⟨ RYAN DESTINY. CIS FEMALE. SHE/HER. ⟩ though the mist might prevent some from seeing it, JAZMINE HARPER is actually a descendent of H E C A T E. it’s still a question of whether or not the 23 year old BUSINESS MAJOR from HOUSTON, USA has taken after their godly parent completely, but the demigod is still known to be quite PASSIONATE & MISCHIEVOUS.
hi everyone it’s rae #2 again 😔 but allow me to introduce you all to my darling jazmine, who is a revamping of a couple muses i’ve played in the past. as always, like this post and i’ll hit your dms!
History (death tw)
claimed at birth in houston, texas since her father could see through the mist. her father started physically training around the age of three. it wasn’t anything too crazy at first, since she was only a toddler when they began, but her father wanted her to have a head-start athletically. on her 6th birthday, hecate gifted her a spell book and required that she started her magical training.
she started attended camp elektra in california during the summers when she was seven years old. at some point, her father got married and started having more children. when she was twelve, he announced that they would be moving to new york for her new step-mother’s job. that summer, she attended camp half-blood, and leaving for camp was the last time she had seen her texan home.
it was around that time that her and her father’s strong personalities truly began to clash. they had different visions for jazmine’s future, and she started to resent being under his control. it also frustrated her that she couldn’t alter his perception via mist, which led to even more complications whenever she was caught doing so to her step-mother.
she spent nearly two years with her family in new york. after nearly getting expelled from school and having too many issues at home, her father sent her away to year-round camp in greece by the time she was 14.
due to extensive training, she was among the top-ranked during her time at camp athens. she devoted much of her free time, including summer breaks, to questing and rigorous training, and was often recruited through the school for selective quests.
once she graduated, she tried staying with her father in new york again to work and save money, but this only lasted about six months. she went back to europe to travel and she fulfilled quests for money to support this new lifestyle.
at 20, jazmine had another terrible fight with her father. she left and hasn’t seen him since. after this, she started to take questing seriously again. she went on more dangerous and complex quests, knowing there was no one really out there waiting for her safe return.
then came 2019: the zeus incident. she, celeste (daughter of zeus) and adelphie (daughter of apollo) teamed up to retrieve poseidon’s trident from zeus. these three had quested in the past, and were a notoriously powerful trio, but they had never gone against celeste’s own father.
by the time they had defeated the guard monsters and reached the trident, zeus had become aware of what they were up to. he killed adelphie on sight. as jazmine futilely tried to heal adelphie’s lifeless body, celeste used this moment to carry the trident back to the ocean via the wind. soon enough, zeus zapped celeste off the mountain. whether the god of thunder hadn’t seen her hiding in the darkness or he just didn’t care, she’ll never know, but he spared jazmine and left.
after carrying adelphie back down the mountain and presuming that celeste was also dead, she came across rostam, who had prophesied that something would happen at the mountain. he helped her bring her friends back to eonia, where she was allowed to rest and enroll for the following semester.
now, she’s at eonia studying business because 1) she has nowhere else to go and 2) she doesn’t think she wants to fight her whole life anymore.
Personality
being able to manipulate mortals as a child has made her view people more as vessels of entertainment or stimulation, and it shows. her sense of humor primarily revolves around teasing others, such as mocking them or playing tricks on them, and her blunt remarks can often be perceived as quite insensitive. she is very observant and has no problem using this trait for blackmail or manipulation, but she uses this to provide frank judgment or advice when asked. “0 to 100″ is a pretty accurate way to describe jazmine -- meaning for the most part, she has a calm, cool vibe, but her hot-temperedness can quickly get her in trouble. she can be impatient, vengeful, and petty, refusing to be the bigger person or the “loser” when crossed. stubborn and prideful, she could hold a grudge forever until she serves her own sense of justice or receives external mediation.
her bluntness and outbursts might give off the impression of her being mean, which she kinda is sometimes, but she isn’t that mean. she’s a compassionate person, and she’ll often help others if she feels sorry for them, despite trying to brush off their problems as beneath her. this is especially true when it comes to her friends. although she can be particularly harsh with them, her fierceness also comes with extra love and protection.
