Today's Document

Discoholic 🪩
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Andulka

Janaina Medeiros
cherry valley forever
Three Goblin Art
taylor price
Peter Solarz
Cosimo Galluzzi

roma★

if i look back, i am lost
tumblr dot com

★
AnasAbdin
No title available

No title available

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sheepfilms
will byers stan first human second

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@firefanatic
OCs hate to see us coming... cos they keep getting traumatised 🙃
this one's for @roryjustarabbit1099 ... the littlest immortal isn't dealing too well with the aftermath from the first movie and tbf... neither are the others
If you're wondering why there's so much resistance to the idea of a 4-day work week, or why automation hasn't actually led to people working less like it was supposed to...
There's a critical mass of people who mentally organize society into a hierarchy and want to see people higher up have more privileges than those lower down. Down time is one of those privileges.
a good fan edit will change how to you listen a certain song forever
also fanfic writers write whatever they want to read for themselves first and foremost. they didn’t write to please you, random stranger on the internet.
fanfic writers didn’t force you to read their works. they’re kind enough to let you in their house for free if you want to. if you don’t like how they decorate their own house, quietly leave instead of telling them things you want them to change about their own house to better suit your personal preferences and calling it “constructive criticism”.
if they specifically ask for one, then sure. give them that. but if they didn’t ask and if you don’t have anything nice to say, quietly leave.
this is our hobby. something we do for ourselves as a form of self care. we don’t get paid for it. and personally if I, as a fellow fanfic writer, want constructive criticism and if I want to “get better” at writing, I will ask for honest feedback from people I personally know, whose opinions I trust and value, not random strangers on the internet who, more often than not, just give me lists of things they want me to write for them and their personal likings instead of any actual constructive criticism.
if you put the new harry potter show on my dash in any way it's gonna be an automatic unfollow from me, guys. like. it's 2026. come the fuck on
I think people get mixed up a lot about what is fun and what is rewarding. These are two very different kinds of pleasure. You need to be able to tell them apart because if you don't have a balanced diet of both then it will fuck you up, and I mean that in a "known cause of persistent clinical depression" kind of way.
When people say they enjoy things, they usually mean one of two things. The first is that these things are fun; that is, they satisfy immediate emotional needs or desires for pleasure. Candy Crush is fun, for people who are into that sort of thing; waterslides are fun, watching TV is fun. Fun, in the way I'm defining it for this post, is the party food of pleasure; immediately and usually temporarily satisfying, and after that, mostly satisfying only as a happy memory (although some of these activities, like watching a TV show, can generate further opportunities for pleasure down the line like daydreaming, discussion, and making fanart). Like party food, this kind of fun is a good thing to have, and someone who doesn't get enough of it is at high risk of stress-related health concerns. Also burnout. A lack of fun is a major contributor to burnout.
The second kind of pleasure that most people talk about is rewarding activity. The lack of rewarding activity in one's life is a major contributor to depression. It creates a sense of purposelessness and worthlessness and generates a low attention span, sapping the ability to feel long-term motivation or pleasure. People usually try to pick themselves up with the first kind of fun, which is a band-aid but not a very sticky one; the lack of rewarding activity grows and festers over time. Rewarding pleasure involves working on something long-term that feels worthwhile. There are usually also spots of fun (or you wouldn't have gotten into the activity enough for it to become rewarding), but there also tends to be long slogs that aren't that fun. Nevertheless, when people report on doing said activity, they will speak about it with great enjoyment and remember it being enjoyable and claim they like it. (I like being a writer. Writing can sometimes be boring as shit.) (Look into Csíkszentmihályi's work on experience sampling and flow states for more info on this, it is FASCINATING.)
In Reality is Broken, Jane McGonigal sums up what she thinks are the most important contributing factors to rewarding activity. These are not the only factors, but I agree that they're a good baseline of the critical ones. I'm going to paraphrase them using different language. The four big contributors are:
Satisfying work. This is the vaguest one because different people find different things satisfying. Basically, the task itself should feel productive, and you should not feel bad about doing it to the point where it causes you distress. Satisfying work involves clear goals with actionable steps and a clear product, preferably something that you can see, touch or use. A clean house, a new high score, a freshly built table, a happy child.
Mastery. Rewarding pleasure is often something that you can get better at. There are things to learn, practice, improve. Improving your ability to solve tricky code problems, getting better at painting landscapes, figuring out fun new strategies in Magic: The Gathering, being able to build computers better or faster or cheaper. Mastery does not require becoming the best at something (although some people enjoy that specifically also), merely seeing progress in yourself and being able to take pride int he fact that you are better than you were.
Social connection. Rewarding pleasure often involves social or community connection. A long-term social group that discusses fan theories of their favourite show. Your weekly tabletop rpg. Teaching a room full of kids who to make leather belts. Working at a small bookshop and making small talk with all the tourists. Some people find social activity to be fun in the 'immediate pleasure' kind of way, some don't, but it is a critical factor in mental health and in the long-term... rewardingness (?)... of a hobby. Animals can also partially fill this niche, but be warned, they are far, far less effective than people. Your cat might be able to stop you from committing suicide today. You cat alone will not make your life satisfying.
