
No title available
hello vonnie
dirt enthusiast
almost home

pixel skylines
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Today's Document
NASA
trying on a metaphor

Love Begins

izzy's playlists!
PUT YOUR BEARD IN MY MOUTH
Jules of Nature

@theartofmadeline

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Sade Olutola
KIROKAZE
TVSTRANGERTHINGS
Xuebing Du

#extradirty

seen from China

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seen from United States

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seen from Bangladesh
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seen from Malaysia
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@feywildwitchling
He's waving hello to you
.... or maybe he's getting ready to take off
Reliquary - Nathan J Anderson
but what if i read one of your fanfics and then went to your ao3 account and read all of your fanfics and left a comment on every single chapter of every single one and you got spam emails from all of my kudos and comments and it made you smile, what then? what if i brighten your day with my words like you did mine, what then???
I'm not tagging everyone, but my friends... iykyk
before you stab someone: THINK!
how can you make it Tender?
how can you make it Homoerotic?
how can you make it Implicitly intimate?
how can you make it Noticeably a metaphor for sex?
how can you make it Kind of gay?
This goes for writing a stab scene, too.
i mean, fucking hell dude
erm dnd isn't even the best rpg system have you tried pathfinder 🙄🙄🙄🙄🙄🙄
You're right. Blue Rose is the best system.
I Might Be Coming Back...?
so with the twitter shenanigans and dumpster fires, booted this thing back up for more than just opening up tumblr art links. may go through and yknow. update the blog -- clear out the old and outdated, shift for the new me, since the last time this place had any activity, I was, like, a highschool teenager.
Temples are built for gods. Knowing this a farmer builds a small temple to see what kind of god turns up.
Arepo built a temple in his field, a humble thing, some stones stacked up to make a cairn, and two days later a god moved in.
“Hope you’re a harvest god,” Arepo said, and set up an altar and burnt two stalks of wheat. “It’d be nice, you know.” He looked down at the ash smeared on the stone, the rocks all laid askew, and coughed and scratched his head. “I know it’s not much,” he said, his straw hat in his hands. “But - I’ll do what I can. It’d be nice to think there’s a god looking after me.”
The next day he left a pair of figs, the day after that he spent ten minutes of his morning seated by the temple in prayer. On the third day, the god spoke up.
“You should go to a temple in the city,” the god said. Its voice was like the rustling of the wheat, like the squeaks of fieldmice running through the grass. “A real temple. A good one. Get some real gods to bless you. I’m no one much myself, but I might be able to put in a good word?” It plucked a leaf from a tree and sighed. “I mean, not to be rude. I like this temple. It’s cozy enough. The worship’s been nice. But you can’t honestly believe that any of this is going to bring you anything.”
“This is more than I was expecting when I built it,” Arepo said, laying down his scythe and lowering himself to the ground. “Tell me, what sort of god are you anyway?”
“I’m of the fallen leaves,” it said. “The worms that churn beneath the earth. The boundary of forest and of field. The first hint of frost before the first snow falls. The skin of an apple as it yields beneath your teeth. I’m a god of a dozen different nothings, scraps that lead to rot, momentary glimpses. A change in the air, and then it’s gone.”
The god heaved another sigh. “There’s no point in worship in that, not like War, or the Harvest, or the Storm. Save your prayers for the things beyond your control, good farmer. You’re so tiny in the world. So vulnerable. Best to pray to a greater thing than me.”
Arepo plucked a stalk of wheat and flattened it between his teeth. “I like this sort of worship fine,” he said. “So if you don’t mind, I think I’ll continue.”
“Do what you will,” said the god, and withdrew deeper into the stones. “But don’t say I never warned you otherwise.”
Arepo would say a prayer before the morning’s work, and he and the god contemplated the trees in silence. Days passed like that, and weeks, and then the Storm rolled in, black and bold and blustering. It flooded Arepo’s fields, shook the tiles from his roof, smote his olive tree and set it to cinder. The next day, Arepo and his sons walked among the wheat, salvaging what they could. The little temple had been strewn across the field, and so when the work was done for the day, Arepo gathered the stones and pieced them back together.
“Useless work,” the god whispered, but came creeping back inside the temple regardless. “There wasn’t a thing I could do to spare you this.”
