they've already started or the inability to rejoin after a connection drop. Will the ability to join or rejoin ongoing games ve present in RoR2?
Yep, rejoining currently works! Another thing we’re aware of was how shitty it was when you died early and couldn’t catch up to your friends - resulting in more dying. We don’t have a solution yet for the item discrepancy, but currently exp is actually shared across a team so you’ll at least be all at the same level (and your drones will level up with you as well!)
Do you have anything solid drafted for the story? If so, will Providence (or something related to him) be returning?
he ded
DevBlog #3 - Character Body System
Hi, this is Jeff, I’m the main programmer on Risk of Rain 2. We’ve spent a lot of time carefully planning out how the game code and assets should be structured, and one of the conclusions we came to was to unify the way we make characters.
In Risk of Rain 2 all characters (players, monsters, drones, etc.) are created and treated in the same way. A character is composed of two parts, the first being the body which exists in the world and the other being the master that controls it and tracks information like inventory that persists between lives. Bodies (like the lemurian, commando, and drone) and masters (player controlled or various AI types) can be mixed and matched. On top of making characters easier to create, there are a lot of very interesting consequences of this.
This means that, technically speaking, all monsters can actually be player-controlled (as shown above)… …and that, conversely, all playable characters can also be controlled by AI…
And that we can also give monsters items…
This also makes it pretty easy to just destroy and respawn the body whenever convenient without losing track of things like items or stats. We’re not sure how it’ll all tie into the final game yet, but the flexibility is there to do a lot of cool things. PvP isn’t going to be in the game, but we’d like to explore features like playing as monsters, fighting other AI survivors, and giving monsters items.
-ghor
hmm, im hoping it turns out well
I ugly laughed.
@indestructiblemoog “VAFFANCULO!!!”
Well, I just sent my mom a big coming out text.. Idk how to feel now
I’ve been laughing at this all evening
Look at this sassy little shit