Contribution. Humans are community animals and have a need to be something larger than ourselves or, more specifically to be of service to something larger than ourselves. Looking after kids, cooking big meals for others, creating art or physical products for others. Teaching the next generation how to read. Serving your God. Saving a species of small fish from extinction. Volunteering at your local charity shop or soup kitchen. Being a member of a crowd to reach the Guinness World Record for "most people fit into a storage crate". Making useful tutorial videos, being an entertainer, joining your local queer support group or political organisation. Humans fucking love to be part of something bigger than their own brain and they fucking love to help people.
The world is full of rewarding activities, and not all of them rate high in all four categories. The woman working in the charity shop warehouse and chatting with her coworkers isn't necessarily all that interested in mastery of her job (although I've worked in these places and some people do take pride in learning to be as efficient as possible), the musical hermit training to become the best violinist in the world might not be all that interested in social connection or how the audience actually feels about him. You might have noticed that I've listed hobbies, jobs, and non-employed but important life work (volunteering and childrearing) as possible rewarding activities; you can find rewarding activities everywhere. (In fact the lack of rewarding pleasure in our work lives is a very serious problem that companies keep trying to condescendingly band-aid over. The late David Graeber had a lot to say about this and I highly recommend his work, particularly Bullshit Jobs, which is a book specifically discussing the lack of above points 1 and 4 (satisfying work and sense of contribution) in so many modern workplaces and its distressing psychological ramifications). Rewarding activities are not 'fun' all the time; in fact, Csíkszentmihályi's work found that many of them are quite unfun most of the time. They do, however, create long term pleasure, and are emotionally and psychologically critical.
One final point: research shows that computer stuff counts less. This isn't a 'hurr durr edison was a witch get off your damn computers and get a real job' point; plenty of people do most of their rewarding activity on computers, because the supply cost is so low (most of us already own some kind of computer) and it's so much easier to find an existing community. But it does, psychologically speaking, count less; your brain isn't very good at seeing computers stuff as as 'real', on a primitive sensory level, as things you can touch with your hands or people that are right in front of you. Your massive community of fellow fans on the internet are less effective at filling your social needs than the crochet club at your local library, even if you like the people on the internet much more. It doesn't have to be everything, but ideally you should have at least one physical meatspace social club and at least one physical meatspace hobby, craft, or volunteer job. (They can be the same thing. You can volunteer at a soup kitchen for both.) They don't have to be the most important thing -- I care way more about my writing (electronic) than my crochet (meatspace) and I do the writing a lot more -- but the meatspace thing should exist, if you can manage it.
I sail as volunteer watchleader on tallships, most voyages with young people who have never done that before. We're often only in port for the first and last night - the rest of the time we're maintaining a 24-hour watch on the bridge, done in three shifts.
In those circles we talk about 'type 1 fun' and 'type 2 fun' which is the same concept. Being worken up at 23:30 to get up for a night watch isn't fun, but taking care of the ship while other people sleep, steering the ship, keeping looking, if we're lucky watching the stars... it's very satisfying, and usually when you go back to bed after a 4 hour watch you feel pretty good.
Then we have Type 2.5 fun, which is like a nightwatch in shitty weather. It can be improved on with good vibes and teamwork, and generally as soon as you're warm and dry afterward you feel good about having done it.
(Type 3 fun is something that actually really sucks, but that will make a great story later.)
screaming, crying, throwing up, as I force myself to write a story i'm very passionate about and love writing and have no obligation to write except that i want to
Just thinking about Nicky being like "has anyone seen my honey..?" and sweet innocent Nile answering with "yes Nicky I used it this morning it's in the pantry" only to get a blank stare from Andy and Booker and realising her mistake with "...he's talking about Joe isn't he....."
Random headcanon
You know when your dad walks into a room when you're watching TV and just stands there for a while? Well... Nicky.
With his hands on his hips?
Hands on his hips and when he adjusts his stance and folds his arms, Joe asks if he'd like to sit down and join him, but Nicky politely declines, saying he has things to do and another half hour passes with him standing there.
Also he 100% has a tea towel slung over his shoulder
someone just liked this post and reminded me it exists so… yeah, this is still nickycore
I'm back at my bullshit so here's Louvre heist part 2: the aftermath
Bonus:
[part 1]
BAHAHA! You just know there was a bet and so much banter involved
if we tried just a little bit harder we could make this
the new conspiracy.png meme, and then I’d never have to look at Ch*rlie D*y’s face again
yes good, although may i suggest a tiny bit more frenzy/motion blur:
perfection
@takiki16 delicious. finally some good fucking tags about Copley
You know the scene in The Old Guard where Andy is captured and Merrick asks „how old are you?“
Andy responds with „come closer and I‘ll tell you“ and I am 100% sure she would have killed him somehow if he dared to come close enough.
I don‘t know how she would have done it, but she would have
My bestie @honeybreadbee and I always sharing thoughts. Literally my first thought was Andy tearing out his throat
But may I present: wrapping her legs around his neck and snapping it
Also i love that you have now read the comics and constantly reference them!
so, thought of these for some reaction posts that i’ve been seeing a lot on tiktok