I think more game rulebooks should abandon the wishy washy "uuuhhh the rules are a guideline 👉👈 feel free to ignore them whenever you want if it conflicts with [narrative the rules don't support but the authors REALLY REALLY want you to believe their game us about]" thing and openly embrace the stance that while they can't stop you from ignoring the rules, the rules are there for a reason, and ignoring them will presumably result in a worse experience. And if you as a designer can't in good conscience bring yourself to unapologetically take the stance of "this mechanic is here for a good reason, its presence improves the game, and removing it would almost universally result in the players having a worse experience" about any one of your mechanics that's a pretty good indication that that particular mechanic should either be presented as optional or just not included in your game at all in the first place, don't put it in your game just so you can tell your players to ignore it.