Falcom has released the “Prologue” trailer for Ys Memoire: The Oath in Felghana.
The trailer is an original, six-minute video featuring adventurer Adol Christin (voiced by Yuki Kaji) himself as he tells the story of his journey to the Felghana region, where Ys Memoire: The Oath in Felghana is set. Why did Adol and his partner Dogi, who have been traveling the world together, decide to head to the Felghana region? The “Prologue” trailer is directly connected to initial part of the main story, so watching it will provide a deeper understanding of the overall story.
Ys Memoire: The Oath in Felghana is due out for Switch on April 27 in Japan. Read more about the game here, and about the pre-order bonus here.
Watch the “Prologue” trailer below. View a new set of images at the gallery.
Game: Path of the Midnight Sun
Price: $24.99
Platform(s): Steam
Genre: RPG
Developer/Publisher: Studio Daimon
Romhacks are not a new thing in video games. A labor of love to show how much you appreciate a series or game. But sometimes, they morph into brand new titles that stand on their own feet, without needing the original game to drive players to engage with them. What started off as a Fire Emblem romhack has turned into a successful Kickstarter game, finally released to Steam as Path of the Midnight Sun.
Story
Path of the Midnight Sun switches through multiple character perspectives throughout the game, but you'll mainly be playing as Suzaku, a Holy Knight that serves the land of Pylum that has recently suffered from amnesia, and Faratras, a princess of the land of Hoikade and the Vassal for the Demon King. 21 years ago, the Demon King as met his end and was sealed inside of the body of Princess Faratras, due to his immortality preventing him from being killed.
Lately however, corrupted animals are appearing more and more, causing the land of Pylum to send out Suzaku and Shiori to investigate Faratras to sure that she hasn't succumbed to the Demon King's power. But as you quickly learn, Faratras appears to be in her right mind, eager to do anything to keep up the seal of the Demon King inside of her. However, things are brewing under the surface that quickly burst at the seams, leaving all of the characters shaken.
The overall writing for Path of the Midnight Sun is pretty well done, gripping the player and drawing them in to a heart-wrenching tale of wanting to protect those around you, and the importance of found family. There are moments where the story tends to drag and a couple of times where it seems like the story will wrap up, only to continue going.
There are dialogue choices that you can make that can affect your characters sanity and affection levels. Sanity can affect your mana generation in battle as well as the accuracy of physical attacks. Affection levels affect how close characters get with each other. The choices that you make can take you down one of two main endings, as well as other minor scenes that appear towards the end of the game as well.
Characters
There are quite a few characters to meet in your journey, many of whom will join your immediate team or will lend their skills to you in battle. The main cast is especially strong, with almost everyone being fleshed out and growing as the story progresses. Some characters have more camera time than others, which can result in a few members of the cast being more fleshed out towards the end than others. But overall, everyone bounces off of each other nicely. Cristoph may say something ridiculous, but Rya reels him back in. Faratras and Hellios may make an offhand comment, but Shiori is right there to calm the mood back down.
There are romance routes in Path of the Midnight Sun, with Faratras being able to end up with either Rya or Suzaku, and Suzaku having the choice of either Faratras, Shiori, or neither. This option pops up mainly as the end, and as a result does kind of feel like more of an after thought. However, the actual relationships of the characters are believable, given how close everyone gets as they travel and battle together.
Gameplay
Path of the Midnight Sun really sets itself apart from its humble beginnings as a Fire Emblem romhack by being a turn-based RPG rather than a tactics game. With a team of up to six characters, you will battle against enemies that you come across, using your attack and skills. There are four difficulties that affect multiple things in the game, such as time spent in battle, your hunger meter, damage inflicted and received, dialogue choices, and food. You are able to decrease the difficulty mid-game, but you aren't able to increase it without starting over.
Combat
Path of the Midnight Sun is a turn-based RPG where you control a team of up to six characters. Each turn, you can use each of the characters on your team to perform the following actions: attack, use a skill, use an item, defend, or change order (which will allow characters to change their current battle position). Up to three units each can be placed on the front and back lines, with back line units dealing and receiving 20% less damage.
Each turn, you will generate a set amount of mana that can be used for your skills. After a certain amount of turns, you'll find that it's harder to use up your pool of mana, with a lot of early skills using a small amount compared to the amount that your regenerating. As you progress through the story, you'll eventually unlock the ability to store any unused mana into the Manacrest that Suzaku is holding, which can allow you to upgrade your skills.
