Landscape 05 _ Exploring combinations of tools in Illustrator to discover an undertone of generative aesthetics, as part of the ongoing project.

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@generative-aesthetics
Landscape 05 _ Exploring combinations of tools in Illustrator to discover an undertone of generative aesthetics, as part of the ongoing project.
Fictional Landscapes _ Exploring Gradients in search of new aesthetics.What if they come alive ?
Landscapes 04 _ In search of generative landscapes in Illustartor as part of my project uisng existing tools and reinterpreting them.
To the constant nesting of faces in faces and our willingness to see them. _ Exploring Gradient Mesh, using it as a form manipulator to arrive at interesting results. Created at first in Illustrator followed by post processing in Photoshop.
Burkhas and bright bees. _ Playing with Presets hidden deeper within Illustrator, along with other assets to create and imagine an aesthetics of its own inside Illustrator.
Clouds of thoughts in the middle of getting lost. _ Exploring the distortion of Gradient Meshes to arrive at interesting forms as part of the project.
Digital Thanka _ An exercises to understand how blend and reshaping tools can become part of the workflows and create a generative tone in the artwork.
Digital Mountains. _ Exploring presets in workflows and creating artworks to better understand the ideas of control and creativity.
Exprloring presets in workflows to understand the ideas of control in drawing tools to take these foramts forward in the UX.
Exploring workflows which can involve the plucker and bloat and warp tool to generate variations. _ Starting from basic leaves I arrived at a variety of options using the tools almost creating newer leaves and finally putting them together and some post production in photoshop.
Made using combinations of scallop tool,wrinkle tool and crystallize tool. _ In search of generative aesthetics in Illustrator and post editing in photoshop.
The variability and abstraction of the presets in Illustrator often baffels me. Here is a manipulated vector derived from a 16 colour image trace, followed by applying Plucker and Bloat, ZigZag and inner glow across different examples.
Blending Hands 2
Blended Hands _ Using Illustartor as part of the project, to better understand the tool. The whole series of artworks comes from a simple experiment reptedly used to generate hands. _ In the first/topmost image (with the 6 hands) is made starting with only a single hand. The first hand and the last hand in the line are derived from each other by a manipulation of the central node and reorganizing the hand. Giving these two as inputs to the blend it generated the in-between 4 hands. _ What if I told you the hands themselves are blended circles, so this shows to ability to use blend as a recursive fuction in such beautiful format where not only the object itself is obtained from blend but that blend that now generaetesmore similar/disctinct objects.
Exploring roughen in Illustrator across diffrenet objects like blend and 3D objects with pattern on surface.
Using Tweak on filled objects generates an interesting randomization of the shapes making them little different form each other.
Using Tweak across diffrent objects like blend,lines,brushes and 3D objects.