Some Storm commission sketches I got during Asia Pop ComiCon in Manila last July 2018
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Some Storm commission sketches I got during Asia Pop ComiCon in Manila last July 2018
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Gatchaman Batgirl concept illustrations, including Barbara, Killer Moth, Catwoman, Commissioner Gordon, and Black Canary. Inspired by Cliff Chiangâs amazing Ninja Science Hero Batman pitch and the Ame-Comi Batgirl design.Â
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These 70â˛s anime-inspired redesigns of Batgirl & co. are so stellar â¨
AHHHHHHH
I absolutely love these. Jordanâs amazing.
Domino by Adam Pollina and Bud LaRosa (1996) in a Marvel house ad for X-Force. Image courtesy of @bringbackwendellvaughn.Â
I donât remember this sceneâŚ
WHY DID I KNOW IT WAS GONE BE THAT BITCH?! LMAOOO
This photo of Yosemite National Park was flipped upside down after the photographer decided the sand under the river looked more like a starry sky. Source Source 2
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Pages from X-Men legacy #227Â (2009)
Writer- Mike Carey
Pencils- Dustin Weaver
Penciled these pages at a reduced size.Â
The Marvel UniverseÂ
Created by Kris Anka.
i sometimes toy with the idea of doing an updated one of these
Thanks to the people behind @bigboystoystore for saving me this. Balik POP collecting uli ako, kasi may bagong X-Men line-up uli. :D #happygeek #FunkoPOP #xmen #kittypryde
the cover to X-Men (1991) #3 by Jim Lee and Scott Williams
Phoenix Vs Magneto commission by John Byrne. 2016
This is a photo and not a scan which is why it looks the way it does. If it gets scanned, Iâll repost.
X-Men: ResurrXion, Inhumans and "Rebranding"
X-Men: ResurrXion, Inhumans and âRebrandingâ
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It definitely is a high moment for the X-Men, and like any pro-mutant supporter out there, I hope this wouldnât be a swan song.
As far as expanding the comic books is concerned, Marvelâs got us covered. Legion gets his own television series. Hugh Jackman is about to end his X-Career as Logan. And in a blast in the past, Jean is ârevealedâ as the Phoenix at the end of X-âŚ
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page 6 from The Uncanny X-Men (1963) #275 by Jim Lee, Scott Williams, Glynis Oliver, Chris Claremont and Tom Orzechowski
some of my X-Men commissioned artwork collection over the years. (2009 to 2015)
HAPPY 101st BIRTHDAY TO THE LATE HEDY LAMARR
As WWII escalated, Lamarr was motivated to find a way to steer torpedoes by remote control using changing radio frequencies, which she called âfrequency hopping,â so that the transmissions could not be jammed by enemies.Â
She donated her patent to the U.S. government, but the Navy rejected her designs, convinced the mechanisms would be too large to fit into a torpedo.Â
They responded with, âYou should go raise money for the war. Thatâs what you should be doing instead of this silly inventing,â (which she did, raising war bonds by the millions). So she silently watched her invention become a reality under the credit of others and never made a dime from it.Â
Over 50 years after her original patent, Hedy did FINALLY get some acknowledgment - even a few awards - but she didnât show up to accept them. By then, botched plastic surgery made her very reclusive. She died alone in Florida at the age of 86. Her obituaries began with her beauty and made only brief references to the invention she had hoped would prove her mind was beautiful, too.
Today, frequency hopping is used with the wireless phones that we have in our homes, GPS, and most military communication systems.
Happy Birthday, Hedy.
 Source
Advice for up and coming creators
Reading a lot of fellow pros go off on social media lately about the state of comics and/or their careers. Complaints about compensation, fans, and treatment by companies. Itâs disheartening and completely avoidable in my opinion. So for those hoping to break in one day, hereâs a bit of advice. I donât pretend to be the authority on any of this, just some things that have been working for me for years and I donât see any reason why they canât work for you. And while this focuses heavily on comics, I think a lot of it can apply to other creative fields.
1) Be nice! Itâs simple really but Iâm shocked by the amount of people that donât follow this. It takes so little effort to be kind and Iâve found that 99.9% of fans and editors will return the kindness in full. This isnât to say you should be a push over but please, thank you,and Iâm sorry go a long way.
2) Be honest! Donât lie about how much work youâve completed for the deadline and donât make bologna excuses why you were late. And donât make promises you canât keep. Any editor or fan will tell you that complete honesty is always appreciated over excuses no matter how good. I have never had an editor or fan get angry at me for being honest but I have gotten myself in trouble for making excuses or avoiding calls. Youâd be shocked how far âI screwed up, Iâm sorryâ goes. Editors want to help, theyâre on your side but they canât help you if youâre being dishonest.
3.1) be positive! This is the one that gets people in trouble because itâs easy to fall into negative emotions when things donât go your way. As a creative person, we often wear our emotions on our sleeve and it can be tough to fight the negative feelings when things arenât working out the way you planned. Donât like the project youâre assigned but took it because you need the money? Fake it. Fake it until you make it. Iâve been amazing with how many times Iâve found faking a positive attitude has turned into a real one. And trust me, your editors and fans notice. Having a positive attitude has done nothing but gotten me bigger and better things. And share your positivity! Comment on and encourage other creators and fans. I promise you that it will be returned 10 fold.