The difficulty in Path of the Midnight Sun is alright up until you reach the late game (around chapter 7 or so). From there, you'll be facing more bosses, and if you're not staying on top of your healing, you'll easily end up wiping to a boss. Boss battles do feel as though they are dragged out a bit longer than necessary due to their large amounts of health and defense, but on the other hand, it does make those battles feel more substantial than typical mob battles.
Exploration and Investigation
While you're out of town, you'll be on a 2D map with nodes that you can navigate around to challenge enemies to battle, harvest items, collect treasure chests, and fish. As you move from one node to the next, time will pass. At the top right, there is a time limit that you have to move per turn before it switches over to the enemy's turn. Going into battle adds to this time. Since you are rarely given the chance to free roam without a strict ending time, you can't just move around the map willy nilly. If you end up not completing your task before time is up, you will get a game over and have to start again from the beginning of the map. There is no way to save the game mid-map, which does result in frustration if you end miscalculating a route, or take longer in battle than you meant to.
The one thing that really works against you is the fact that there is no way to use your items to heal while you're on the map. The only way to heal while in the map view is to choose to rest on a node. Resting takes time and to get a decent amount of health back requires burning time (time that you often need). Of courses, you can always try to heal in battle, but you have to hope that you are faster than the opponent in order to heal the unit(s) needed.
Along with exploring outside of town, there are often places in town that you can examine as well. In these cases, you can select which location to go to, and you'll be taken to whichever location you choose. From here, you can examine the scene, with an icon appearing that lets you know that there's something to examine. Oftentimes, it's flavor text, although sometimes you can find items, money, or knowledge to advance the plot.
Upgrades and Team Building
Each character has their own weapon type that they can use. Along with that, each character can equip a head piece, a chest piece, and two accessories. You'll want to keep an eye on the shop whenever possible to buy any new items that may boost your stats. Along with buying new equipment, you can use any materials that you pick up to craft weapons as well. These weapons will be minor upgrades compare to what you can purchase, but if you find yourself tight on money, it's a good way to upgrade.
Using the Manacrest mentioned earlier, you can upgrade and unlock skills for each of your characters. Upgrading a skill will increase the damage that can be dealt and/or increase the effect of the skill. Since there is no other use for mana outside of battling and upgrading, there isn't a reason not to upgrade.
Along with your main party, there are other minor characters that will join you on your adventure. However, rather than join your main party, they will join a special party called Adjutants. You can choose up to four different characters to be a part of this team. Each character has their own effect and it will go off randomly during battle after all units have performed their actions. These Adjutants can easily change the tide of battle, whether they heal your entire team or deal just enough damage to defeat an enemy.
Aesthetics
Path of the Midnight Sun makes use of live2D to bring its anime character sprites to life. The art is gorgeous, using a style that is definitely reminiscent of the Fire Emblem series. The character designs are well done and everyone comes together as one cohesive group without clashing too much. The UI rounds out the entire experience. At times, critical attacks will happen and an animated cutscene will cut in, bringing more life to a battle.
The game boasts partial voice acting, with familiar voices such as Jonah Scott and Amber Lee Collins. English is the only language available for the voices and everyone's voice fits their character perfectly. Some characters may be more grating than others, but that's more of a testament to the actual character and not the voice cast. The music is just as beautiful, with lovely orchestral pieces. The strings, piano, and horns do a great job at bringing the scale of this game up a notch.
Performance on Steam Deck
By default, Path of the Midnight Sun uses touchpad/touch screen controls, as well as the L2 and R2 buttons (although they are reversed for some strange reason). The game is playable by keeping the default, although some of the touch controls may be a bit frustrating given the precision needed. There is also quite a bit of lagging when it comes to pulling up the save menu, and after finishing a major battle that goes into a cutscene (typically boss battles).
Conclusion
Path of the Midnight Sun is a lovely game that does good job at standing out amongst the other RPG releases. While it doesn't do anything too crazy to set itself apart, the presentation of the game is phenomenal from its strong voice cast, beautiful art, and lovely music. There are moments towards the end where the game feels as though it drags, perhaps due to wanting to feel more like a typical RPG. But the game wraps itself with a nice bow to make the time spent absolutely worth it.
Loop8: Summer of Gods will launch for PlayStation 4, Xbox One, Switch, and PC via Steam on June 6 in the west, publisher XSEED Games and Marvelous Europe announced.