“We’ll be fine,” Arepo said. “The storm’s blown over. We’ll rebuild. Don’t have much of an offering for today,” he said, and laid down some ruined wheat, “but I think I’ll shore up this thing’s foundations tomorrow, how about that?”
The god rattled around in the temple and sighed.
A year passed, and then another. The temple had layered walls of stones, a roof of woven twigs. Arepo’s neighbors chuckled as they passed it. Some of their children left fruit and flowers. And then the Harvest failed, the gods withdrew their bounty. In Arepo’s field the wheat sprouted thin and brittle. People wailed and tore their robes, slaughtered lambs and spilled their blood, looked upon the ground with haunted eyes and went to bed hungry. Arepo came and sat by the temple, the flowers wilted now, the fruit shriveled nubs, Arepo’s ribs showing through his chest, his hands still shaking, and murmured out a prayer.
“There is nothing here for you,” said the god, hudding in the dark. “There is nothing I can do. There is nothing to be done.” It shivered, and spat out its words. “What is this temple but another burden to you?”
“We -” Arepo said, and his voice wavered. “So it’s a lean year,” he said. “We’ve gone through this before, we’ll get through this again. So we’re hungry,” he said. “We’ve still got each other, don’t we? And a lot of people prayed to other gods, but it didn’t protect them from this. No,” he said, and shook his head, and laid down some shriveled weeds on the altar. “No, I think I like our arrangement fine.”
“There will come worse,” said the god, from the hollows of the stone. “And there will be nothing I can do to save you.”
The years passed. Arepo rested a wrinkled hand upon the temple of stone and some days spent an hour there, lost in contemplation with the god.
And one fateful day, from across the wine-dark seas, came War.
Arepo came stumbling to his temple now, his hand pressed against his gut, anointing the holy site with his blood. Behind him, his wheat fields burned, and the bones burned black in them. He came crawling on his knees to a temple of hewed stone, and the god rushed out to meet him.
“I could not save them,” said the god, its voice a low wail. “I am sorry. I am sorry. I am so so sorry.” The leaves fell burning from the trees, a soft slow rain of ash. “I have done nothing! All these years, and I have done nothing for you!”
“Shush,” Arepo said, tasting his own blood, his vision blurring. He propped himself up against the temple, forehead pressed against the stone in prayer. “Tell me,” he mumbled. “Tell me again. What sort of god are you?”
“I -” said the god, and reached out, cradling Arepo’s head, and closed its eyes and spoke.
“I’m of the fallen leaves,” it said, and conjured up the image of them. “The worms that churn beneath the earth. The boundary of forest and of field. The first hint of frost before the first snow falls. The skin of an apple as it yields beneath your teeth.” Arepo’s lips parted in a smile.
“I am the god of a dozen different nothings,” it said. “The petals in bloom that lead to rot, the momentary glimpses. A change in the air -” Its voice broke, and it wept. “Before it’s gone.”
“Beautiful,” Arepo said, his blood staining the stones, seeping into the earth. “All of them. They were all so beautiful.”
And as the fields burned and the smoke blotted out the sun, as men were trodden in the press and bloody War raged on, as the heavens let loose their wrath upon the earth, Arepo the sower lay down in his humble temple, his head sheltered by the stones, and returned home to his god.
Sora found the temple with the bones within it, the roof falling in upon them.
“Oh, poor god,” she said, “With no-one to bury your last priest.” Then she paused, because she was from far away. “Or is this how the dead are honored here?” The god roused from its contemplation.
“His name was Arepo,” it said, “He was a sower.”
Sora startled, a little, because she had never before heard the voice of a god. “How can I honor him?” She asked.
“Bury him,” the god said, “Beneath my altar.”
“All right,” Sora said, and went to fetch her shovel.
“Wait,” the god said when she got back and began collecting the bones from among the broken twigs and fallen leaves. She laid them out on a roll of undyed wool, the only cloth she had. “Wait,” the god said, “I cannot do anything for you. I am not a god of anything useful.”
Sora sat back on her heels and looked at the altar to listen to the god.
“When the Storm came and destroyed his wheat, I could not save it,” the god said, “When the Harvest failed and he was hungry, I could not feed him. When War came,” the god’s voice faltered. “When War came, I could not protect him. He came bleeding from the battle to die in my arms.” Sora looked down again at the bones.
