Lightning Bolt - Is it still good (in mordern)?
At first, this seems like a stupid question. Everyone will jump to defend our beloved little red common to the death because over time, people have always said it's good. Why? I recently built UWR control for modern (switching from esper gifts), and instantly jammed in four copies of lightning bolt, without even thinking about it. Well, this is it. I'm thinking about it. This stream of thought will help me justify the four copies of lightning bolt. If I can't justify it, then I will have to re-think things. I will also cover thoughts relating to non-control decks too. Point 1: It's one mana. One mana spells keep our curve lower and give us chance to operate more efficiently. While playing a control deck like UWR, we won't be doing much curving out as such. However, in a deck like Jund, this can help fill the curve, whether it's play a Goyf and a bolt on turn 3, or cast liliana and bolt on turn 4. Mono red/RW aggressive strategies are always popular, mainly because of their low barrier to entry (in cost and availability) and Affinity/Zoo/infect decks always show up in some numbers. There are lots of aggressive decks running plenty of threats that need to be dealt with early.
Point 2: It deals 3 damage. In point one, I said that there were lots of aggressive decks running lots of one and two mana threats. 3 damage is enough to kill all threats in decks that I talked about. None of the cards have more than 3 toughness. Goblin guide, Monastary swiftspear, Vault skirge, Ornithopter, Wild Nacatl, Kird Ape, Glistner elf & Blighted agent. However, on top of this, there are still targets in many other decks. Noble Heirarch, Dark Confidant, Pestermite, Snapcaster mage, Goblin electromancer and many many others. The only decks I can think of where there's not a relevant 1-for-1 target are Scapeshift, ad-nauseum and Tron.
Point 3: It can target players Bolt-snapcaster-bolt is a very real threat. In my current form of UWR, I have something like 34-38 points of burn. Players might think taking damage from their lands is relatively safe when playing against control, which could lead to some nasty blow-outs. A surprise end step Helix-bolt-snapcaster-bolt followed by making celestal colonnade a creature and hitting them with it and the snapcaster is 15 damage out of nowhere.
Point 4: It's instant As mentioned before, it can be cast on end step or any other time I want for that matter. This means I can hold up mana for counterspells, use it in the combat phase, or react to my opponent when they cast their spells. It enables me to be more flexible.
I think I've covered quite a lot here, and I think I've justified it in my mind. If there's anything you can think of in favour or opposed to my thoughts, then please leave me a message.
Thanks for reading and be sure to come back soon.
- Joshua Quant "And that's time on the round..."











