Hello, hello! This is just a post created to serve as an updated version of a previously pinned post about the archive dedicated to the Five Nights at Fuckboy's series of games, specifically the original trilogy rather than the Complete Collection. Along with that, this archive includes certain bonus builds as well, such as the Fuckboy's 1 Alpha build!
The main way to access the archive is through the page found on the Internet Archive, but the collection has also now been posted to Google Drive and MEGA in case of there being anything something wrong with the Internet Archive.
I hope you enjoy getting to either experience the original trilogy for the very first time or simply getting the chance to relive some childhood memories. Keep on... crunking? Engaging?? Devouring??? Eh, you'll figure it out.
cant stop thinking about this random headcanon about golden freddy that just popped into my head about him being some kind of party hat whisperer (in the final mix games) since he's never shown to kill a single party hat to my memory in those games, always has the four omega party hats with him in the office and can easily summon them in his act 2 appearance
this headcanon also gives kind of a cute explanation for why there aren't any random encounters in act 2, since even as phantoms, the party hats still don't seem to view golden freddy as a threat (tho maybe it could also be that the balloons drove the hats out somehow, but that means that i'd have to think about the dynamics between the random encounters and afterstory kinda makes that questionable since they're shown to coexist just fine since the palace locks have you fight hats, streamers and balloons soo sdopzvmxcpvooxpv,poxv,pxo,v)
tho the funniest thing to come out of this headcanon is also the idea that golden freddy doesn't give a flying fuck about the streamers or balloons since he's more than fine with killing them without any hesitation. bro is truly biased, maybe it's because golden freddy wears a topHAT so he likes the party HATs because of that???? psmzvpocxmpopvpoxc,v idk this is just a dumb headcanon im free and thriving (and hopefully not driving since i aint got a driver's license wheh heh heh)
In the Atari Land of Fuckboy's 3, Phantom Chica and Phantom Mangle have a unique movement route that activates when their quests are completed:
Phantom Chica will attempt to move away from the player.
Phantom Mangle will move six steps up and then down repeatedly.
Interestingly enough, Phantom Foxy and Phantom Freddy seem to also have movement routes in the Atari Land as well, however these are never activated in a regular playthrough as they go unused in the final game:
Phantom Foxy will attempt to move towards the player.
Phantom Freddy's movement route is the exact same as Phantom Mangle, resulting in him getting stuck while trying to move up due to him spawning too close to the top of the map.
In the Markiplier Version of Fuckboy's 3 (aka 1.1), the Hydra Dildo is nerfed for some strange reason, providing only 350 ATK while every other version (including 1.0) gives 500 ATK.
ACT 1 and ACT 2 in Fuckboy's 3 share quite a few parellels with each other, mostly when it comes to the fact that both ACTs have a fight against an endoskeleton (Springtrap fights the 90's Endoskeleton, Golden Freddy fights the 80's Endoskeleton) and a fight against a Rap God (Phantom Tupac for Springtrap, Phantom Biggie for Golden Freddy).
But the thing that I find most interesting about the two ACT is the (most likely) unintentional parallel in the sense that one could say that Springtrap is essentially going through the side content of Fuckboy's 1 while Golden Freddy is going through the main content:
Springtrap must perform a quest specific to each Phantom around the location, just like with the party members. Though I suppose one could say that it counts as main content to get the party members, but I'm mainly talking about what is required to beat the game since it is possible to just avoid recruiting any of them.
Springtrap has to unlock Balloon Boy's shop before he can start making any progress. Also debatable on this being side content but one can just rely on boosting the hell out of Freddy's stats with the Vending Machine instead of ever bothering with buying better equipment.
Springtrap needs to beat the Phantom animatronics after completing their quest, each one giving a skill upon being beaten just like the Toy Animatronics in Fuckboy's 1.
Springtrap will kill the Phantom Puppet no matter what happens, since even if the player completely ignores him for their playthrough, Springtrap will end up killing him in one hit during the walk to the Office.
On the other hand, Golden Freddy is required to simply destroy all the Security Cameras located around the building in order to gain access to the Office, similar to Fuckboy's 1. That's it, he doesn't even get to grind against any enemies either, he's just going through the motions during his ACT.
Also also, it's also kinda funny that Springtrap's ultimate weapon is acquired through grinding on enemies, granting him an extra action just like the Godly Weapons, while Golden Freddy's ultimate weapon is acquired through punching a poster repeatedly, just like how the Dragon Dildo is acquired through punching the Kitchen Door repeatedly.
been thinking about the fact that bobo is accidentally the fnafb equivalent of jj.
reasons:
- shows up in only one game across the og trilogy. (just like jj, tho she would later reappear in some future games, but that also kinda applies to bobo as well since in cc it can show up in any game rather than just the third one.)
- resembles bb. (jj is mostly just different colors, bobo is just....... bobo.)
- literally does nothing but stare. (self-explanatory, jj does nothing in fnaf 2 and bobo does nothing in fnafb 3.)
