Now is the time. This is the hour. Ours is the magic. Ours is the power. Now is the time. This is the hour. Ours is the magic. Ours is the power-The Craft
Oh, so you have magic, yep this happens your going to want to know more about that. First off their isn't just one type of spellweavers theirs a whole catalog of types of spellweaver, so what I am saying is there is just so much magic out their in the world and you have tapped into a form of it. Its linage to be honest with you. Somewhere down the line in your ancestry someone was magical and it’s jumped and traveled right along to you.
See, with magic you have to be born to you. You can’t just pick up a grimoire and suddenly realize you can do magic. It doesn’t work that way. You could be born to a family of mages, you could have been taken in by a Coven. You could have lucked out and been the only mage in your family. All these things really do happen.
Well you can cast magic and that's a big one. If you can find a big ol'tome of spells you can add it to yours and you will grow in spell power, actual magical growth only comes through work and time, like anything else in life. Let's move on. Which of mage are you ?
Witch- These aren't like the stories of witches in modern days, a witch is someone who would stick you in a cooking pot and eat you. They have a pact with a darker power, and have to do their dark master's bidding, and every year what the entity wants gets darker and darker. Oh yeah, first born is really thing with a witch. The devil always gets his due.
Elementalist- Oh, you can channel the power of an element. So when this blood wakes up in you, your either (Earth, Air, Fire or Water ) some are fortunate and have two elements. They have versatility of more elements but not as much power as someone who is a master of one element.
Mystic- Very groovy, you are in touch with your psychic side as well as magic. This makes you less capable then a mage or a normal psychic but again you are very diverse.
Mirror Mage- Oh you cast magic and mirrors are your purview, you can reach the inbetween that is called the mirrorwall in short you can travel all over just by having a mirror handy. Keep in mind that you should never go anywhere alone.
Flesh Sculptor- Your magic are specialized in the body, not just human either. You can augment and reshape people, you can close wounds with the pass of a hand you are able to bring what people see in themselves out. Your better then any plastic surgeon. To bad there are so few born to Flesh Sculpting.
Sorcerer- No one would say basic when it came to magic because you can do magic, and your likely the best at being a generalist, it might run in your family, it might have just shown up one day, but what ever the case, you can do magic and with training can be one of the best.
Necromancer-Um, you play with dead things, in short that's the whole of it. Necromancers aren't often the goodly kind they are dark and deadly, with a perchance for attaching dead limbs to themselves, blights and curses. Just remember to lay low if your a necromancer, People like you even less then the witches.
Sense Magic- Its all around you in the world in every breath you wonder how other species can not feel this, it is the link to all things. Only the druid and healer can come close to understanding it.
Channel Magic- You can channel magic to cast spells, all races can with their abilities but only the mage can do it on a level that opens themselves to the flow of energy around them. This is the thing most lost when a mage is turned into something else, because along with it goes your abilities to read magic and draw your will into spells.
Longevity- As a mage you will live longer then humans by a considerable stretch. Some of you. ( Looking at the witches ) will be eternally young as long as you please your dark masters, some of you can erase age from your very bones ( Flesh Sculptors ) so while you might be human you can still have the best of both worlds.
Human- You are still just human a human with a lot of power but still just human regardless of your longevity.
Restricted- Your magic can be rendered useless by cold iron being nailed into your shadow
Verbena- If you ingest verbena it will cause instability in your magics and it will often not do what it is supposed to do.
Were creature- Unfortunate as it is, being bit by one of the cursed, will in turn curse you, and you will loose all your magical abilities as you gain new ones as a werewolf, you will be more on top of the magical side of being a werewolf, but the cut off from the flow of magic around you is likely emotionally devastating.
Vampire-You have sweet blood, not as sweet as fey blood, but goodness the rush a vampire can get from feeding from you. Careful honey that you don't get turned, because then all that magically delicious blood gets drained away, and you will feel like an empty husk. Even after you are turned into a child of the night. You will have some magics at your grasp but the powers you once commanded--gone.
Wraith- So you did tragically, or angered or any number of terrible sensations and now you are a ghost. Welcome to undeath, you don't have magics, not in the traditional sense, you've gained some new ones, but they also can't fill the emptiness the loss of magic has left in you.
Wendigo- You can become a Wendigo by having the flesh of a human. This will cause a hunger to set in and while you slowly change your powers desert you until you are just a Wendigo.
Vampires- as noted you are a sweet treat but you are also a rush that most vampires simply want more of.
Were-Creature- you should always be careful when dealing with a werecreature, because they are as wild as the animal that they shift into.
Familiars- You have a close personal relationship with a familiar. As they have had a pact with spellweavers for as long as anyone can remember. A familiar is granted longevity and the mage an augmenter for their spells.
Nightbreed- You and the Nightbreed might meet but its rare since they have not been touched by mystic abilities in many centuries.
REPRODUCTION
A spellweaver can have children with many of the species.
Humans- A spellweaver can have children with a human there is a 1-3 out of 6 chance of a spellweaver.
Spellweavers- Other spell weavers will result in a spellweaver child. There have only been a few small cases where a child was born completely human.
Psychics- 1-3 its a spellweaver 4-6 its a psychic.
Were-Creatures A child born with a were creature has a 1-2 out of 6 chances of being a psychic
Devyl: N/A
Immortals: N/A
Familiars: A spellwaver who reproduces with a familiar will always have a familiar child.
Dhamphir: The child will always be a Dhamphir.
Nightbreed-1-4 chance of a Spellweaver 5-6 chance of a normal human.
Wendigo-N/A
Wraiths-N/A