“I think you are the god of something very useful,” she said.
“What?” the god asked.
Sora carefully lifted the skull onto the cloth. “You are the god of Arepo.”
Generations passed. The village recovered from its tragedies—homes rebuilt, gardens re-planted, wounds healed. The old man who once lived on the hill and spoke to stone and rubble had long since been forgotten, but the temple stood in his name. Most believed it to be empty, as the god who resided there long ago had fallen silent. Yet, any who passed the decaying shrine felt an ache in their hearts, as though mourning for a lost friend. The cold that seeped from the temple entrance laid their spirits low, and warded off any potential visitors, save for the rare and especially oblivious children who would leave tiny clusters of pink and white flowers that they picked from the surrounding meadow.
The god sat in his peaceful home, staring out at the distant road, to pedestrians, workhorses, and carriages, raining leaves that swirled around bustling feet. How long had it been? The world had progressed without him, for he knew there was no help to be given. The world must be a cruel place, that even the useful gods have abandoned, if farms can flood, harvests can run barren, and homes can burn, he thought.
He had come to understand that humans are senseless creatures, who would pray to a god that cannot grant wishes or bless upon them good fortune. Who would maintain a temple and bring offerings with nothing in return. Who would share their company and meditate with such a fruitless deity. Who would bury a stranger without the hope for profit. What bizarre, futile kindness they had wasted on him. What wonderful, foolish, virtuous, hopeless creatures, humans were.
So he painted the sunset with yellow leaves, enticed the worms to dance in their soil, flourished the boundary between forest and field with blossoms and berries, christened the air with a biting cold before winter came, ripened the apples with crisp, red freckles to break under sinking teeth, and a dozen other nothings, in memory of the man who once praised the god’s work on his dying breath.
“Hello, God of Every Humble Beauty in the World,” called a familiar voice.
The squinting corners of the god’s eyes wept down onto curled lips. “Arepo,” he whispered, for his voice was hoarse from its hundred-year mutism.
“I am the god of devotion, of small kindnesses, of unbreakable bonds. I am the god of selfless, unconditional love, of everlasting friendships, and trust,” Arepo avowed, soothing the other with every word.
“That’s wonderful, Arepo,” he responded between tears, “I’m so happy for you—such a powerful figure will certainly need a grand temple. Will you leave to the city to gather more worshippers? You’ll be adored by all.”
“No,” Arepo smiled.
“Farther than that, to the capitol, then? Thank you for visiting here before your departure.”
“No, I will not go there, either,” Arepo shook his head and chuckled.
“Farther still? What ambitious goals, you must have. There is no doubt in my mind that you will succeed, though,” the elder god continued.
“Actually,” interrupted Arepo, “I’d like to stay here, if you’ll have me.”
The other god was struck speechless. “…. Why would you want to live here?”
“I am the god of unbreakable bonds and everlasting friendships. And you are the god of Arepo.”
ISO online rp group
Looking for an online role-playing group. Preference to a 5e D&D pbp game, but honestly up for about most anything. Looking to be a player, not a DM. Just trying to feed my escapism in the lapse of my main/usual group.
I can do this on here, discord or fb messenger.
Hmu if you can help. TIA.
Life Events
If, like me, you were kind of disappointed by the Life Event Tables in the Dungeon Master’s Guide here are a few supplementary tables!
Just Venting
This is mainly just because I want to talk about this but I don't know who I can talk to about it. I miss role-playing. I used to have tons of threads when I first got into it when I was a big Homestuck rp-er. But I moved away from Homestuck and all my threads there when I joined a really active and rp heavy dungeons & dragons group. But the RP has lessened, and I don't want to be needy and demand rp. Idk, I just miss having a world to escape to for a little bit.
When Playing A Spellcaster
Personalize your spells! Each spellcaster has something that makes a spell uniquely theirs! The arcane gestures are not always the same, and CERTAINLY the effects of the spell (visually) are not always the same! A Fireball spell cast by one mage might be a roaring bead that explodes when it hits its mark. Another caster might lob a crackling ball of blue fire that explodes in glittery flames! When a cleric of life cures someone’s wounds, perhaps their hand glows and the skin is left perfect, the way it once was, but a cleric of war’s healing closes the wound, but leaves a scar, as though it at healed naturally over time.