- just exists??? (im pretty sure that jj hasnt really been given any explanation across the games, though maybe one of the later guidebooks or whatever explains her purpose. bobo.... is just there, watching... menacingly.)
so if youre ever sad that jj isnt in fnafb 2, just know that it's because bobo took her role in the universe and youll never see her again.
do you yearn to make a fictional balloon creechurr go through unimaginable pain and torment for nearly 20 minutes? well youre in luck with this brand new awesome awesome doki doki whatever the hockey puck (violent hockey) strategy on how to annihilate the baby!!!!! Woohoo.
In order to use this strategy, ensure that you have 99 Donuts in your inventory and also have these following trinkets equipped:
Freddy: Heist Cream (Has a 25% chance of giving an extra action.)
Bonnie: Stealth Preserve (Increases EVA by 25%.)
Chica: Ice Water (Gives the wearer a 25% chance of countering physical attacks.)
Foxy: Lucky Soda (Boosts LUK by 200% and increases the chance of hitting a critical by 25%.)
When entering the fight, focus on taking down the two Party Hats with Tophat Toss and Rushdown while spamming Cakes with Bonnie and Chica. After that, the fight can be divided into two separate states: the Active state (when Puppetmaster B.B. isn't paralyzed) and the Inactive state (when Puppetmaster B.B. is paralyzed).
For the Active state, try to follow these steps:
Freddy: Constantly spam Donuts with him to get his TP to 100, then unleash his Combo Skill where you'll only use Tophat Toss and nothing else. If he has a status effect like Blind, make sure to cure that before using the Combo Skill while also using an X-Large Soda if his SP isn't full.
Bonnie: Spam Cakes and nothing else.
Chica: Spam Cakes and nothing else.
Foxy: Pretty much the same as with Freddy, expect this time around you'll spam Plank Walk once you have the Combo Skill available. However make sure to also avoid immediately spamming W once the Combo Skill begins just in case he runs out of SP or manages to land Paralysis, since that's your chance to switch over to spamming Scream in the Combo Chain and possibly landing a few critical hits with it.
For the Inactive state, try to follow these steps:
Freddy: Pretty much just repeat what you did during the Active state.
Bonnie: Use Donuts on Freddy to help max out his TP while also restoring his SP. You can just waste a turn with him by using an X-Large Pizza on someone if there's nothing for him to do (like when Freddy is about to unleash his Combo Skill).
Chica: The same thing as Bonnie expect this time around you're just using Donuts on Foxy instead.
Foxy: Pretty much just repeat what you did during the Active state.
(Another possibly viable strategy for this would be to just trade the Heist Cream and Lucky Soda between Freddy and Foxy in order to have Freddy basically just be the only one dealing any damage to Puppetmaster B.B. by spamming Tophat Toss during his Combo Skill while Foxy keeps feeding him Donuts. Not too sure how effective it would be since I don't really feel like testing it out but I'd be surprised if it isn't also effective.)
With the Five Nights at Freddy's 2 Movie being released today, I thought that it was a good moment to remind the TRULY incredible piece of Five Nights at Fuckboy's media: FIVE NIGHTS AT FUCKBOY'S THE MOVIE.
It's so good that it's age-restricted, so you might not be able to see it without some type of extension or some other way of bypassing YouTube's age restriction.
In some versions of Fuckboy's 1 after the 2022 Update, there was a minor oversight where Puppetmaster B.B. still used Foxy's Rushdown skill instead of the Master Rush skill made for him.
A random Fuckboy's 2 clip from Kyrette/Kaname Madoka, a pretty good FNaFb speedrunner who I recommend checking out! This clip simply shows her experiencing rather godly luck in a random encounter.
In Fuckboy's 3, the Tophat Roulette skill has a hidden, broken function within it; a common event simply titled "Item".
This common event is designed to simply set the 88th variable (roulette) into a random number between 0 and 50. If this number lands on 48, 49, or 50, either an X-Large Pizza, X-Large Soda or a Cake would be given to the player.
At least, that's what it seems to be intended to do, unfortunately being broken in two critical ways. One of those ways being that the Item common event checks for the wrong variable, trying to see which number the 89th variable (itemr) was set to, leading to nothing happening even if the roulette variable gets set into one of the three numbers.
And the second way that it's broken is that it also doesn't actually give the player anything, only programmed to display text saying that an item emerged from Freddy's hat, but nothing more than that.
ACT 3 in Fuckboy's 3 has two different passwords that can be used in order to enter it, these being "D19F54A9" and "1019F0FA".
The first password is given to the player after beating ACT 2 if they have simply reached the end and haven't beaten 90's Endoskeleton and 80's Endoskeleton, while the second password is given upon reaching the end with both bosses defeated (though the password is technically only locked behind beating just the 80's Endoskeleton, but the 80's Endoskeleton is only available to be fought in ACT 2 if the player has beaten 90's Endoskeleton).
The reason for ACT 3 having two separate passwords is due to the second password allowing the player to challenge Endoskeleton Prime if they manage to Light Core to drop from a Party Hat Ω, since otherwise the scenario will be locked from being accessed.
In Fuckboy's 2 there are two ways of accessing the Q Scenario, that being either through holding Q before the game begins or by managing to get lucky enough for the variable "bb" (147) to get set to 5.
In a pre-release version of Fuckboy's 3, the ACT 2 intro cutscene plays out a bit differently in the sense that "Chipper" is nowhere to be found, instead having a small bit of text pop up that gives the player a little bit of information regarding ACT 2.