This is a screenshot of an image of a Game Boy that I made using HTML and CSS. It is hosted on Codepen here: http://codepen.io/ExcaliburZero/pen/MwrBar

blake kathryn
🪼
Peter Solarz

oozey mess

tannertan36
almost home
Lint Roller? I Barely Know Her

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Acquired Stardust
hello vonnie

JBB: An Artblog!

ellievsbear
I'd rather be in outer space 🛸
h

Discoholic 🪩

Andulka
taylor price
todays bird

pixel skylines

PR's Tumblrdome
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@excaliburzeroart
This is a screenshot of an image of a Game Boy that I made using HTML and CSS. It is hosted on Codepen here: http://codepen.io/ExcaliburZero/pen/MwrBar
This is a render I made of a low poly, small colorful city on a platform. I modelled it in Blender and rendered it using the Blender Internal rendering engine. It was inspired by Tumblr user turnislefthome's illustration: http://turnislefthome.tumblr.com/post/121867827385/excited-to-have-an-illustration-in-the-new
This is a logo that I made to be used as an early placeholder for a visual novel game called Ganbatte that I am working on with Infinite Dango Studios. I made the logo using Blender, and rendered it using the Blender Internal Rendering Engine and Freestyle. I also edited it a bit in GIMP.
This is a render of a 3D model I made of a futuristic technological instrument. I made it with Blender, rendered it using the cycles rendering engine, and edited it a bit in GIMP. The instrument is meant to be held in one hand and played by pressing the keys and moving one's hand through the air. It is meant to have a sound somewhat like a high-pitched string instrument.
This is a render of a 3D model I made of one of the Legendary Pokemon Ring Portals from Pokemon Omega Ruby and Alpha Sapphire. I made it using Blender and rendered it using the Cycles Rendering Engine. The HDR texture I used for the background and the reflections were created by HDRI-Hub.com and released under the Creative Commons Attribution 3.0 Unported License.
This is a render of a 3D scene I made of a snowflake with small snowflakes blowing by in the background. I made it using Blender, rendered it using the Cycles Rendering Engine, and adjusted the colors a bit in GIMP. I entered it in my high school's Labyrinth Club's 2014 Winter Art & Literature Contest and it won 1st place.
This is a render I made of a 3/2D scene / vector I made based on one of the scenes from the music video for Dango Daikazoku from Clannad. I made it using Blender and rendered it using the Blender Internal Rendering Engine.
This is a render of a low polygon-style 3D model I made of the Fierce Diety Sowrd (a.k.a. Double Helix Sword) from The Legend of Zelda: Majora's Mask. I made it using Blender, and rendered it using the Blender Internal rendering engine.
This is a render of a 3D model I created of the Elucidator sword used by the character Kirito in the series Sword Art Online. I made the model in Blender, and rendered it using the cycles rendering engine.
Elucidator (Sword Art Online) [Animated]
This is an animation I made showing a 3D model I created of the Elucidator sword used by the character Kirito in the series Sword Art Online. I made the model and animation frames in Blender, rendering the frames using the cycles rendering engine. I then created the gif animation in GIMP from the animation frames.
This is a poster I made of Mega Man for SSB4 using GIMP. The fonts I used from top to bottom are Audiowide, Titillium Web, Droid Sans, and Play. Credit to the artwork of Mega Man and the SSB4 logo goes to Nintendo.
This is a poster I made of Little Mac for SSB4 using GIMP. The fonts I used from top to bottom are URW Bookman L Bold, Alfios, Times New Roman, and Arial Black. Credit to the artwork of Little Mac and the SSB4 logo goes to Nintendo.
This is a poster I made of Greninja for SSB4 using GIMP. The fonts I used from top to bottom are Alfios, Georgia Italic, Atavyros, and Anaktoria. Credit to the artwork of Greninja and the SSB4 logo goes to Nintendo.
This is a poster I made of Rosalina for SSB4 using GIMP. The fonts I used from top to bottom are Atavyros, Century Schoolbook L Italic, Avdira Italic, and Alexander. Credit to the artwork of Rosalina and the SSB4 logo goes to Nintendo.
This is a poster I made of Villager, from the Animal Crossing series, for SSB4 using GIMP. The fonts I used are Comic Sans MS Bold and Comic Sans MS. Credit to the artwork of Villager and the SSB4 logo goes to Nintendo.
This is a poster I made of Palutena for SSB4 using GIMP. The fonts I used from top to bottom are URW Chancery L Medium Italic, Musica, Gardiner Semi-Condensed, and Alexander. Credit to the artwork of Palutena and the SSB4 logo goes to Nintendo.
This is a poster I made of Robin, the Avatar in Fire Emblem: Awakening, for SSB4 using GIMP. The fonts I used from top to bottom are Times New Roman, Times New Roman (again), Georgia, and Alexander. Credit to the artwork of Robin and the SSB4 logo goes to Nintendo.