For the midterm, I have decided to analyse the game: Overwatch.
For this analysis, I have taken a look at Overwatch’s gamespaces, unit operations, critical process, game classifications, and ludology and narratology.
Overwatch provides players with a variety of maps to play or practice in. Their gamespaces are heavily influenced by real world locations, some even drawing exact names from real world locations, such as Hollywood, Nepal, and Lijiang Tower. Others, while not representations of real world locations, are inspired by them. Kings Row is inspired by London, Temple of Anubis is inspired by Egyptian Temples. Overall, the maps in Overwatch are all representations of real world spaces that have been simulated and abstracted to create unique but also relatable gamespaces.
Overwatch makes use of several units of operations for the game to move forward. I have decided to look at the core 4 unit operations, Choose, Kill, Secure, Hold.
These 4 unit operations are present in the game of Overwatch when players are engaged in an objective game (outside custom games and the practice range). Players must choose a character to play, kill (eliminate) players from the opponent team, secure their given objective, and hold it until the timer runs out or they achieve the given objective (capture or escorting a payload).
Overwatch’s critical process is the ability to choose the character you wish to play, and also be able to swap to an alternative character while mid-game. This gives players the flexibility to adjust to the skills and choices of his/her opponents and also to change the flow and movement of the game. It also gives players the opportunity to ‘troll’ other players.
Overwatch is a game that is driven mostly by its game mechanic instead of a story. Players progress through the game by repeating the same maps, securing the same objectives over and over again, the only difference being the people they play with and/or against.
However, this does not mean that there is no narrative element in the game. Overwatch, in fact, has a very strong narrative embedded in the gameplay. This narrative is shown through not only the cinematics that publicised the game, but also through the locations and maps in the game, and the characters via their interactions with the locations they are in, and the interactions with the characters that a player’s teammate has chosen.
It is impossible to classify Overwatch into 1 category. While having elements of Padia, Overwatch is mainly a Ludic games, players playing the game with the intention of winning.
Also, while Overwatch is a game that heavily focuses on player skill, it also depends on luck, whether or not your are placed in a good team, or if you are matched up against opponents of higher or lower skill levels. Overwatch also heavily mimics real life as their characters draw inspiration from real life figures such as ninjas, scientists, soldiers, so on and so forth. There is also a sense of vertigo in the game as players often have to take risks in the game if they want to secure a win or get a crazy Play of the Game.
How would the game change if the players of Overwatch were unable to swap characters after the game had begun? How would this affect the overall gameplay and level of fun?
What would happen if the ability of certain characters were affected by the other characters that have been chosen. It is known that certain characters are enemies, but as of now, picking them in the same team has no effect. But what if, for example, picking Tracer and Widowmaker, would cause both of them to have a reduction in the effectiveness of their abilities if they were on the same team, but would have greater effect against one another if they were on opposing teams?
Overwatch is driven by its competitive and repetitive nature. However, what if the game had continued to be driven by it’s strong backstory as initially planned by Blizzard? Would the game still be as popular, or rather, would the gameplay of Overwatch still be the same? Perhaps in a PVP aspect of the game, but the actual game itself would be completely different.