sooooo bandersnatch is pretty cool huh
Show & Tell
No title available
occasionally subtle
let's talk about Bridgerton tea, my ask is open
Cosimo Galluzzi
Stranger Things
cherry valley forever

if i look back, i am lost
noise dept.
Lint Roller? I Barely Know Her

titsay
ojovivo
$LAYYYTER
Today's Document
Alisa U Zemlji Chuda
sheepfilms

Product Placement
h
todays bird
we're not kids anymore.

seen from Malaysia
seen from United States

seen from Malaysia

seen from Germany

seen from United States

seen from United States

seen from Netherlands
seen from United Kingdom
seen from Norway

seen from Netherlands
seen from Belarus

seen from Malaysia

seen from Malaysia
seen from Germany
seen from Malaysia
seen from United Kingdom

seen from Spain

seen from United States
seen from United States

seen from Canada
@gaystefan
sooooo bandersnatch is pretty cool huh
i finally succumbed to the impulse to write fanfic and oh my god did he get carried away,, chapter 1 begins with ‘haha mutual pining uh oh what’ll these wacky guys do?!’ and ends with ‘this was a battle of mythological proportions. the force of love vs the will of the cosmos themselves’. can i calm down
my mouth says ‘Finn’, but my heart says ‘Fee-on’
ok Fuck. i get why colin does this hell yes it’s TWINKLING, BABY
drug ment//
high & listening to Love On A Real Train & fulfilling every prophecy
Bandersnatch, capitalism, and gamedev work culture: a microessay
The first major fork is Stefan’s acceptance of the job. It’s a YES and a NO, but the NO is really a YES, BUT.
It is excruciating how the latter didn’t negotiate for more buts. Stefan, like many naive young programmers, fell into the trap of believing that breaking into game development means giving up all control to your employer. If he sets a deadline, you meet it. Doesn’t matter when. Sinclair Research, producer of the ZX Spectrum, was absolutely notorious for setting impossible publicized deadlines. It was meant to curb procrastination, but it really just burnt out a lot of employees and enforced a work-until-you-die mentality that’s still so pervasive today.
I think analyzing Colin from a workers-first perspective is important; he’s irreverent with Thakur, prone to taking breaks. It’s written as a “he gets fucked up, he’s a free spirit,” but I really do think it shows how Colin is wary of the industry. He goes on self-directed breaks because he knows he won’t ever get a proportionate one to his workload. He doesn’t buy a Lamborghini because he knows how precarious the game bubble is. I think it’s worth interpreting the acid scene through this too; warnings about PAC-Man living in a nightmare could be analogous to programmers like themselves scurrying in the maze trap that is the game industry. The demons are mental constructs, the kind that enforce acclaim and happiness as achievable only on corporate terms.
On the other hand, Stefan is inexperienced enough to give himself up entirely to the system. We see him stress over his own perceived inability to code efficiently, rather than ever question if his boss had set problematic work expectations. Working remotely shouldn’t mean working without guidance.
Stefan’s anxiety stems from the belief that if his game fails, that reflects badly on him. That it actually means something in the grand scheme of being alive. When it really should be, if Tuckersoft doesn’t give his concept piece the time and space it needs, he should take it elsewhere. That inability to see how he’s a cog in the machine is his downfall.
thecolinritman
[ i would agree with this if it wasnt for the fact that him saying no was because we chose no for him. and he literally couldn’t control himself saying no. same with biting his nails, or pouring tea over or destroying the computer. he never knows why he does the things he does. he even told his therapist he didn’t know what made him say no he just said it. because we chose it. had nothing to do with being exploited. ]
Hope this is the right format for replying. I’m really interested in the meta-narratives we can understand from Bandersnatch’s false choices –they are false, really–if we use different theories, frameworks, and schools of thought for understanding both the actual story and the way the story is presented.
For this little post, I’m coming from a point-of-view where I’ve worked with and in modern independent game development. Right now, we’re seeing a lot of developers speaking up about how overwork and toxicity is normalized. The crunch is dangerous.
This post wasn’t about literal options or placing a verbatim reading on the canon. It was more about how one can read Stefan’s lack of agency and work-or-snap mindset as a phenomenon that parallels capitalist exploitation and disregard for human life in the game development industry. If Stefan was aware of ethical worker-first practices, if that was normalized in his industry, his paths would have looked a lot different.
if i have to see “will poulter quits twitter” one more time i swear to GOD
program and control
ig: oliviaaj22
hey god? it’s elliot yeah hi jw why there are no interviews w Director David yet. can u get on that
god honestly congrats to me for getting this url early on
“Apart 👏🏼 from 👏🏼 Colin” 👏🏼 he 👏🏼 said
Charlie Brooker interviews for TVLine
othertimelines replied to your post “oh my god heLLO LGBT COMMUNITY when stefan launches into talking about...”
Omfg all of these bandersnatch rambles you’re doing are actually blowing my mind haha
jdkhjd thanks i’m glad someone is keeping up w my nonsense hehehe
god i’m realizing how many of stefan’s conversations seem like he’s had them before... like looking at it from that perspective explains a lot of his... seemingly unwarranted irritation w things??? ugh im inTRIGUED
ok wait so maybe colin & stefan are the same? maybe it’s that both of their memories run in a straight line while everyone else’s loop with the flow of Time????? im giving myself a headache
never have i had a blog w so much original content. never ever. the amt of snatch ramblings i produce is... just ridiculous...
ok also. ALSO. how does Loop Chronology work. like... stefan only remembers stuff after the “first” loop... but shouldn’t he already have known it because it already happened in “later” loops??? so is he living chronologically within loops that are happening simultaneously?? like does his memory only go in one direction but the loops keep repeating?? OH maybe that’s his uniqueness is that everyone else’s (save for colin’s) memory loops consistent with the flow of time but stefan... defies time??? does any of this make sense? no but am i having fun? YES
who put the glyph on the billboard chARLIE