-Silksong: New Insights into the Void-
Hollow Knight: Silksong introduced additional lore with ramifications for the vessels and Void beings. Most notably, remnants related to the Ancient Civilization that once existed in the Abyss and worshiped the Void, and lore elements related to the Void itself.
-Void and Silk-
We've seen in the first game that Void’s behavior and ability can be shaped by Soul. The Knight's Soul-based spells can be infused with Void and made more powerful, with the Void replicating the Soul-spells in more powerful forms.
This is further demonstrated in Silksong by the Black Threads, the results of the Haunting being suffused with the Void.
The Haunting is an effect caused by the pale being Grand Mother Silk, using her Silk threads - fine threads spun from the Soul of its creator - to manipulate bugs both living and dead throughout Pharloom.
When the Grand Mother is cast into the Abyss, she sends her threads all across Pharloom in an effort to prevent herself from being devoured by the Void. The Void in turn follows these threads, spreading all across Pharloom as the Black Threads. Bugs that were previously under the effects of the Haunting can now become black-threaded, suffusing them with the Void and making them stronger.
The Haunting is an effect derived from Soul-infused silken threads, and the Void in turn mimics this effect, just as it does with the Soul-based spells and their Void-infused counterparts in the first game.
-Void - Shaped by Soul (and Silk)-
This confirmation of Void being shaped by Soul has implications for elements in the original game. The Collector, for example, may have taken the form of the Love Key Bug not due to the absorption of their Essence, but their Soul instead, resulting in their Void-formed body taking on aspects of their appearance.
The presence of Silk spools in Pale King’s workshop always suggested Silk was an element in his experiments with Void. Silk is shown throughout Pharloom to be used in Runes, various seals and sigils present with magical effects.
Runes are said to be etched into the shells of the Pale King’s Void constructs. The sigils present in the Workshop Mould are likely runes formed with Silk.
-The Void’s Hunger for Soul-
Hornet remarks upon the effects of the Void when she encounters Shakra after a battle with black-threaded bugs.
“...It is the void, stretched up into this world and its husks. I know it well, that force, its nature. If it senses soul, it will drive voracious towards it.”
Void was shown to be reactively hostile in the first game, thrashing into tendrils at the approach of the Knight. Hornet explains that when the Void senses Soul, it will seek it out to consume it. This could entail that the Void in Hallownest was reacting to traces of Soul contained within the Knight’s shell.
All told, the Void is shown to have a hunger for Soul, seeking to devour it and mimicking it after having done so, taking on the shape and ability of Soul, and magic derived from Soul.
The Void learns…
-Void - Reanimating the Dead-
Hornet also remarks on the Void inhabiting the husks of the dead via the Black Threads. It is not unknown to Hornet for the Void to result in the reanimation of the dead, as seen with the vessels, though the effects of the Haunting may be a factor in the case of the black-threaded bugs. As seen in the first game, the Void does not reanimate every dead creature it comes into contact with.
However, there is another instance of the Void being used to reanimate the dead, shown in Silksong’s Steel Soul Mode. The bug Sula summons the Void in a desperate bid for freedom. This results in the formation of a Void entity called the Summoned Saviour.
Hornet’s journal describes it as a:
Mass of old masks swollen and animated by writhing void.
While Void may not reanimate every corpse it encounters, it can be enjoined to do so in some cases. The vessels and Sula’s ritual are examples of this, while black-threading could also be regarded as one.
-Void Beings and the Effects of Soul-
There is one interesting potential effect of the Void being shaped by Soul to take on the form of various entities, such as the Siblings or the Collector.
Void beings such as these are shown to have white eyes, in contrast with Void entities like the Void Tendrils or the Summoned Savior, which are shown with dark grey eyes.
Possibly the effects of consuming Soul and taking on its form results in a Void being developing bright white eyes, while ‘natural’ Void that hasn’t consumed a sufficient amount of Soul instead has grey eyes.
Note that Siblings’ eyes are fainter than the eyes of Void beings like the Collector or the Knight’s Shade - the ‘Soul white’ of their eyes is beginning to fade. This may be due to the Siblings starting to fade away, returning to their original Void state, also seen with their more tattered and indistinct forms.
This may lend credence to the idea that Void beings without anything keeping them distinct from the greater mass of the Void could eventually fade away into it, returning to a natural ‘raw’ state.
The Void forgets…
-The Ancient Civilization-
Below the kingdoms of bugs lies the Abyss, a network of dark and dangerous caverns where the Void pools in vast black oceans. Though first seen below Hallownest, the Abyss extends far beyond a single kingdom, implied to exist throughout the world, as does the Void found in its depths.
Also found throughout the Abyss are remnants of an Ancient Civilization of bugs that worshipped the Void. This civilization existed long before the birth of kingdoms like Hallownest and Pharloom, and its inhabitants vanished for unknown reasons.
-The Abyss in Hallownest-
The works of the Ancient Civilization can be found throughout Hallownest, as they are the creators of the many Soul Totems seen in many regions. Signs of ancient construction can be found near certain Soul Vessel and Mask Shard fragments, and other ancient, hidden places.
While these remnants show that the Ancient Civilization had a command over Soul, their relationship with the Void isn’t made clear until later when the Abyss is explored.
Void Idols are a relic of the ancients, described as containing quantities of Void within them. These idols are an example of how the ancients venerated the Void.
Relic Seeker Lemm offers this comment: "Inspired or mad, those ancient bugs. They devoted their worship to no lord, or power, or strength, but to the very darkness itself."
Other examples of the ancients using the Void are the Shade Cloak, said to be made from the substance of the Abyss, and the Sharp Shadow charm, said to contain a ‘forbidden spell’ that was sealed away inside a Soul Totem.
