Hello, I’m Sheri! Concept artist and illustrator by trade, general appreciator of monsters and enamel abundance by nature.
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@extra-vertebrae
Hello, I’m Sheri! Concept artist and illustrator by trade, general appreciator of monsters and enamel abundance by nature.
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Hey, peeps - I need your help to identify some old werewolf media! Many years ago I saved a bunch of screencaps from werewolf movies and television shows that I, foolishly, did not properly name (I never thought this would ever be a problem then). While I found the original site I got these caps from, the site itself has turned into some kind of dead content farm and reverse image search is giving me nothing but duds. If anyone here could help me find the source media for these caps, I would be very grateful!
Thank you in advance!
1st image = unfamiliar sadly
2nd & 3rd images = Eyes of the Werewolf (1999) (I think?)
4th and 5th images = Mexican Werewolf in Texas (2005)
6th image = again, unfamilar sadly
7th image = the Angel episode 'Unleashed'
8th image = the Buffy episode 'Phases'
9th image = the Doctor Who episode 'Tooth & Claw'
10th image = the Werewolf (1987) tv series
A very special thank you very much to @kilbaro, @featherwurm, @paradoxespersonified, @makeupeffectsarchive, and @foxish-nonsense ! I have a full source list thanks to all of you!
Exhumed (2003)
Eyes of the Werewolf (1999)
"
Mexican Werewolf in Texas (2005)
"
Romasanta: the Werewolf Hunt (2004)
Angel series, "Unleashed"
Buffy the Vampire Slayer, "Phases"
Doctor Who, "Tooth and Claw"
Werewolf series
Another Pokemon-themed digital sketch commission, this time for "Jac"! I was requested to reinterpret a Porygon character within the constraints of my personal Pokemon reinterpretation project - in the spirit of the old "Pokemon crossbreed" series that included sub/species info blurbs for background context. Additional notes that were included with the final image:
Its physical form has been designed to mirror that of digital Porygon, specifically model 19.99.0.430. While it remains largely the same visually when at-rest, Witty's muti-purpose capsule body is designed to benefit from its original programming. Through the implementation of VeroVisc Poly Carbons, a non-Newtonian synthetic fluid material, it may change shape in accordance to chosen action properties as standard in the original species' programming (ex: shape-shifting to execute a requested attack or other action). Custom upgrades and patches to its base software, as well as access to increased processing power, has permitted a germination of greater intelligence and the presence of partial "free will" versus standard Porygon. Witty has been observed to learn from previous mistakes it itself has made, as well as the mistakes made by others through observation. This increased intelligence has resulted in great adaptability in strategisation and puzzle-solving. With the combination of physical and intellectual adaptability, Witty's trainer has employed the Pokemon's physical platform to test programming to permit - or imitate - flight via Poly Carbon reconfiguration on a molecular level. Currently, Witty's flight capabilities are largely limited to soaring with limited "powered" flight via the use of magnesis. Vacuum suitability of the capsule body is also being tested, with confirmed success in controlled environs. As a Pokemon companion, Witty is affectionate and of Gentle nature - and is reportedly rather shy and prone to bashfulness.
This might be in my own weird little mind BUT THE MORGREMS ARE SO DAMN CUTE! Might be a bit biased because it's my all time favorite pokemon (right next to Hatterene and Grimmsnarl), I JUST LOVE FUNNY GOBLINS
Aw, thank you very much! And there's nothing wrong with that! I mean, I think they're pretty adorable, too - but I'm also pretty biased because I drew them, lol. Please enjoy some zooms, fellow goblin-enjoyer.
"Danger uppies" is probably my favourite of this trio, lol. Headcanon is failure to answer to an "uppies" request results in your Morgrem immediately uppy-ing itself up your back to your shoulders, "no, not right now" be damned.
Oughghgghfh I love the bat inspo in the Grimsnarl line (especially in Morgrem!) I adore when artists creaturefy pokemon <3
Your art is so good!
Thank you very much, Anon! I'm glad you caught the bat aspects! I was tending towards monkey / ape until I stumbled upon a video of a vampire bat on a treadmill and was instantly smitten by how it moved.
Collected flotsam from the dweeb-blog. Picked up Pokemon Sword recently and I've become obsessed with the five-foot-tall hair-goblin. I haven't engaged with Pokemon "for real" in ten years; last month's Pokemon commission ripped that door back open with 0 effort.
A Pokemon-themed digital sketch commission for a private client! I was requested to reinterpret Machoke and Alakazam within the constraints of my personal Pokemon reinterpretation project. General thought process behind Alakazam is included below, because it received the largest change between the two:
The Kadabra line is the quintessential psiovore of the Pokemon world. While psychically formidable, it’s physically weak and fragile. As Abra most of its body is soft and is grublike in appearance. Its tail is a reservoir of psionic energy provided to it by its parents as a yolk, off of which it will feed until it learns how to draw such energy for itself from the living things around it. Portions of its anatomy will harden and grow stronger as it develops into an adult as Kadabra, where most will physiologically remain. A Kadabra further developing into Alakazam is very rare. While most of its body has hardened at this stage, its fragility has not lessened. Its brain can be seen through its partially transparent skull and its ability to retain a psionic reservoir for itself has been greatly decreased. Its smaller reservoir results in increased risk of starvation. To this end, to keep an Alakazam healthy, it must be housed among psychics upon which it can feed. Due to its immense psychic power, an Alakazam is a restricted Pokemon, and not allowed to be let out of its Pokeball within a densely populated area unless that area is rated as possessing high natural psychic resistance (herd resistance / immunity) or wide and easy access to psychic scramblers for those at risk to negative psionic radiation and exposure.