Powers
her most powerful ability is mystiokinesis, but it didn’t come easily. like other children of hecate, her magic is strongest at nighttime and very limited during the day. she was given a spellbook once claimed and has been perfecting her craft since. her magic gives her a limited grasp of all kinds of abilities, but she is most skilled in the areas of magic that have helped her the most on quests, such as vitakinesis, offensive spells/curses, and magical tracking. she works hard to improve her mystiokinesis through camps and personal training, but she is prone to overdoing it and negatively affecting her own health.
mist control is her secondary ability. it was the first of her powers to develop. as a child, her suggestions seemed to be a little too convincing to mortals. although it wasn’t fool-proof, she found herself manipulating people’s perceptions in her favor, possibly to get herself out of trouble or solely for entertainment purposes. she mostly uses it to her advantage around mortals or on quests. at eonia, and hasn’t found much use for this skill at eonia.
umbrakinesis is definitely her weakest power, but she would love to be more skilled in it. it has been the most difficult for her to develop, so she can only sometimes use the shadows as a shield or as a method of travel during the night. however, she has been able to levitate since she was a kid, which has been pretty convenient ever since she learned how to control it.
Extras
tl;dr: retired adrenaline junkie prone to moodiness
she has been at eonia since summer/fall 2019. you can get some more details about that last quest on celeste’s intro and self-para, if you haven’t already! feel free to assume that your muse had heard something about it.
she’s very hard-working and puts 110% into the things she cares about. the number of hours she has devoted to magic and academics is endless. neither of these areas come super naturally to her, so she has to work extra hard to develop them to reach her standards.
those 2 years she spent traveling europe and questing for cash?? she was living her best life. she used mist control and mystiokinesis a lot during this time to do things like avoid getting arrested, sneak into fancy masquerade balls, crash weddings, and waive any extra fees she couldn’t afford. she’ll bring up a wild memory from time to time if the conversation calls for it, but it’s rare for her to give out too many other details.
character inspo: think michelle jones (1), jessica huang (1, 2), hotaru imai (1, 2), fallon carrington (1, 2, 3), mal (1), daoming si (meteor garden), jennifer pierce (1, 2, 3), sam puckett (1), rosa diaz (1, 2, 3, 4)
works at the dining hall. she doesn’t care about this job and therefore puts no effort into it, so don’t expect a smile or cheery tone from her when you walk in.
involvements: black student union, gamer’s guild, football (soccer)
a skilled fighter, she is well-versed in swordsmanship and hand-to-hand combat, but she prefers using magic since it comes from her godly lineage.
she’s been playing soccer since she was a child, a sport her dad forced encouraged all of her siblings to partake in. although her and her father had many other issues, this actually wasn’t one of them, seeing as they both shared a genuine love for the sport. she’s known for being overly aggressive and instigative on the field, so she's at risk of losing her position if she starts any more fights.
Potential Connections
ex: there was probably never any official title tbh so she might even claim that they weren’t exes. jazmine’s a very private person and finds this kind of stuff too vulnerable, so maybe your muse got tired of being treated like a secret.
quest mates: could’ve been for anything tbh, but if your muse was significantly weaker than jazmine, she would’ve for sure let them know.
tutor: she works hard to maintain her grades, but sometimes she needs the extra help.
people she protects: for whatever reason, jazmine has a soft spot for your muse, so she’ll take care of them when they’re sick, bring them home from a party, put a curse on their ex, you name it.
past hookup: she never called. consider yourself blocked.
friends: self-explanatory! unlikely friends, friends who bond over mutual hatred, frenemies., etc.
enemies: her moral ambiguity and rude remarks probably rub some people the wrong way, so enemies wouldn’t be too surprising.
clients?: i’d imagine that some people have paid her in the past to bring misfortune to their enemies. they probably paid her some money to put a lil curse on them. it’s never anything permanent. if they paid her extra, maybe she did some research and brought them something to blackmail them with.
targets: the people that her clients have paid her to curse. she’s just a third party trying to chase the bag, so no hard feelings, really -- but if your muse somehow found out they got cursed by her, she’d be willing to reverse it for a price.
pawns: maybe she views them as weak. maybe she just finds them funny. either way, she has little respect for your muse and will mess with them for her own entertainment. it’s all in good fun!
people she met while exploring europe: she was up to a lot of shenanigans during those two years, so the possibilities are endless.

















