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1 D4 psychic dmg for every thought

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@everythinghaik
i feel like im constantly taking damage
1 D4 psychic dmg for every thought
Soooo, I'm looking through Van Richten's Guide to Ravenloft and I'm going through Bluetspur.
Like this is the first time I ever actually read through it, normally I'm more interested in the monsters, Ancestries, Classes/Subclasses, Spells and equipment when it comes to DnD books.
But I've read through The God-Brain's section of Bluetspur and it mentions The God-Brain's research had an unexpected result, a truth so mind-bendingly alien to it that it went crazy from it.
Which got me thinking because it sounded really familiar: the idea of an Ilithid Elder brain going bonkers after being exposed to something.
Because it brought to mind The Thoon. Which was introduced in 3.5E's Monster Manual 4 or 5.
Basically the background of Thoon Mindflayers is that at one point, an Elder Brain when on an expedition to the Cavern of Thought in the Deep Caverns.
For those of you who don't know, the Deep Caverns are a place in the Astral Plane where all the Gods of the Aberrant Species dwell, The Beholder's Great Mother calls the Deep Caverns home.
And so does The Mindflayer's own God, Ilsenine. Which was a massive surprise for me to learn that the Species of Psionic squid-faced Aberrants with a detest for Magic actually worship a God.
That was until I learned that it was Arcane Magic they hated.
Basically you don't go to the Deep Caverns if you value your sanity.
So. Anyways, back on track: The Elder Brain goes on the expedition and something happens to it during that time, what exactly happened is unknown.
But when the Expedition returned, The Elder Brain was basically just ranting about The Thoon.
What The Thoon is, isn't made cleary: it could be a God, it could be a philosphy or anything. But as a result, The other Elder Brains booted this corrupted Brain from the collective.
But this Thoon Brain started gathering followers and started going on the hunt for this mysterious substance called Quintessence.
And it's through this Quintessence that they basically go from just pure bio-mechanical tech to a mixture of bio-mechanical and regular weird ass tech.
The Thoon are pretty cool; as a result of their use of Quintessence, they've got a bit more variety to them than regular Illithid collectives and The Quintessence is pretty much meant to be used as an flexible plot hook.
The Thoon could be mining it from a nearby mine, or abducting people and turning them into sleeper agents in order to extract the stuff from the local population of a town or what have you.
But it got me thinking: what if this revelation The God-Brain came across that led to it going crazy and start eating it's own kind in order to ascend.
Was The Thoon and instead of becoming dedicated to it like The Thoon brain did, The God-Brain instead tried to ascend to Godhood for some reason?
I mean, it's just as likely that The God-Brain discovered something as equally as mind-breaking to it as The Thoon was to The Thoon Brain.
The Mind Flayers, to my knowledge at least, don't exactly come from The Far Realm. They, in 3.5E at least, come from the fucking future and travelled back in time to try and get their empire started.
It's also why Aboleths don't like them (at least in 3.5E): Aboleths have a genetic memory dating back to the dawn of time. They've seen the creations of everything else in the Multiverse.
Then one day these squid-faced fuckers with psychic abilities and a penchant for sticking their babies in the heads of other living creatures just randomly pops up seemingly out of nowhere.
I'd be a bit confused as to where the fuck these things came from too if I were an Aboleth.
"Ooh, what the fuck? I don't remember these things being made. Oh cool they're psychic to0-WTF WHY ARE THEY STICKING THEIR BABIES INTO PEOPLE'S HEADS, THE FUCK IS WRONG WITH YOU?!"
by John Tedrick
Alien Technology
When adventurers find a piece of technology that isn’t from their world or time period, the players might understand what the object is, but the characters rarely will. To simulate a character’s ignorance about the technology, have the character make a series of Intelligence checks to figure it out.
To determine how the technology works, a character must succeed on a number of Intelligence checks based on the complexity of the item: two successes for a simple item (such as a cigarette lighter, calculator, or revolver) and four successes for a complex item (such as a computer, chainsaw, or hovercraft). Then consult the Figuring Out Alien Technology table. Consider making the item break if a character fails four or more times before taking a long rest.
A character who has seen an item used or has operated a similar item has advantage on Intelligence checks made to figure out its use.
