pick whatever option the person you're following who reblogged this post didn't pick. if they didn't say in the tags what they picked or if you're seeing the original post and not a reblog, pick at random instead.
trying to get people to care about your art is an ultimately fruitless endeavor, you should focus on drawing what you care about. people will care naturally over time.
but if youre still hung up on that, try drawing something people like. like chicks with great big breasts
When choosing a class and race, I first thought about what the character would be guided by, but, to be honest, some of them turned out to be biased towards how I see them.
As usual, the designs use has a bit of reference, although this time it was quite challenging because many characters only have one outfit at most. But I tried.
Actually, the idea of Cater had been in my head for a long time, but I just never found the time to implement it. I think he's the kind of person who would choose a Bard as a class to use his charm even in-game, plus it suits his ostentatious persona. Tieflings sell well and, let's be honest, are very popular. I have no other explanation for why he would choose this race (other than my observation that depressed people are often drawn to them).
Floyd, a rather unpredictable eel who easily loses interest in everything. I think he'd like a Plasmoid, a race that can change shape, grow extra limbs—and also looks funny. (Plus, I think he likes slimes and other stress relievers, I don't know why.) A perfect choice. I think he'd also be hooked on the random magic mechanic for the sorcerer; it would keep him interested in the game a little longer.
Silver, as much as I love him, is really bad at this kind of thing. He's pretty straightforward, so he'd choose the human race as something that suits him naturally. He knows how to be human, at least. But as for his class, I originally wanted to make him just a fighter—yes, a human fighter, typical—but I think he'd choose paladin as an interesting change from his usual behavior. Granted, the change isn't too dramatic, but it's a good start.
So, the difficulties began. Gidel, a mute character who appeared in a single event, certainly provided a lot of material to work with. But I tried to grasp his train of thought. He seems like a very curious and inventive child, and I think he'd appreciate the variety of possibilities offered by the Artificer class. Will he simply find the Tabaxi cute? Perhaps he'll feel a feline kinship with their natural character and behavior? Anything is possible.
Fellow was more easy in this regard. I mean, at least he has a card. Shrewd and knowledgeable about making money, I think he'd appreciate the Rogue's philosophy. It's not like it's anything new to him, after all. Maybe that's why he's so good at it. Half-elves weren't my first thought, but I believe he'd choose that race for their charisma and the potential for a good backstory.
Rollo… I don't know what forces could have compelled him to sit down at that gaming table, but let's assume. A cleric would have been a natural fit, I think. Perhaps he'd have been a support player who required begging for healing, who knows. It's the same with a human – he'd have chosen something simple and suited to his personality, just because he wasn't particularly interested in learning anything else. It's not that he's far from fun, but such games are clearly not his first choice.
Skully, finally a more or less reasonable player. I think he'd generally enjoy this game. Dress up in costumes, pretend to be someone else, scare others (optional), and eat treats. Sound familiar? Regarding class and race, he chose the most creepy and interesting options for him. Drow living in dark caves under the protection of a spider demon, a warlock making a deal with the dark forces—perfect.
The final piece! I can't believe I actually finished this. A whole month of drawing the same thing is a bit overwhelming, but I'm happy with the result. I'm even a little proud of myself, to be honest. It was fun and I'm glad so many people liked my work!
When choosing a class and race, I first thought about what the character would be guided by, but, to be honest, some of them turned out to be biased towards how I see them.
This time I made the outfits more detailed, as I think that with age our level of detail in characters increases significantly, especially since most housewardens are well-read people, so they have quite a lot of examples to follow.
Riddle was probably one of the easiest classes to choose. True to form and strict, he's the perfect paladin. Moreover, I think this class is good for beginners (and the Queen of Hearts certainly didn't have time to play such games), as it provides a foundation for both combat and roleplaying. Besides, he's clearly read the entire Player's Handbook from cover to cover, probably even the Master's Handbook. And if a game has rules, they have to be followed, right? But he still needs to relax a little, and then everything will be just wonderful.
Leona… I'll be honest, he gave me a lot of trouble. Because it's obvious to me that the most suitable class for him is a rogue. But for him, the choice would be easier—if he somehow manages to get sucked into it at all—he's a Leo, so his race is the same, and he chose his class practically at random. It's not because he's lazy or anything, I just don't think he's interested in that kind of thing. As noted, he doesn't really immerse himself in the character, but overall, he tries not to disrupt others' roleplaying with stupid questions.