Be creative, and don’t be afraid to describe what your spells look like!
10 outline techniques for writers
With this post I listed 10 outline techniques to help writes move their story from a basic idea to a complete set of arcs, plots, sequences and/or scenes. Or to simply expand whatever you have in hands right now.
If you have a vague story idea or a detailed one, this post is for you to both discover and organize. A few technique will work perfectly. A few won’t. Your mission is to find the one that works best for you. That said, I advice you to try out as many techniques as possible.
So, are you ready? Open your notebook, or your digital document, and let’s start.
1. Snowflake method: Start with a one-sentence description of the novel. Then, develop this simple phrase into a paragraph. Your next step is to write a one-page summary based on the paragraph, you can write about characters, motivations, goals, plots, options, whatever you feel like. From this point on, you can either start your book or expand the one-page summary into four pages. And, at last, four pages into a brief description of known sequences of scenes. Your goal is to make the story more and more complex as you add information, much like a forming snowflake.
2. Chapter by chapter: List ten to twenty chapters, give each chapter a tittle and a brief description of what should happen. Then, break each chapter into three to five basic sequences of scenes. Give each sequence a title, a brief description and a short list of possibilities (possibilities of dialogues, scenarios, outcomes, moods, feelings… just play around with possibilities). From this point on, you can either create the scenes of sequences with a one-sentence description for each or jump straight to writing. Your goal is to shift from the big picture to a detail-oriented point of view.
3. Script: This might sound crazy, but, with this technique, you will write the screenplay of your story as if it’s a movie. No strings attached to creative writing, just plain actions and dialogues with basic information. Writing a script will take time, maybe months, but it will also enlighten your project like no other technique. Your goal is to create a cinematic view of your story. How to write a script here.
4. Free writing: No rules, no format, no step, just grab a pen or prepare your fingers to write down whatever idea that comes up. Think of possibilities, characters, places, quests, journeys, evolutions, symbolisms, fears, good moments, bad moments, clothing, appearances. Complete five to ten pages. Or even more. The more you write, the more you will unravel. You can even doodle, or paste images. Your mission is to explore freely.
5. Tag: This technique is ideal if you have just a vague idea of the story. Start by listing ten to fifteen tags related to the story. Under each tag, create possible plots. And, under each plot, create possible scenes. Grab a red felt pen and circle plots and scenes that sparkle your interest.
6. Eight-point arc: With this technique you will divide your story into eight stages. They are Stasis, Trigger, Quest, Surprise, Critical Choice, Climax, Reversal and Resolution. The Stasis is the every-day-life of your main character. Trigger is an event that will change the every-day-life of your character (for better or for worse). Quest is a period of your main characters trying to find a new balance, a new every-day-life (because we all love a good routine). Surprise will take your character away from their new found every-day-life. Critical Choice is a point of no return, a dilemma, your character will have to make the hardest decision out of two outcomes, both equally important. Climax is the critical choice put to practice. Reversal is the consequence of the climax, or how the characters evolved. Resolution is the return to a new (or old) every-day-life, a (maybe everlasting) balance.
7. Reverse: Write down a description of how your story ends, what happens to your characters and to those around them. Make it as detailed as possible. Then, move up to the climax, write a short scenario for the highest point of your story. From there, build all the way back to the beginning.
8. Zigzag: Draw a zigzag with as many up and downs as you want. Every up represents your main character moving closer to their goal. Every down represents your main character moving further from their goal. Fill in your zigzag with sequences that will take your character closer and farther from the goal.
9. Listing: The focus of this technique is exploring new ideas when your story feels empty, short or stagnated. You’ll, basically make lists. Make a long list of plot ideas. Make another list of places and settings. Make a list of elements. And a list of possible characters. Maybe a list of book titles. Or a list of interesting scenes. A list of bad things that could happen inside this universe. A list of good things. A list of symbolism. A list of visual inspiration. A list of absurd ideas you’ll probably never use. Then, gather all this material and circle the good items. Try to organize them into a timeline.
10. Character-driven: Create a character. Don’t worry about anything else. Just think of a character, their appearance and style. Give them a name. Give them a basic personality. Give them a backstory. Develop their personality based on the backstory. Now, give this character a story that mirrors their backstory (maybe a way to overcome the past, or to grow, or to revenge, or to restore). Based on your character’s personality, come up with a few scenes to drive their story from beginning to end. Now, do the same thing for the antagonist and secondary characters.