A collection of elephant studies from a bit ago.
Various collected ??? from the dorky side-blog.
Taking a batch of regular commissions - busts and fullbody! 5 slots for this round, slots will close next Monday, March 23rd. Please note: I am unable to take hard deadlines for these commissions at this time.
To order, please follow the directions below the cut. Thank you!
The Volfen True-Queen is a resident of Sloth. She sleeps in the deepest reaches of the River Lethe, beyond the roots of Uvogis’ mighty Church of Lamentations. The True-Queen is the colossal daughter to Cerberus, possessing six heads arranged evenly about her body, representing the faces of the human condition.
She is the only still-living demon who knows the secret to eternal life through Mathematics. Many have attempted to barter with her for the formula, but those who seek her out in the deadly River are promptly drowned by her in its tar. The True-Queen is theorised to be responsible for Lethe’s mythical memory-wiping properties, for she vomits from her gullet a foul ooze that is believed to contaminate the waters.
Rumours abound that it was she who founded Sloth, planting the first seeds of the Forest of Suicides with the Temptation of infinite knowledge, thereafter digging the River’s first trench to Pandemonium. She is known within the Spheres for swallowing Uelojis, the Golden City built by covetous angels who forsook the Virtue of Charity. Legends claim that the city and its people still stand within her black gut.
Mortal occultists pursuing the illegal Books of Blood believe that the performance of Grand Evil Deeds will grant the Fervent audience with the True-Queen, and that with adequate sacrifice, she will bestow the formula of an infinite mind. Unfaithful beware, inadequate offerings will damn the soul to the Forest, where it will take root as a tree and upon each branch will be the condemnation of their loved ones and beyond.
Something slightly different from a number of months back. Engaging with IO has become difficult over a last few years. The energy is still there but it simply just doesn't want to be applied here - hence so much investment to other things. These two sheets are the result of my mentor encouraging me to externalise my concepting process. Most of my personal art processes are internal and come out only in writing, in part due to not seeing a point in drawing these rawer figments; what does eventually get drawn is "finished" in my brain after months to years of rolling and shaping it where it can't be seen. The results of these exercises have been curious so far. Notes from this set:
Beelzebub's Former Heavenly Host
Willingly followed him into Hell and blessed by the Beast. Flowered from Hell's lowest instars to the most fearsome of Dis. They are the Guard of the Fly. They say to their brethren still in Heaven: "Our love for the Throne's light has not ceased. It burns brighter here, where the light shines at its most meaningful in a presumed absence. Weep not for us, we are here of our own happy will.' Blind, horned, suggestive: sexed and sexless. Given the forms of Hell's lowest, to climb to their desired heights. All Guard begin as grubs. Their purpose is to pray. Faith leads to pupation. Those who eclose from their armour become lanterns for Hell's enemies. Their forms consume light, leaving only them. To fall victim to their glow is to be lathed by Hell's Tongue, to be deafened by its Voice, and blinded by its Truths. The celestial Courts fear the Lanterns of the Fly, for they know they will cast treacherous shadows under their light. Theirs is the light of Confession.
Choir of the Lowered
Remnants of angels who have cast themselves to Dis to serve Beelzebub. Their silicon bodies immolated in to their Descent and remoulded by Hell's Hands into carbon. Hell's Hands sculpt in unknowable ways. No members of the Choir are the same. Each grub is unique. What the Angels' new shapes describe of who they are, only Hell knows.
Revisiting a very old idea. Diaboromon has no reason to fight another Diaboromon, but longtime followers know that absolutely doesn't stop me from drawing my favourite things kicking the shit out of each other.
Very much a WIP. Aiming for something much more ambiguous in terms of a victor versus the original. Not sure if I like the aesthetic of throwing so much colour on such a rough sketch without more cleaning. Depending on how far I feel like I should push it, probably have a bunch of Kuramons, etc., in the background like in the original, but with some Keramon-Xs thrown in. Maybe make the background a little more spooky in general, perhaps.
It's Vikaralamon! I was browsing the Digimon Wiki for fun, encountered this guy, thought to myself "ehehe, orb pig", and drew it.
Also, replayed Time Stranger on Mega+ difficulty with a probably foolishly tiny party of 6 'mons with a pretty poor attribute spread. Discovered you can cheese a lot of stuff with reflect in the process, though, lol. I may not be able to hit you worth a damn, but you can definitely hit yourself for me!
The nerdy side blog has been revived due to the sheer amount internal sperg power vibrating within my brain at all hours at present. For those interested in my more complex / finished work, this blog will likely not be of any interest to you. For those who enjoy the shitty dweeb sketches and batshit worldbuilding I engage in when I really get into something this blog exists for your entertainment (and for me to release some pressure in my brain). Right now my brain is hyperinvested in Digimon so that is going to be 99.99999% of what will appear there for the immediate foreseeable future. Every project and special interest is tagged in an off-brand manner to (ideally) prevent it from cluttering the tags of the IPs these interests are feeding off of, and the tag directory will tell you which tags belong to what.
That said, feel free to follow if you like - ask questions and be nerdy with me if it catches your fancy (or point and laugh, whatever your flavour).
Some recent design / illustration work for Blackbirds RPG.
A partial summary of my Digimon Story: Time Stranger experience:
Cherubimon just Doesn't (tm).
I got a whole lot more amusement out of this than I realistically should have.
Bonus content - baby backflips:
Adorable.