I just found your game on itchio! and. its so good. I got creative inspiration just playing the demo. ANYWAYS. I wanted to ask and im sorry if someone asked before, how do you go about scripting and plotting your game?? I've always been fascinated with making a game like this in the future. But i was curious if you planned everything out from the start, or if you went with the flow?
I do have a general plan, but keep in mind, I'm too much of a perfectionist and I'm so self critical that I change my mind 20 times a day , think about quitting, and convince myself people will absolutely DESPISE me for not fitting their standards, etc.
As for the plot, I actually planned it a while ago, but I wasn't in the right mindset to work on it back then.
It was originally meant to be a webtoon, until I realized I could actually make it into a game myself.
I started working seriously on the visual novel version last year. The first thing I did was create the characters, give them backstories and connect each of them to Nietzsche's concepts (think of it as a puzzle, I wanted people to guess the meaning behind their actions and who they are as a person/their purpose).
Brainstorming helps a lot. I did the same with the writing and overall plan. I tend to write by hand first because it's the only way my brain locks in. (Maybe I trick myself into thinking I'm studying for an exam last minute, and my muscle memory kicks).
(Me and my fallendev/ex philosophy notebook against the world🧘♀️).
Once the planning is done, I try to write a draft, and I'll rewrite the final script as soon as I have time.
Then comes the translation, though it takes a while, since some sentences make no sense in english, even with a translator. Wordhippo did save my ass a few times though.
Now that the game is partially voiced, I can't change the script once I send it to the casting director (helloyinny, btw, KINDEST SOUL). When I tell you the amount of FEAR (cry of fear reference?) this gives me..