3.2) Donât be our own worst enemy! On the flip side to 3.1, if youâre having one of those days where you just canât be positive? Shut up. Vent to your best friend or your minister or your spouse but donât go blasting your negative attitude into the universe. the universe has a nasty habit of giving it right back. Besides, most people donât mind someone who has a complaint every once in a while but I think youâll agree that those people who are constant complainers arenât much fun to be around and are usually avoided. Iâve seen so many artists that let jealousy or contempt take over their career and, in the same breath, they donât understand why theyâre not getting more/better work. itâs all about the attitude. Donât worry about whatâs on someone elseâs plate, worry about your own. The only reason you should be looking at someone elseâs plate is to make sure they have enough.
4) donât avoid confrontation! You have a problem with an editor, fellow pro or a fan? March right up to them(or email/PM them) and talk it out. But remember points 1,2, and 3!). Be kind, honest, and firm and always go in with a notion that you might be wrong no matter how right you think you are. Confrontation is about getting someone to see your point of view. I donât know about you but Iâve never wanted to see the POV of someone whoâs yelling and cursing at me. Everything you say should be from a position of wanting the other person to hear and understand you. Which also means you have to shut up and listen as well. But whatever you do, DO NOT take your grievance to a third party whether itâs another editor, pro, or fan or the entire universe(i.e.- social media). It does you absolutely no good and in the end and will only end up being self destructive.
5) Save your money! No gig lasts forever and there will be down times in your career where youâre waiting for that next paycheck. Live below your means as much as possible and plan on the dry spells. itâs very difficult to become wealthy in comics but you can be very comfortable if you keep a good head on your shoulders. Donât work for the times you have work, work for the times you wonât. And as soon as your able, get a financial planner. They know things you would never think of and can make your money work for you. Have fun but be smart.
6) Grow a thick skin! Youâre going to hear all kinds of things about your work or even you personally. You have to work on not letting it bother you. If more people like you or your work than dislike you, youâre winning. Focus on the positive and let the negative roll off your back. And if you have to respond, do it kindly-âIâm sorry you feel that way. Hopefully Iâll produce something in the future thatâs more to your liking!.â Itâs not as fulfilling as telling someone to $%&@-off but in customer service we call this âdisarmingâ. When you meet anger or negativity with kind positivity you often take all the power away from the aggressor. Most times they will completely back down and in a lot of cases even apologize. Itâs literally like magic.
7) be good to your fans! They are your biggest ambassadors and your fan base will grow on the good words of the fans you already have. These are the folks that talk openly in the comic shop about you and your work. Theyâre the folks that will flood your latest posted piece with likes and positive comments. Theyâre the folks that can make you want to draw that next page when all you want to do is crawl back in bed.Talk to them and and for god sake, smile! You canât control how people see your work but you can control how people see you. That 10 seconds you take to say hello or thank you may mean little to you but it could mean the world to someone else. And letâs face it, your attitude and personality can color how your work appears to someone. How many times have you heard âI loved his stuff until I met him at a con and he was a dick.â? Or âHe was a real jerk to me onlineâ. Donât let that be you. 8) Be open to criticism and learning! You are never as good as you can be and there will always be someone better. Put your ego aside and realize it as fast as you can. And if someone is better than you? Shut up and learn. Listen to and seek advice from them. You are never above criticism and often times it will only help you get better. No, not all criticism is valid and you will learn to separate the wheat from the chaff soon enough but writing off any criticism or advice because âThey donât understand my artistic processâ is foolhardy and you are only hurting yourself. And if youâve asked for criticism from a professional more skilled than you, be thankful and never defensive. Theyâre taking time out of their day to give you a gift. Be appreciative. And when in doubt, see numbers 1 and 3!
9) Lastly, You are not a special snowflake! I donât care how good you are. This is COMMERCIAL art, not FINE art. You, at the end of the day, are a cog in the wheel in order to produce a product. Yes, you should take pride in what you do and push yourself artistically to new and better things but being a dick because of âartistic integrityâ will get you nowhere. You know what the gig is before you get into it and if you donât, you figure it out pretty quickly. If itâs not for you then step away and find something that is but donât hang around punching at the sky trying to change things. You are no better or worse than any other artist working in the industry. Yes, some artists can be a bit more demanding because of their skill, experience, and the large demand for their work but at the end of the day, they are a cog just like you or me. Be a team player and if you canât, try to work it out and if you canât work it out, walk away.
So thatâs it. I know I have a ton of fellow pros on my friendâs list so, if they read this, I hope theyâll chime in with their own lessons theyâve learned along the way. Iâm sure thereâs things Iâve forgotten to mention and I would love to hear them. Iâm positive I still have a lot to learn.
Sorry this is so long and, if youâve gotten this far, thank you so much for reading along!
-Mark