There is also a chamber in the Abyss where the Knight can infuse their Howling Wraith spell with the Void, transforming it into the Abyss Shriek spell.
These examples show how the Ancient Civilization made widespread use of the Void they worshipped, able to manipulate it in many varied ways.
Artifacts known as Arcane Eggs are also the product of the ancients, though Lemm is only able to offer some small insight due to the difficulty in studying them.
“An egg is a perfect protective form. In Hallownest we use stone journals or tablets, our text engraved atop. These eggs are far more secure. Their records are stored within.
-The Abyss in Pharloom-
In the Abyss region below Pharloom, runic tablets left behind by the Ancient Civilization can be found. These two Abyss Tablets read:
In silence your voice, In darkness your form, We higher who see you seeking, Our shells yearn for your embrace.
Erase our fear, Eliminate our desire, To suffer no more, Void, cleanse us.
The first tablet reinforces how the Ancient Civilization looked upon the Void with worship. In spite of the Void’s dangers and its ravenous hunger for Soul, the ancients yearn for it to ‘embrace’ them.
The last remnant of the ancients that can be uncovered in Pharloom, a single Arcane Egg, reveals a final crumb of knowledge.
The Arcane Egg description reads:
An artefact almost impossibly old, marked inside with many fine etchings. Most are indecipherable. “No will… no self… Shade…”
-Shades and the Ancient Civilization-
The implications are profound. A Shade is exactly what exists within every single vessel created by the Pale King. The Shade is the vessel’s true nature, the ‘Heart of Void’ that the Pale King desired to harness.
The concept of a Shade is not something the Pale King conceived of himself - it is an idea he borrowed from the Ancient Civilization. Shades existing before the vessels was hinted at by the dream nail dialogue of the ancient remnant that holds the Shade Cloak:
“Lord of Shades…”
If the Knight has obtained the Void Heart, the dream nail reveals that even long dead, the ancient somehow recognizes them as the ‘Lord of Shades,’ a being that has united the Void under their will. While Lemm claims the ancients worshiped no lord, they knew of Shades and perhaps the concept of a ‘Lord of Shades’ existed among them, resurfacing from the ancient’s mind now one has actually arisen.
The Abyss Tablets speak of the ancients' wish to be free of suffering and that they yearned for the Void to remove what brought them pain, their fears and desires. To make them into beings without these qualities. Without will. Without self. To make them a Shade.
This mirrors almost perfectly what the Pale King hoped to achieve with the vessels. To use the Void to transform one of his children into a being with ‘no mind to think, no will to break, no voice to cry suffering’...
A Shade that would fulfill his desire for a Pure Vessel.
-Shades and Vessels-
As I wrote earlier, I don't believe that what the ancients or the Pale King were attempting to achieve with Shades and vessels was something as simple as literally not having a mind or desires. The Void itself possesses such qualities, which would be clearly evident to any who contemplated it for any length of time - its ravenous hunger for Soul, its aversion to strong light, its insidious mental call, and so on.
There is no reason to believe that the ancients or the Pale King would be under the impression that the Void literally lacked these qualities, and evidence that they were indeed well aware of them.
The Pale King spoke of the Void as addressing another being, one opposed to him: “VOID, yours is the power opposed.”
The Ancient Tablets in Pharloom make reference to the Void cleansing their desires, while recognizing that the Void has its own desires: “We higher, who see you seeking,” “Erase our fear, eliminate our desire,”
What they both sought was to realize this concept of a Shade, an entity brought into being through the power of the Void. To use the Void to cleanse them of undesirable qualities.
Another term for ‘cleanse’ is ‘to make pure’.
-Shades - Void Given Form-
From what’s known of the Void, the ‘cleansing’ the ancients spoke of isn’t truly a transformation as they seemingly envisioned. The Void isn’t changing them, they are changing the Void. The Void devours them, consuming their Soul, and doing this leaves an impression of what they were on the Void.
The Void takes on their shape and their ability, a shadow of what they once were cast upon the Void. Void, given form. A Shade.
The resultant Shade has the form of what it consumed, shaped by devoured Soul and perhaps Essence as well. But the Shades seen in Hallownest, the Siblings, lack both these attributes. Soul can’t be extracted from their form. Essence can’t be perceived by the dream nail.
Void entities in Pharloom, such as the Void Mass and the Summoned Savior, are similar in this regard, yielding no Soul or Needolin dialogue.
Void naturally lacks Soul and Essence. Without another factor, such as an enclosing shell infused with stolen Soul or an instilling of foreign Essence, Void beings do not possess these qualities either.
Again, it is not that the Void literally lacks desires, but it imparts that impression upon those who perceive it.
Void is so different from mortal bugs it is perceived as totally unlike them. As if it had no mind, no will, no desires. None that can be recognized by beings who ordinarily readily perceive such things, like the Pale King, the White Lady, and the Radiance.
The Void is utterly alien, utterly different, a fundamentally 'other' force that beings of Soul and Essence cannot truly understand.
To create a Shade, bugs are forming the Void into a dark semblance of… themselves. The Void learns to be like them, to look and act like them, maybe even thinking like them to some degree.
But the resulting Shade is a wholly different entity. It bears the image of the being it consumed, but lacking the things that made them who and what they are - their Soul and Essence.
This is what it means to be ‘Hollow’… in the sense that the Pale King desired for his pure vessel. To be without the elements that make a bug… who they are. That make them a ‘who’ at all.
To be without Soul and Essence. To be without Life and Dreams.
Only the darkness, the silence, the emptiness of the Void, given form.


