So, when is it time to stop outlining and start writing?
This is your call. Some writers need as many details as they can get, some need just an basic plot to use as a North. Just remember, an outline is not a strict format, you can and you will improvise along the way. The most important is being comfortable with your story, exploring new ideas, expanding old concepts and, maybe, changing your mind many times. There’s no right or wrong, just follow your intuition.
Oh this is HELLA useful for D&D campaign-writing
10 outline techniques for writers
With this post I listed 10 outline techniques to help writes move their story from a basic idea to a complete set of arcs, plots, sequences and/or scenes. Or to simply expand whatever you have in hands right now.
If you have a vague story idea or a detailed one, this post is for you to both discover and organize. A few technique will work perfectly. A few won’t. Your mission is to find the one that works best for you. That said, I advice you to try out as many techniques as possible.
So, are you ready? Open your notebook, or your digital document, and let’s start.
1. Snowflake method: Start with a one-sentence description of the novel. Then, develop this simple phrase into a paragraph. Your next step is to write a one-page summary based on the paragraph, you can write about characters, motivations, goals, plots, options, whatever you feel like. From this point on, you can either start your book or expand the one-page summary into four pages. And, at last, four pages into a brief description of known sequences of scenes. Your goal is to make the story more and more complex as you add information, much like a forming snowflake.
2. Chapter by chapter: List ten to twenty chapters, give each chapter a tittle and a brief description of what should happen. Then, break each chapter into three to five basic sequences of scenes. Give each sequence a title, a brief description and a short list of possibilities (possibilities of dialogues, scenarios, outcomes, moods, feelings… just play around with possibilities). From this point on, you can either create the scenes of sequences with a one-sentence description for each or jump straight to writing. Your goal is to shift from the big picture to a detail-oriented point of view.
3. Script: This might sound crazy, but, with this technique, you will write the screenplay of your story as if it’s a movie. No strings attached to creative writing, just plain actions and dialogues with basic information. Writing a script will take time, maybe months, but it will also enlighten your project like no other technique. Your goal is to create a cinematic view of your story. How to write a script here.
4. Free writing: No rules, no format, no step, just grab a pen or prepare your fingers to write down whatever idea that comes up. Think of possibilities, characters, places, quests, journeys, evolutions, symbolisms, fears, good moments, bad moments, clothing, appearances. Complete five to ten pages. Or even more. The more you write, the more you will unravel. You can even doodle, or paste images. Your mission is to explore freely.
5. Tag: This technique is ideal if you have just a vague idea of the story. Start by listing ten to fifteen tags related to the story. Under each tag, create possible plots. And, under each plot, create possible scenes. Grab a red felt pen and circle plots and scenes that sparkle your interest.
6. Eight-point arc: With this technique you will divide your story into eight stages. They are Stasis, Trigger, Quest, Surprise, Critical Choice, Climax, Reversal and Resolution. The Stasis is the every-day-life of your main character. Trigger is an event that will change the every-day-life of your character (for better or for worse). Quest is a period of your main characters trying to find a new balance, a new every-day-life (because we all love a good routine). Surprise will take your character away from their new found every-day-life. Critical Choice is a point of no return, a dilemma, your character will have to make the hardest decision out of two outcomes, both equally important. Climax is the critical choice put to practice. Reversal is the consequence of the climax, or how the characters evolved. Resolution is the return to a new (or old) every-day-life, a (maybe everlasting) balance.
7. Reverse: Write down a description of how your story ends, what happens to your characters and to those around them. Make it as detailed as possible. Then, move up to the climax, write a short scenario for the highest point of your story. From there, build all the way back to the beginning.
8. Zigzag: Draw a zigzag with as many up and downs as you want. Every up represents your main character moving closer to their goal. Every down represents your main character moving further from their goal. Fill in your zigzag with sequences that will take your character closer and farther from the goal.
9. Listing: The focus of this technique is exploring new ideas when your story feels empty, short or stagnated. You’ll, basically make lists. Make a long list of plot ideas. Make another list of places and settings. Make a list of elements. And a list of possible characters. Maybe a list of book titles. Or a list of interesting scenes. A list of bad things that could happen inside this universe. A list of good things. A list of symbolism. A list of visual inspiration. A list of absurd ideas you’ll probably never use. Then, gather all this material and circle the good items. Try to organize them into a timeline.