🐙 ILLITHID/MINDFLAYER TECHNOLOGY 🦑
__________
Illithids are crafty, no doubt about that! I don't suppose many give them credit for their inventions , especially in light of the way Illithids use these items. The Mindflayer philosophy is reminiscent of the human adage; " Build a better mousetrap and you'll catch more mice. " Now if you substitute the word "mouse" for the word "supper" , you'll catch the implication just fine. ~ A statement taken from Gazpar, current owner of Wakeman's Subterranean Exotics
__________
Hello there,
If you love illithids (mindflayers)
You should check out these D&D books:
- Complete Psionic Sourcebook
- Complete Spacefarers Sourcebook
- S3 'Expedition to the Barrier Peaks'
( Also the 5e 'Quests from the Infinite Staircase' remastered version of it )
- Phandelver & Below : The Shattered Obelisk / Lost Mines of Phandelver
You're Welcome,
@dm-moe
Oh thank you :彡
Some of these are available with links in the compilation by @bigmfrat in this post
Also, a highlight:
I’m so sorry I need to just- *cracks ur skull open mind flayer style*
no don’t worry about it it’s fine! *starts digging around in ur brain*
*gets lost in the tumblr brain area*
well shit
WHAT IS THE FAR REALM?
A TIMELESS LAND OF WRITHING FLESH & ELDER EVILS
Little is known about the Far Realm. In Dungeons & Dragons, it is a place that exists beyond known reality. It is also the home and birthplace of all manner of eldritch horrors, including patrons that may preside over Great Old One Warlocks. Bits and pieces of information regarding the Far Realm can be found in D&D's various editions. Here's a close look at what may be the game's most nightmarish setting.
A mind controlling villain just dropped dead when they tried to controll you. As it turns out, you're basically a psychic landmine.
MINDBLIND
Touches you with my tendril. In a way that transmits kindness
there is something within me that i would like removed
Brain
I'm working on a redesign of the D&D Mindflayer, but want to stick close to how they function in the lore, I decided to base my design off of temnospondyls because they are described as amphibians. But I'm struggling on what to do with the mouth. In the lore they have a lamprey-like jawless mouth, and secrete an acidic enzyme to instantly melt through the skull rather than crunching through with brute force, they also eat other types of meat besides brains, are there any changes you would make to stick relatively close to the canon version while also making it seem like something that a salamander-like animal could reasonably evolve into?
In that recent Mindflayer ask I also forgot to ask you how you would make their mouth structure more realistic.
Lampreys mainly suck blood, and gradually wear the flesh down over time, they don't really rip off a chunk of flesh in a short amount of time like a cookie cutter shark.
---
Temnospondyls are a pretty diverse group, so there's definitely a lot to work with there!
even jawed animals sometimes evolve to have a less flexible jaw, so you can still go with a rounded open mouth similar to a lamprey, or something like the mouth of a bottom feeding fish. the catfish and pleco are good examples of this, with their mouths on the bottom of their faces, built very well for slurping their food. Mindflayers are psychic, so the slow acid-based feeding method can still work as they keep their prey still through psychic influence and/or paralyzing venom.
Or, you can go for speed and do something like a cookie cutter shark mouth. looks about as creepy as a lamprey mouth, in my opinion. Maybe they like to saw the skull open in a nice circle and then slurp the brains. terrifying.
gonna put these creepy mouths under a cut so people can avoid them lol
I just learned that mind flayers aren't even the smartest squids in the monster manual. A kraken has a higher INT score than an elder brain. Imagine literally being a giant brain that consumes and consists of the brains of a race of geniuses and somehow being dumber than a stock sea monster. This is how the gith bullied the empire to collapse.
Considering that Illithid have repeated the same Gith mistake at least three other times since the empire fell, I can't even be surprised. Honestly, I'm shocked an empire even managed to happen to begin with.
The "Jellyfish" dice set from Dicebound
Commission work of Illithid OCs that I am very proud of
I still think it's so funny that illithid are always depicted as having human thralls, but then you look into their colonies and the vast majority of the population looks like this:
And they're all happy to be there because they like it when mind flayers tell them what to do; they're not even enthralled. It's enrichment for them.
[ Abyssal Lattice ]
In Baldur's Gate 3, the Mindflayers are a hive-mind with no individuality or social connection. This would imply that the social impetus of modesty would not be present, and thus they should have no reason to cover themselves
Yet for some reason, they wear clothing. And it's not because they didn't want to show nudity, because there are also some mindflayers which are naked
Specifically, the mindflayers that have just transformed. Who were fully clothed before the transformation
They're clothed when they should be naked and naked when they should be clothed