Azul, my favorite octopus. He probably knew about the game from other club members, but he wouldn't have shown any interest until this wonderful moment—he simply prefers tactical games. I have a feeling he'd appreciate the changelings' ability to assume different forms, as it reminds him a bit of his mer-form camouflage. Plus, it's a great opportunity for deception. As for the Warlock, I think it's obvious he'll find a way to outsmart this nonexistent chthonic entity. If he's really interested in the game, he might even create a real-life copy of his character's contract, but that's a matter of luck.
Oh, Kalim would be all for this new pastime. And the bard class would knock his socks off. Music has many positive effects in real life, but when you can resurrect the dead by playing the drums? That's incredibly fun. And not only are halflings a great fit for this class (not a very important note for Kalim himself), but they also have a wonderful ability to reroll dice, which is very useful for someone who often makes mistakes. Overall, I'd say Kalim is a GM's dream as a player - active, involved in roleplaying and story, and brings in goodies - I'd give my soul for someone like that, honestly.
I don't know what forces would have made Vil join the game, but he would have definitely become a star. First off, I have a slight headcanon that he's very familiar with the game itself. Not at Idia's level, of course, but he acts like a fairly experienced player. Perhaps this was part of one of his movie roles? As for his choice of race, elves are graceful embodiments of eternal beauty; of course, he'd choose them, there's no doubt about that. And I think wizards with a thirst for knowledge would be a good fit for him—after all, such power is the result of hard work and study. I would also add that his character is probably the most developed of all, with a deep backstory and excellent presentation, as if he really is from a fairy tale.
Idia is an absolute expert on all things D&D. He's completed several campaigns, has his own collection of homebrew, and has a shelf full of miniatures. And he's EXCITED to be a player. He's a little nervous about playing in person, but that's overshadowed by his eagerness to share hundreds of interesting facts. And of course, such a person would choose the Artificer class. So many possibilities, so many ways to create interesting new artifacts and abuse mechanics. He'd choose a tiefling because of the interesting lore and their connection to the underworld. He also just thinks they're cool.
Malleus is absolutely thrilled with the whole situation. Firstly, he's been invited. Secondly, he'll be able to participate in a new and exciting pastime. He wants to give it his all and not break any traditions, so to be able to play the character more realistically, he chose something familiar. He's also very interested in the history of this fictional world and the magic within it. People are very creative in that regard, aren't they? Although he'll likely be a little disappointed by the spell restrictions.
Honestly, I'd say this roundtable is pure chaos, both in terms of balance and player relationships, but overall, they'll gradually find common ground. I wouldn't say it'll become a permanent feature, but it might happen occasionally.
I'm glad I was able to finish before the session started, otherwise I would have drowned in preparation.
When choosing a class and race, I first thought about what the character would be guided by, but, to be honest, some of them turned out to be biased towards how I see them.
I tried to incorporate some references into their designs, while also considering whether the characters themselves would have imagined their heroes in more practical clothing or whether they wouldn't have cared.
So, Trey. His first instinct would probably be to play as a human—it's a pretty simple choice, after all. But perhaps he'd want to choose something more interesting, and the Firbolg's calm and ability to simply slip away from conflicts into invisibility would definitely catch his eye. And I had no doubts about the cleric class - look at this man and tell me he wouldn't have chosen it.
I struggled a bit with Riggie, to be honest. Sure, the Rogue class is perfect, but I don't think it's something he's particularly proud of. So, let's assume he chose this class only for the first game, to feel a little more confident, and for subsequent games (if there are any), he'd create a character more distinct from himself. He'd choose the Halfling because it gives him the ability to easily escape problems and rely on agility, which is quite natural for him.
Jade, the only member of the Mountain Lovers' Club. Of course he'd choose the Druid class, that's out of the question. And I'm sure he'd enjoy all the possibilities that class offers, especially the variety of spells. But why Kenku? I initially wanted to make him a Triton, but then I thought—he'd definitely want to try something new and interesting. And what's more interesting for an underwater dweller than a bird? Especially a cursed bird that gives him the ability to imitate others for friendly mockery.
Jamil was probably the easiest and at the same time the hardest choice. I think he'd want to choose a Sorcerer to relax a bit and be stronger than the others, plus have the opportunity to torment them a bit. The most frequent user of "This is what my character would do" after maybe Ace. And a half-elf would help achieve this, as they're a race of diplomats with good charisma. Besides, it's pretty nice to have nothing but bonuses from birth, isn't it?