In North America, physical editions will be available for $49.99 for the standard edition, or $69.99 for the “Celestial Edition” available through the XSEED Games Store and participating retailers. A Digital Deluxe Edition including a digital soundtrack and art book will also be available for PC via Steam for $59.99.
In Europe, physical editions will be available for €49.99 / £44.99. Details on digital availability will be announced at a later date.
In Japan, Loop8: Summer of Gods is due out on June 1 for PlayStation 4, Xbox One, and Switch, and June 6 for PC via Steam.
Here is a brief overview of the game, via the publishers:
A coming-of-age adventure, Loop8: Summer of Gods follows protagonist Nini and his classmates as they try to defeat the Kegai, demonic entities who have forced humanity to the brink of extinction. Raised on a failed space station known as “Hope,” Nini returns to Earth to spend his summer in Ashihara, one of humanity’s last remaining sanctuaries. Gifted with “Demon Sight,” Nini can use his special connection to the gods to reset the world, with each loop allowing him and his allies to relive the 8th month over and over until they get it right…or the Kegai overwhelm them entirely.
Fireshine Games will publish Emberstorm Entertainment-developed “living witch cottage” game REKA when it launches for PC via Steam in 2024, the companies announced.
Here is an overview of the game, via Fireshine Games:
REKA is an atmospheric third-person exploration and house-building game set in 19th-century rural Europe. Play as an aspiring slavic witch on her journey to master the art of witchcraft while travelling the countryside with her companion cottage: a colossal, evergrowing chicken-legged home that players must build, customize, and expand over the course of their adventure.
Venture across an enchanting European landscape with your living home, upgrading it with additional rooms, furniture, items and mementos that you find on your journey, while collecting ingredients to produce medicine and magical goods to aid—or curse—local villagers.
Design and decorate your walking house’s interior with complete creative freedom, taking on quests to unlock new decorative items and make it your own. Form an unbreakable bond with your cottage as you explore new landscapes together, guided by Baba Jaga on your apprenticeship across villages, mystical forests, and more.
Master the powers of witchcraft and use the help of your familiars to gather hard-to-reach items, while collecting plants, crafting magical supplies, and discovering mythological creatures.
“REKA is the most original title we’ve seen for many years,” said Fireshine Games marketing director Sarah Hoeksma in a press release. “Witchcraft, adventure, and a giant living house which travels and grows as your companion; the result is as mesmerizing as it is unique, but it certainly is an enchanting tale and an incredible debut from a highly-talented studio.”
not to live up to the name but considering how Konami has been treating the franchise and kicked out the driving force behind it I think giving them money is a foolish mistake.
I’m not sure how good ps3 emulation is but everyone could just pirate the ps1 n 2 games.
This is about Metal Gear's accessibility to new audiences.
As someone from a third world country where piracy to get access to literally anything was and still often is a necessity, I cannot stress how much of a barrier it is to accessibility even to people who grew up with the internet, and that's when games already have PC versions, learning what emulation even is is yet another step you have to convince people to take.
The last Metal Gear collection that had all these games was on the PS3, a console now two generations old and is 3 years away from being considered retro. The only PC games are MGSV and Rising (and even then, Rising is unavailable on PC in Asia), and I'm personally already seeing the effects of this where the only thing some of my friends know about Metal Gear are MGR memes, and they can't even fucking play MGR because they don't want to bother looking for a crack online.
/I/ don't need Metal Gear to come out on PC, I've been using emulators since I was a kid and the only thing I can't really play would be MGS4 because of the Shadow Moses flashback apparently screwing with PS3 emulators. But I also know that as long as that's how it is, no one new is going to be discovering Metal Gear.
NIS America will release Disgaea 7: Vows of the Virtueless for PlayStation 5, PlayStation 4, Switch, and PC via Steam this fall in the west, the companies announced. It will support English and Japanese audio, with English and French text options.
The Deluxe Edition will include a copy of the game, digital soundtrack, and digital art book. A limited edition will also be available for $158.99, which includes a copy of the Deluxe Edition, “The Art of War” hardcover art book, “Songs of Honor” two-disc original soundtrack, SteelBook, mini Byoubu art display, “Netherworld Warriors” yunomi teacup, and a collector’s box. Pre-orders are available now via NIS America Online Store.