10. Character-driven: Create a character. Don’t worry about anything else. Just think of a character, their appearance and style. Give them a name. Give them a basic personality. Give them a backstory. Develop their personality based on the backstory. Now, give this character a story that mirrors their backstory (maybe a way to overcome the past, or to grow, or to revenge, or to restore). Based on your character’s personality, come up with a few scenes to drive their story from beginning to end. Now, do the same thing for the antagonist and secondary characters.
So, when is it time to stop outlining and start writing?
This is your call. Some writers need as many details as they can get, some need just an basic plot to use as a North. Just remember, an outline is not a strict format, you can and you will improvise along the way. The most important is being comfortable with your story, exploring new ideas, expanding old concepts and, maybe, changing your mind many times. There’s no right or wrong, just follow your intuition.
Oh this is HELLA useful for D&D campaign-writing
Daedric artifacts for DnD
Ways to un-stick a stuck story
Do an outline, whatever way works best. Get yourself out of the word soup and know where the story is headed.
Conflicts and obstacles. Hurt the protagonist, put things in their way, this keeps the story interesting. An easy journey makes the story boring and boring is hard to write.
Change the POV. Sometimes all it takes to untangle a knotted story is to look at it through different eyes, be it through the sidekick, the antagonist, a minor character, whatever.
Know the characters. You can’t write a story if the characters are strangers to you. Know their likes, dislikes, fears, and most importantly, their motivation. This makes the path clearer.
Fill in holes. Writing doesn’t have to be linear; you can always go back and fill in plotholes, and add content and context.
Have flashbacks, hallucinations, dream sequences or foreshadowing events. These stir the story up, deviations from the expected course add a feeling of urgency and uncertainty to the narrative.
Introduce a new mystery. If there’s something that just doesn’t add up, a big question mark, the story becomes more compelling. Beware: this can also cause you to sink further into the mire.
Take something from your protagonist. A weapon, asset, ally or loved one. Force him to operate without it, it can reinvigorate a stale story.
Twists and betrayal. Maybe someone isn’t who they say they are or the protagonist is betrayed by someone he thought he could trust. This can shake the story up and get it rolling again.
Secrets. If someone has a deep, dark secret that they’re forced to lie about, it’s a good way to stir up some fresh conflict. New lies to cover up the old ones, the secret being revealed, and all the resulting chaos.
Kill someone. Make a character death that is productive to the plot, but not “just because”. If done well, it affects all the characters, stirs up the story and gets it moving.
Ill-advised character actions. Tension is created when a character we love does something we hate. Identify the thing the readers don’t want to happen, then engineer it so it happens worse than they imagined.
Create cliff-hangers. Keep the readers’ attention by putting the characters into new problems and make them wait for you to write your way out of it. This challenge can really bring out your creativity.
Raise the stakes. Make the consequences of failure worse, make the journey harder. Suddenly the protagonist’s goal is more than he expected, or he has to make an important choice.
Make the hero active. You can’t always wait for external influences on the characters, sometimes you have to make the hero take actions himself. Not necessarily to be successful, but active and complicit in the narrative.
Different threat levels. Make the conflicts on a physical level (“I’m about to be killed by a demon”), an emotional level (“But that demon was my true love”) and a philosophical level (“If I’m forced to kill my true love before they kill me, how can love ever succeed in the face of evil?”).
Figure out an ending. If you know where the story is going to end, it helps get the ball rolling towards that end, even if it’s not the same ending that you actually end up writing.
What if? What if the hero kills the antagonist now, gets captured, or goes insane? When you write down different questions like these, the answer to how to continue the story will present itself.
Start fresh or skip ahead. Delete the last five thousand words and try again. It’s terrifying at first, but frees you up for a fresh start to find a proper path. Or you can skip the part that’s putting you on edge – forget about that fidgety crap, you can do it later – and write the next scene. Whatever was in-between will come with time.
@hemorrhaging-knight @pansexualnoodles @trulymightypotato @feyundead @hoseoks-kitten @kijilinn @magicmadiplier @nyxhikari @silirial @suga-in-dream