Oh, Rook will love this game. Absolutely. But that's probably even a downside for him—creating each character will take so much time it's scary to even mention such numbers. But who can stop his quest for beauty? Who would dare? Elves, eternal observers of beauty and creatures most in tune with nature, are the perfect choice for Rook, a hunter and observer. The same can be said for the Ranger class—it's his art, his life's work, how could he resist?
And finally, Lilia. Of course, the obvious choice for him would be a Bard—but the thing is, like with Rook, I don't think he needs to choose a Bard class just to act like one. Moreover, I think he'd prefer more physical classes, just for variety compared to his constant use of spells in real life. So he'd be drawn to a fighter—simple, but confident in their technique and skill. And satyrs would appeal to him with their cheerfulness and easygoing attitude—perhaps he even knew a couple.
They're all pretty responsible and a little cunning guys, and I don't think this is the first time they've spent time together. Therefore, I think their party is the most stable in terms of communication and teamwork. Although they can still get on each other's nerves just for fun, that's undeniable.
It took me much longer than I would have liked because of exams, but I'm glad I was able to finish it. And I'm finally free, so the next part will be here shortly!
When choosing the class and race, I primarily thought about what the characters themselves would choose, so some of them look quite different from their real selves.
The outfits were chosen in the same way. Of course, I tried to incorporate references, and I hope I succeeded, but mostly it's how the first years see their characters.
When I was thinking about how Ace would play, I was torn between a bard and a rogue. I mean, the Vicious mockery is something in his DNA. But I think he's the kind of person whose character is built on pathos. A lone wolf. A dark-cloaked figure in the corner of the tavern. So a Roque it is. He would have chosen a tiefling for similar reasons—a dark backstory, hatred of humans. It's just a shame this image doesn't last longer than the moment he opens his mouth.
I didn't have this problem with Deuce - one look is enough to understand that he is the ideal paladin. He himself really likes this class because it allows him to play the hero in any situation, something he is often proud of. It might seem like he'll be a kind of babysitter for the group, but in reality, he's just as capable of getting into a fight as anyone. His shield more often ends up hitting someone in the teeth than serving its intended purpose.
I didn't even have any doubts; I knew right away that Epel would choose. The biggest, the strongest, the most powerful - of course he would be an Orc-Barbarian. I was thinking about changing his hairstyle, but i suppose he likes it in general, he just wants to be more muscular. Moreover, it gives him the opportunity to finally speak comfortably with an accent—he simply gave his character one. The most understandable language is the language of violence and fists.
I knew Grim would choose a mage as a class, but I had to think longer about the race. In my opinion he would have appreciated the Dwarves' love of shiny things and a good meal, it's literally his philosophy of life. When I think of him and mages, it's obvious to me that his character is exactly how he imagines them - bearded, old, in long robes and triangular hats. Besides, he plays the character with all his heart, which is really important. If he didn't also launch fireballs at everything movable and immovable, he would be perfect player.
Jack was difficult, I admit. The monks were a pretty obvious choice; I think he would have liked their philosophy and approach to combat. But his approach to acting was questionable. He's a pretty serious guy, so I think he's terrible at roleplaying. Absolutely terrible. He'd also often ask logical questions, which could ruin some scenes. But overall, I think he would enjoy the game, he just needs time to relax and get used to it.
Initially, I wanted to make Ortho Warforged—I mean, it was the obvious choice. But I think this game would be an opportunity for him to try himself in a new role, so I went the other way. Druid, gnome - maximum connection with nature. Besides, in my opinion, he would be the one who would help with the creation of figurines and miniatures. I mean, he's a huge box cutter in that regard. Oh, and of course his companion is Cerberus.
It's oblivious to me that Sebek wouldn't have even had a second thought once he found out that you can be a dragon in this game. I think he would have made a good paladin, but he refuses to follow anyone but his liege, so he is a knight. I mentioned it, but he takes the game too seriously - but he is a great advisor on many lore and atmosphere issues, so everything is fine. I just wish he'd be more toned down when it came to them.
Pierre (my Yuusona, who didn't appear in the post) would obviously be the GM. I mean, she's the one who gathered them all here. Even in everyday life she acts like some kind of voiceover, but this game turns it up to the max. But that's precisely why the game with her is so well-presented, even though she is completely neutral toward both NPCs and players. Only the consequences of their actions, no divine retribution. And also the rule of coolness.
Overall, I would say that they have a pretty good party in terms of balance, but they clearly lack mutual understanding.
I had a lot of fun doing this! I plan to make the rest of the students later.