Disgaea 7: Vows of the Virtueless first launched for PlayStation 5, PlayStation 4, and Switch on January 26 in Japan.
Here is an overview of the game, via NIS America:
About
The demonic realm of Hinomoto is changing and the days of noble warriors are numbered. Caught up in the commotion, the lazy samurai Fuji and bushido fangirl Pirilika find unlikely allies in each other as they fight against a tyrannical regime while discovering the meaning of honor and redemption!
Embark on an epic strategy RPG adventure stuffed to the brim with new features including Jumbification, Hell Mode, Item Reincarnation, new and improved auto-battle, and online ranked battles! You can even customize your own team with a robust roster of over 40 character classes. Disgaea 7: Vows of the Virtueless is bigger and better than ever!
Key Features
Combat to the MAX – Loaded with new content including Hell Mode, Item Reincarnation and Jumbification, which lets your characters grow to supersized proportions and inflict larger than life damage!
Allies in Arms – The combat potential is limitless with over 40 character classes including four brand-new additions: Maiko, Bandit, Zombie Maiden, and Big Eye!
A Warrior’s World – Inspired by feudal Japan, the setting of Disgaea 7 draws its roots from ancient and modern history, and beautifully tells a tale of redemption.
Watch the announcement trailer below. Visit the official website here.
NIS America has announced Rhapsody: Marl Kingdom Chronicles for PlayStation 5, Switch, and PC (Steam), which includes both Rhapsody II: Ballad of the Little Princess and Rhapsody III: Memories of Marl Kingdom. It will launch this summer with English and Japanese audio, and English-only text. The PC versions will only be available individually.
A limited edition will also be available for $89.99, which includes a copy of the Deluxe Edition, “Memories in Melody” hardcover art book, “Ballad of the Little Princess” two-disc original soundtrack, “Memories of Marl Kingdom” two-disc original soundtrack, set of three “Royal Crescendo” art cards, “Overture of Adventure” acrylic display, “Generations of Song” acrylic display, “The Show Must Go On” cloth poster, and a collector’s box. Pre-orders are available now via NIS America Online Store.
Here is an overview of the game, via NIS America:
About
Experience the harmonious combination of story and song in Rhapsody: Marl Kingdom Chronicles, the continuation of Rhapsody: A Musical Adventure told through two captivating RPGs! As these titles make their way to the West for the first time, they bring with them improved storybook visuals, enchanting music, and lovable characters both old and new!
Following in the footsteps of her mother Cornet, young Kururu sets out on a journey to find her own prince in Rhapsody II: Ballad of the Little Princess. Complete with more songs, a new turn-based battle system, and a story both new yet familiar, this title is ready to make your heart sing!
In Rhapsody III: Memories of Marl Kingdom, a series of charming chapters concludes the stories of Rhapsody and its characters. Experience events that occur before, during, and after the previous Rhapsody titles, including a heartfelt conclusion about Cornet’s mother, Cherie. The revamped and refined battle system shines with combined character attacks and the addition of a 3D camera.
Key Features
A Delightful Debut – Rhapsody II and III take center stage as they make their western debut featuring musical adventures in Marl Kingdom!
A Marvelous Makeover – The charming storybook visuals are looking better than ever, and feature a new 3D camera mode for Rhapsody III!
A Story Told Through Song – A heart-warming story brought to life through alluring songs and vocal performances!
Watch the announcement trailer below. Visit the official website here.
Physical copies of Witch on the Holy Night release today for the Switch, the PS4 version physical copies being delayed to February 10th. They can be ordered from Amazon(PS4/Switch).
Seems like it may be available at retail game stores like GameStop, too.
Turn-based RPG sequel Fuga: Melodies of Steel 2 will launch for PlayStation 5, Xbox Series, PlayStation 4, Xbox One, Switch, and PC via Steam and Epic Games Store on May 11, publisher and developer CyberConnect2 announced. It will also be available via Xbox Game Pass for Console and PC.
The Deluxe Edition will include the following bonuses:
-Downloadable Items
Digital art book (80 pages)
Digital soundtrack (15 tracks)
-In-Game Bonus Items
Sleepwear costumes for all characters (can be used during intermission and expedition)
Dummy Energy for the Managarm (can use the Managarm one time without using a character’s life force)
Dummy Soul for the Soul Cannon (can use the Soul Cannon one time without sacrificing a character)
Publisher Cygames and developer Cygames Osaka debuted the “second trailer,” new gameplay, and the latest information for Granblue Fantasy: Relink at Granblue Fantasy Fes 2022 – 2023, confirming Narmaya as a playable character and introducing two assist modes.
