Smithsonian American Art Museum Acquires Video Games
The Smithsonian American Art Museum has acquired two video games for its permanent collection, “Flower” (2009) by Jenova Chen and Kellee Santiago of thatgamecompany and “Halo 2600” (2010) by Ed Fries. These acquisitions build upon the museum’s growing collection of film and media arts and represent an ongoing commitment to the study and preservation of video games as an artistic medium.
“
The best video games are a great expression of art and culture in our democracy,” said Elizabeth Broun, The Margaret and Terry Stent Director of the Smithsonian American Art Museum. “I am excited that this new
medium is now a permanent part of our collections alongside other forms of video, electronic and code-based art.”
see also: http://www.americanart.si.edu/exhibitions/archive/2012/games/?utm_source=Video+game+acquisition+[October%2C+2013]&utm_campaign=SAAM+enews&utm_medium=email