Get the details below.
■ Release Window
The release window remains 2023, as previously announced, although without a concrete date. Granblue Fantasy series producer Tetsuya Fukuhara said that the end of development is in sight and that they are currently in the tuning stage.
■ Foes
Id (voiced by Robbie Daymond in English, Kenjiro Tsuda in Japanese)
Foreboding Blade.
A knight of unparalleled strength, currently serving as one of the three generals of Avia. He poses a threat to the crew as it traverses the Zegagrande Skydom.
■ Allies
Charlotta (voiced by Cristina “Vee” Valenzuela in English, Kaori Nazuka in Japanese)
Tiny Justice.
The captain of an order of holy knights, all of whom have sworn a sacred pledge. Her sword, a weapon that cleaves evil in twain, is equal to her in both size and power.
Yodarha (voiced by Peter Kelamis in English, Shigeru Chiba in Japanese)
Illusory Fencer.
Those felled by his illusory blade are unable to tell if it was real or merely a dream. Once a world-renowned swordsman, these days he spends much of his time fishing in seclusion.
Narmaya (voiced by Brianna Knickerbocker in English, MAO in Japanese)
Ephemeral Blade.
A sword master of warrior lineage, well-rehearsed in all forms of martial arts. Using the Dawnfly and Freeflutter sword styles, her blade dances with unmatched elegance when striking down her foes.
■ Live Demonstration
Watch the recorded gameplay here:
Watch the official archive here:
■ What is Assist Mode?
A mode for beginners and casual gamers who want to focus on the story.
Perform combos automatically with a single button!
Auto Heal / Auto Guard / Auto Dash.
Automatically unleash Skybound Arts, Skills, and Link Attacks when conditions are met!
Assisted map navigation.
■ What is Full Assist Mode?
An accessible mode for players who still want to fully enjoy the game’s content.
Enjoy dynamic visuals in battle with simplified controls!
All actions are performed automatically—all you need to do is move the stick!
Granblue Fantasy: Relink is due out for PlayStation 5, PlayStation 4, and PC via Steam in 2023 worldwide.
Publisher Cygames and developer Arc System Works announced Granblue Fantasy: Versus Rising for PlayStation 5, PlayStation 4, and PC (Steam) at Granblue Fantasy Fes 2022 – 2023. It will launch in 2023 worldwide.
Get the first details below.
■ About
This 2D fighting game based on the hit mobile RPG from Cygames was an ambitious title that set out to expand the boundaries of the genre.
Since 2020, events and tournaments have been held worldwide with the loving support of players and fans alike.
And now… the next version of Granblue Fantasy: Versus, revamped with all-new features, has arrived: Granblue Fantasy: Versus Rising.
■ New Mechanic: Ultimate Skills
An even more powerful version of Plus Skills.
Briefly slows down the opponent’s movement, enabling new ways to land combos and punish openings or whiffed attacks.
That’s not all! More new mechanics will be revealed soon!
■ New Characters and Stages
In addition to the original cast of 24 characters, even more playable characters will be joining the roster! Whose stage could this be?
■ New Story Content
Enjoy a simplified version of RPG Mode in an all-new Story Mode, including all chapters from the first Granblue Fantasy: Versus!
An original saga featuring new characters is set to unfold.
■ Online Features
Rollback netcode: confirmed.
Cross-play: confirmed.
■ Enhanced Graphics
In-game shaders and post-processing effects have been enhanced to replicate the iconic art style of Granblue Fantasy.
■ New Online Lobby: Island
Run, jump, play, and explore in the new online lobby island! There’s more than just battles in-store!
■ Grand Bruise Legends
Take a break from the fight and discover new ways to play with multiplayer party games.
Rising Royale – Race to the finish while avoiding obstacles and use items to take out other players in this topsy-turvy battle royale!
Gold Brick Hoarder – Wrangle up Gold Bricks and take them to your team’s stockpile within the time limit. Just like in Skybound Sprint, you might need to play dirty to win!
Go head-to-head against others in various battle royale and team-based mini-games!
Watch a set of announcement trailers below. Visit the official website here: English, Japanese.
Publisher Koei Tecmo and developer Gust have delayed Atelier Ryza 3: Alchemist of the End & the Secret Key from its previously planned February 22 release date in Japan and February 24 release date worldwide to March 23 in Japan and March 24 worldwide. It will be available for PlayStation 5, PlayStation 4, Switch, and PC via Steam.
In a statement, producer Junzo Hosoi said that the additional time was needed to “fine-tune the final touches” to the game.
Get the full statement from Hosoi below.
A Message from the Producer
We apologize for this delay to everyone who has been looking forward to the release of Atelier Ryza 3.
In order to make this game a fitting finale for Ryza and her friends, we have taken on challenges such as adventuring in a vast open field and graphics that express the charm of these characters to the fullest extent.
Our team will take this additional time to fine-tune the final touches so that we can deliver to all of you who have been following the series for the best possible experience in this culmination of Ryza and her friends’ adventures.
We are making the game even better to make it worth your wait, so we appreciate your patience for a just little bit more until the game’s release.
Game: Goodbye World
Price: $14.99
Platform(s): Switch, Steam
Genre: Adventure
Developer/Publisher: YO FUJII | Flyhigh Works and IndieArk
All of us in someway or form have dreamt of creating something that we could proudly call our own. Whether it's a book, a TV show, a shop, or a video game, being able to point to something and say “I did this! Look at it!” is a great feeling, especially when it's praised in turn. But what if things don't turn out too well? Goodbye World explores the scenario of the honeymoon phase disappearing for two girls who make games, both of them realizing the hardship of turning a hobby into a viable career.
Story
Kanii (a programmer) and Kuma (an artist) started working on games at school after they ended up paired together for a project. The two of them found a lot of joy in creating games and even got some recognition for them. With that in mind, the two of them decided to pursue making games as a career. But as we all know, that's a path that is easier said than done.
Goodbye World explores the hardships that the two of them go through, figuring out what exactly they need to prioritize in their lives. And truthfully, while there are smaller details to the story past this synopsis, that is pretty much the entirety of the story. The game can be finished in a little under an hour, which doesn't really give much time for the story to evolve in any way that is surprising or unexpected. Along with that, while we do see moments of Kanii and Kuma's friendship, we don't get any deep dives.
Gameplay
When it comes to gameplay in Goodbye World, it is primarily an adventure game with a platforming minigame that plays at the beginning of each chapter. The game, known as Blocks, is played on a Gameboy-like machine, and is the console that you see Kanii playing around with through the entirety of the game. You play as a little blob that must reach the end of the level. This blob isn't able to attack or defend itself, only having the ability to jump over enemies and obstacles. However, there are special blocks with cracks in them that it can destroy. Any of these blocks that are destroyed are added to a block placing counter and they can be placed elsewhere in the level. There will be certain places where you'll need to place blocks down to get to higher levels in order to get further.
As you progress, the puzzle of figuring out how to best get to the end of the level will get tougher. For all levels, you have three lives in order to reach the end. If you touch an enemy or touch a deadly obstacle, you lose a life. If you lose all three lives, you lose that level and are brought back to that story chapter where the rest of the story will progress. Thankfully, you don't have to beat the levels to progress for those who are bad at puzzle platformers.
Aesthetics
Goodbye World makes use of pixel art with what appears to be a VHS-like filter on top to give a more vintage look. However, because of that filter, the game ends up looking almost out of focus. Along with that, the text ends up hard to read in some places due to the color palette and the filter. A black text box would have went a long way in this case and unfortunately, it feels like the aesthetics were a foremost thought before readability.
There isn't any voice acting per say in Goodbye World. The character voices use the chipmunk sound effects that are seen in games like Animal Crossing. Given the cute nature of the visuals, this fits right in and gives the game a sense of charm.
Conclusion
Overall, Goodbye World is a game where you really need to temper expectations coming in. Along with it being extremely short (you may be able to squeeze out more than an hour if you're looking to beat all of the platforming levels), the gameplay leaves much to be desired. The game does tell a touching, bittersweet story about two friends who find themselves at a crossroads of whether they want to continue pursuing their hobby as a career. But it is a short story that feels as though it ends right when you expect things to start ramping up.
It's a bit hard to recommend this game for those who aren't fully aware what to expect going in. If a short, kinetic adventure game with a puzzle platforming minigame sounds right up your radar, you might enjoy this game. Otherwise, this may be a game that is better off skipping on for the time being.